/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the ShipMount type satisfies the MappedNullable interface at compile time var _ MappedNullable = &ShipMount{} // ShipMount A mount is installed on the exterier of a ship. type ShipMount struct { Symbol string `json:"symbol"` Name string `json:"name"` Description *string `json:"description,omitempty"` Strength *int32 `json:"strength,omitempty"` Deposits []string `json:"deposits,omitempty"` Requirements ShipRequirements `json:"requirements"` AdditionalProperties map[string]interface{} } type _ShipMount ShipMount // NewShipMount instantiates a new ShipMount object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewShipMount(symbol string, name string, requirements ShipRequirements) *ShipMount { this := ShipMount{} this.Symbol = symbol this.Name = name this.Requirements = requirements return &this } // NewShipMountWithDefaults instantiates a new ShipMount object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewShipMountWithDefaults() *ShipMount { this := ShipMount{} return &this } // GetSymbol returns the Symbol field value func (o *ShipMount) GetSymbol() string { if o == nil { var ret string return ret } return o.Symbol } // GetSymbolOk returns a tuple with the Symbol field value // and a boolean to check if the value has been set. func (o *ShipMount) GetSymbolOk() (*string, bool) { if o == nil { return nil, false } return &o.Symbol, true } // SetSymbol sets field value func (o *ShipMount) SetSymbol(v string) { o.Symbol = v } // GetName returns the Name field value func (o *ShipMount) GetName() string { if o == nil { var ret string return ret } return o.Name } // GetNameOk returns a tuple with the Name field value // and a boolean to check if the value has been set. func (o *ShipMount) GetNameOk() (*string, bool) { if o == nil { return nil, false } return &o.Name, true } // SetName sets field value func (o *ShipMount) SetName(v string) { o.Name = v } // GetDescription returns the Description field value if set, zero value otherwise. func (o *ShipMount) GetDescription() string { if o == nil || isNil(o.Description) { var ret string return ret } return *o.Description } // GetDescriptionOk returns a tuple with the Description field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *ShipMount) GetDescriptionOk() (*string, bool) { if o == nil || isNil(o.Description) { return nil, false } return o.Description, true } // HasDescription returns a boolean if a field has been set. func (o *ShipMount) HasDescription() bool { if o != nil && !isNil(o.Description) { return true } return false } // SetDescription gets a reference to the given string and assigns it to the Description field. func (o *ShipMount) SetDescription(v string) { o.Description = &v } // GetStrength returns the Strength field value if set, zero value otherwise. func (o *ShipMount) GetStrength() int32 { if o == nil || isNil(o.Strength) { var ret int32 return ret } return *o.Strength } // GetStrengthOk returns a tuple with the Strength field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *ShipMount) GetStrengthOk() (*int32, bool) { if o == nil || isNil(o.Strength) { return nil, false } return o.Strength, true } // HasStrength returns a boolean if a field has been set. func (o *ShipMount) HasStrength() bool { if o != nil && !isNil(o.Strength) { return true } return false } // SetStrength gets a reference to the given int32 and assigns it to the Strength field. func (o *ShipMount) SetStrength(v int32) { o.Strength = &v } // GetDeposits returns the Deposits field value if set, zero value otherwise. func (o *ShipMount) GetDeposits() []string { if o == nil || isNil(o.Deposits) { var ret []string return ret } return o.Deposits } // GetDepositsOk returns a tuple with the Deposits field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *ShipMount) GetDepositsOk() ([]string, bool) { if o == nil || isNil(o.Deposits) { return nil, false } return o.Deposits, true } // HasDeposits returns a boolean if a field has been set. func (o *ShipMount) HasDeposits() bool { if o != nil && !isNil(o.Deposits) { return true } return false } // SetDeposits gets a reference to the given []string and assigns it to the Deposits field. func (o *ShipMount) SetDeposits(v []string) { o.Deposits = v } // GetRequirements returns the Requirements field value func (o *ShipMount) GetRequirements() ShipRequirements { if o == nil { var ret ShipRequirements return ret } return o.Requirements } // GetRequirementsOk returns a tuple with the Requirements field value // and a boolean to check if the value has been set. func (o *ShipMount) GetRequirementsOk() (*ShipRequirements, bool) { if o == nil { return nil, false } return &o.Requirements, true } // SetRequirements sets field value func (o *ShipMount) SetRequirements(v ShipRequirements) { o.Requirements = v } func (o ShipMount) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o ShipMount) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["symbol"] = o.Symbol toSerialize["name"] = o.Name if !isNil(o.Description) { toSerialize["description"] = o.Description } if !isNil(o.Strength) { toSerialize["strength"] = o.Strength } if !isNil(o.Deposits) { toSerialize["deposits"] = o.Deposits } toSerialize["requirements"] = o.Requirements for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *ShipMount) UnmarshalJSON(bytes []byte) (err error) { varShipMount := _ShipMount{} if err = json.Unmarshal(bytes, &varShipMount); err == nil { *o = ShipMount(varShipMount) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "symbol") delete(additionalProperties, "name") delete(additionalProperties, "description") delete(additionalProperties, "strength") delete(additionalProperties, "deposits") delete(additionalProperties, "requirements") o.AdditionalProperties = additionalProperties } return err } type NullableShipMount struct { value *ShipMount isSet bool } func (v NullableShipMount) Get() *ShipMount { return v.value } func (v *NullableShipMount) Set(val *ShipMount) { v.value = val v.isSet = true } func (v NullableShipMount) IsSet() bool { return v.isSet } func (v *NullableShipMount) Unset() { v.value = nil v.isSet = false } func NewNullableShipMount(val *ShipMount) *NullableShipMount { return &NullableShipMount{value: val, isSet: true} } func (v NullableShipMount) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableShipMount) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }