/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" "time" ) // checks if the ShipNavRoute type satisfies the MappedNullable interface at compile time var _ MappedNullable = &ShipNavRoute{} // ShipNavRoute The routing information for the ship's most recent transit or current location. type ShipNavRoute struct { Destination ShipNavRouteWaypoint `json:"destination"` Departure ShipNavRouteWaypoint `json:"departure"` // The date time of the ship's departure. DepartureTime time.Time `json:"departureTime"` // The date time of the ship's arrival. If the ship is in-transit, this is the expected time of arrival. Arrival time.Time `json:"arrival"` AdditionalProperties map[string]interface{} } type _ShipNavRoute ShipNavRoute // NewShipNavRoute instantiates a new ShipNavRoute object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewShipNavRoute(destination ShipNavRouteWaypoint, departure ShipNavRouteWaypoint, departureTime time.Time, arrival time.Time) *ShipNavRoute { this := ShipNavRoute{} this.Destination = destination this.Departure = departure this.DepartureTime = departureTime this.Arrival = arrival return &this } // NewShipNavRouteWithDefaults instantiates a new ShipNavRoute object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewShipNavRouteWithDefaults() *ShipNavRoute { this := ShipNavRoute{} return &this } // GetDestination returns the Destination field value func (o *ShipNavRoute) GetDestination() ShipNavRouteWaypoint { if o == nil { var ret ShipNavRouteWaypoint return ret } return o.Destination } // GetDestinationOk returns a tuple with the Destination field value // and a boolean to check if the value has been set. func (o *ShipNavRoute) GetDestinationOk() (*ShipNavRouteWaypoint, bool) { if o == nil { return nil, false } return &o.Destination, true } // SetDestination sets field value func (o *ShipNavRoute) SetDestination(v ShipNavRouteWaypoint) { o.Destination = v } // GetDeparture returns the Departure field value func (o *ShipNavRoute) GetDeparture() ShipNavRouteWaypoint { if o == nil { var ret ShipNavRouteWaypoint return ret } return o.Departure } // GetDepartureOk returns a tuple with the Departure field value // and a boolean to check if the value has been set. func (o *ShipNavRoute) GetDepartureOk() (*ShipNavRouteWaypoint, bool) { if o == nil { return nil, false } return &o.Departure, true } // SetDeparture sets field value func (o *ShipNavRoute) SetDeparture(v ShipNavRouteWaypoint) { o.Departure = v } // GetDepartureTime returns the DepartureTime field value func (o *ShipNavRoute) GetDepartureTime() time.Time { if o == nil { var ret time.Time return ret } return o.DepartureTime } // GetDepartureTimeOk returns a tuple with the DepartureTime field value // and a boolean to check if the value has been set. func (o *ShipNavRoute) GetDepartureTimeOk() (*time.Time, bool) { if o == nil { return nil, false } return &o.DepartureTime, true } // SetDepartureTime sets field value func (o *ShipNavRoute) SetDepartureTime(v time.Time) { o.DepartureTime = v } // GetArrival returns the Arrival field value func (o *ShipNavRoute) GetArrival() time.Time { if o == nil { var ret time.Time return ret } return o.Arrival } // GetArrivalOk returns a tuple with the Arrival field value // and a boolean to check if the value has been set. func (o *ShipNavRoute) GetArrivalOk() (*time.Time, bool) { if o == nil { return nil, false } return &o.Arrival, true } // SetArrival sets field value func (o *ShipNavRoute) SetArrival(v time.Time) { o.Arrival = v } func (o ShipNavRoute) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o ShipNavRoute) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["destination"] = o.Destination toSerialize["departure"] = o.Departure toSerialize["departureTime"] = o.DepartureTime toSerialize["arrival"] = o.Arrival for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *ShipNavRoute) UnmarshalJSON(bytes []byte) (err error) { varShipNavRoute := _ShipNavRoute{} if err = json.Unmarshal(bytes, &varShipNavRoute); err == nil { *o = ShipNavRoute(varShipNavRoute) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "destination") delete(additionalProperties, "departure") delete(additionalProperties, "departureTime") delete(additionalProperties, "arrival") o.AdditionalProperties = additionalProperties } return err } type NullableShipNavRoute struct { value *ShipNavRoute isSet bool } func (v NullableShipNavRoute) Get() *ShipNavRoute { return v.value } func (v *NullableShipNavRoute) Set(val *ShipNavRoute) { v.value = val v.isSet = true } func (v NullableShipNavRoute) IsSet() bool { return v.isSet } func (v *NullableShipNavRoute) Unset() { v.value = nil v.isSet = false } func NewNullableShipNavRoute(val *ShipNavRoute) *NullableShipNavRoute { return &NullableShipNavRoute{value: val, isSet: true} } func (v NullableShipNavRoute) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableShipNavRoute) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }