/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the ShipNavRouteWaypoint type satisfies the MappedNullable interface at compile time var _ MappedNullable = &ShipNavRouteWaypoint{} // ShipNavRouteWaypoint The destination or departure of a ships nav route. type ShipNavRouteWaypoint struct { Symbol string `json:"symbol"` Type WaypointType `json:"type"` SystemSymbol string `json:"systemSymbol"` X int32 `json:"x"` Y int32 `json:"y"` AdditionalProperties map[string]interface{} } type _ShipNavRouteWaypoint ShipNavRouteWaypoint // NewShipNavRouteWaypoint instantiates a new ShipNavRouteWaypoint object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewShipNavRouteWaypoint(symbol string, type_ WaypointType, systemSymbol string, x int32, y int32) *ShipNavRouteWaypoint { this := ShipNavRouteWaypoint{} this.Symbol = symbol this.Type = type_ this.SystemSymbol = systemSymbol this.X = x this.Y = y return &this } // NewShipNavRouteWaypointWithDefaults instantiates a new ShipNavRouteWaypoint object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewShipNavRouteWaypointWithDefaults() *ShipNavRouteWaypoint { this := ShipNavRouteWaypoint{} return &this } // GetSymbol returns the Symbol field value func (o *ShipNavRouteWaypoint) GetSymbol() string { if o == nil { var ret string return ret } return o.Symbol } // GetSymbolOk returns a tuple with the Symbol field value // and a boolean to check if the value has been set. func (o *ShipNavRouteWaypoint) GetSymbolOk() (*string, bool) { if o == nil { return nil, false } return &o.Symbol, true } // SetSymbol sets field value func (o *ShipNavRouteWaypoint) SetSymbol(v string) { o.Symbol = v } // GetType returns the Type field value func (o *ShipNavRouteWaypoint) GetType() WaypointType { if o == nil { var ret WaypointType return ret } return o.Type } // GetTypeOk returns a tuple with the Type field value // and a boolean to check if the value has been set. func (o *ShipNavRouteWaypoint) GetTypeOk() (*WaypointType, bool) { if o == nil { return nil, false } return &o.Type, true } // SetType sets field value func (o *ShipNavRouteWaypoint) SetType(v WaypointType) { o.Type = v } // GetSystemSymbol returns the SystemSymbol field value func (o *ShipNavRouteWaypoint) GetSystemSymbol() string { if o == nil { var ret string return ret } return o.SystemSymbol } // GetSystemSymbolOk returns a tuple with the SystemSymbol field value // and a boolean to check if the value has been set. func (o *ShipNavRouteWaypoint) GetSystemSymbolOk() (*string, bool) { if o == nil { return nil, false } return &o.SystemSymbol, true } // SetSystemSymbol sets field value func (o *ShipNavRouteWaypoint) SetSystemSymbol(v string) { o.SystemSymbol = v } // GetX returns the X field value func (o *ShipNavRouteWaypoint) GetX() int32 { if o == nil { var ret int32 return ret } return o.X } // GetXOk returns a tuple with the X field value // and a boolean to check if the value has been set. func (o *ShipNavRouteWaypoint) GetXOk() (*int32, bool) { if o == nil { return nil, false } return &o.X, true } // SetX sets field value func (o *ShipNavRouteWaypoint) SetX(v int32) { o.X = v } // GetY returns the Y field value func (o *ShipNavRouteWaypoint) GetY() int32 { if o == nil { var ret int32 return ret } return o.Y } // GetYOk returns a tuple with the Y field value // and a boolean to check if the value has been set. func (o *ShipNavRouteWaypoint) GetYOk() (*int32, bool) { if o == nil { return nil, false } return &o.Y, true } // SetY sets field value func (o *ShipNavRouteWaypoint) SetY(v int32) { o.Y = v } func (o ShipNavRouteWaypoint) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o ShipNavRouteWaypoint) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["symbol"] = o.Symbol toSerialize["type"] = o.Type toSerialize["systemSymbol"] = o.SystemSymbol toSerialize["x"] = o.X toSerialize["y"] = o.Y for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *ShipNavRouteWaypoint) UnmarshalJSON(bytes []byte) (err error) { varShipNavRouteWaypoint := _ShipNavRouteWaypoint{} if err = json.Unmarshal(bytes, &varShipNavRouteWaypoint); err == nil { *o = ShipNavRouteWaypoint(varShipNavRouteWaypoint) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "symbol") delete(additionalProperties, "type") delete(additionalProperties, "systemSymbol") delete(additionalProperties, "x") delete(additionalProperties, "y") o.AdditionalProperties = additionalProperties } return err } type NullableShipNavRouteWaypoint struct { value *ShipNavRouteWaypoint isSet bool } func (v NullableShipNavRouteWaypoint) Get() *ShipNavRouteWaypoint { return v.value } func (v *NullableShipNavRouteWaypoint) Set(val *ShipNavRouteWaypoint) { v.value = val v.isSet = true } func (v NullableShipNavRouteWaypoint) IsSet() bool { return v.isSet } func (v *NullableShipNavRouteWaypoint) Unset() { v.value = nil v.isSet = false } func NewNullableShipNavRouteWaypoint(val *ShipNavRouteWaypoint) *NullableShipNavRouteWaypoint { return &NullableShipNavRouteWaypoint{value: val, isSet: true} } func (v NullableShipNavRouteWaypoint) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableShipNavRouteWaypoint) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }