/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the ScannedShipEngine type satisfies the MappedNullable interface at compile time var _ MappedNullable = &ScannedShipEngine{} // ScannedShipEngine The engine of the ship. type ScannedShipEngine struct { Symbol string `json:"symbol"` AdditionalProperties map[string]interface{} } type _ScannedShipEngine ScannedShipEngine // NewScannedShipEngine instantiates a new ScannedShipEngine object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewScannedShipEngine(symbol string) *ScannedShipEngine { this := ScannedShipEngine{} this.Symbol = symbol return &this } // NewScannedShipEngineWithDefaults instantiates a new ScannedShipEngine object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewScannedShipEngineWithDefaults() *ScannedShipEngine { this := ScannedShipEngine{} return &this } // GetSymbol returns the Symbol field value func (o *ScannedShipEngine) GetSymbol() string { if o == nil { var ret string return ret } return o.Symbol } // GetSymbolOk returns a tuple with the Symbol field value // and a boolean to check if the value has been set. func (o *ScannedShipEngine) GetSymbolOk() (*string, bool) { if o == nil { return nil, false } return &o.Symbol, true } // SetSymbol sets field value func (o *ScannedShipEngine) SetSymbol(v string) { o.Symbol = v } func (o ScannedShipEngine) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o ScannedShipEngine) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["symbol"] = o.Symbol for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *ScannedShipEngine) UnmarshalJSON(bytes []byte) (err error) { varScannedShipEngine := _ScannedShipEngine{} if err = json.Unmarshal(bytes, &varScannedShipEngine); err == nil { *o = ScannedShipEngine(varScannedShipEngine) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "symbol") o.AdditionalProperties = additionalProperties } return err } type NullableScannedShipEngine struct { value *ScannedShipEngine isSet bool } func (v NullableScannedShipEngine) Get() *ScannedShipEngine { return v.value } func (v *NullableScannedShipEngine) Set(val *ScannedShipEngine) { v.value = val v.isSet = true } func (v NullableScannedShipEngine) IsSet() bool { return v.isSet } func (v *NullableScannedShipEngine) Unset() { v.value = nil v.isSet = false } func NewNullableScannedShipEngine(val *ScannedShipEngine) *NullableScannedShipEngine { return &NullableScannedShipEngine{value: val, isSet: true} } func (v NullableScannedShipEngine) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableScannedShipEngine) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }