/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the PurchaseShipRequest type satisfies the MappedNullable interface at compile time var _ MappedNullable = &PurchaseShipRequest{} // PurchaseShipRequest struct for PurchaseShipRequest type PurchaseShipRequest struct { ShipType ShipType `json:"shipType"` // The symbol of the waypoint you want to purchase the ship at. WaypointSymbol string `json:"waypointSymbol"` AdditionalProperties map[string]interface{} } type _PurchaseShipRequest PurchaseShipRequest // NewPurchaseShipRequest instantiates a new PurchaseShipRequest object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewPurchaseShipRequest(shipType ShipType, waypointSymbol string) *PurchaseShipRequest { this := PurchaseShipRequest{} this.ShipType = shipType this.WaypointSymbol = waypointSymbol return &this } // NewPurchaseShipRequestWithDefaults instantiates a new PurchaseShipRequest object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewPurchaseShipRequestWithDefaults() *PurchaseShipRequest { this := PurchaseShipRequest{} return &this } // GetShipType returns the ShipType field value func (o *PurchaseShipRequest) GetShipType() ShipType { if o == nil { var ret ShipType return ret } return o.ShipType } // GetShipTypeOk returns a tuple with the ShipType field value // and a boolean to check if the value has been set. func (o *PurchaseShipRequest) GetShipTypeOk() (*ShipType, bool) { if o == nil { return nil, false } return &o.ShipType, true } // SetShipType sets field value func (o *PurchaseShipRequest) SetShipType(v ShipType) { o.ShipType = v } // GetWaypointSymbol returns the WaypointSymbol field value func (o *PurchaseShipRequest) GetWaypointSymbol() string { if o == nil { var ret string return ret } return o.WaypointSymbol } // GetWaypointSymbolOk returns a tuple with the WaypointSymbol field value // and a boolean to check if the value has been set. func (o *PurchaseShipRequest) GetWaypointSymbolOk() (*string, bool) { if o == nil { return nil, false } return &o.WaypointSymbol, true } // SetWaypointSymbol sets field value func (o *PurchaseShipRequest) SetWaypointSymbol(v string) { o.WaypointSymbol = v } func (o PurchaseShipRequest) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o PurchaseShipRequest) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["shipType"] = o.ShipType toSerialize["waypointSymbol"] = o.WaypointSymbol for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *PurchaseShipRequest) UnmarshalJSON(bytes []byte) (err error) { varPurchaseShipRequest := _PurchaseShipRequest{} if err = json.Unmarshal(bytes, &varPurchaseShipRequest); err == nil { *o = PurchaseShipRequest(varPurchaseShipRequest) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "shipType") delete(additionalProperties, "waypointSymbol") o.AdditionalProperties = additionalProperties } return err } type NullablePurchaseShipRequest struct { value *PurchaseShipRequest isSet bool } func (v NullablePurchaseShipRequest) Get() *PurchaseShipRequest { return v.value } func (v *NullablePurchaseShipRequest) Set(val *PurchaseShipRequest) { v.value = val v.isSet = true } func (v NullablePurchaseShipRequest) IsSet() bool { return v.isSet } func (v *NullablePurchaseShipRequest) Unset() { v.value = nil v.isSet = false } func NewNullablePurchaseShipRequest(val *PurchaseShipRequest) *NullablePurchaseShipRequest { return &NullablePurchaseShipRequest{value: val, isSet: true} } func (v NullablePurchaseShipRequest) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullablePurchaseShipRequest) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }