/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" "fmt" ) // ShipNavStatus The current status of the ship type ShipNavStatus string // List of ShipNavStatus const ( SHIPNAVSTATUS_IN_TRANSIT ShipNavStatus = "IN_TRANSIT" SHIPNAVSTATUS_IN_ORBIT ShipNavStatus = "IN_ORBIT" SHIPNAVSTATUS_DOCKED ShipNavStatus = "DOCKED" ) // All allowed values of ShipNavStatus enum var AllowedShipNavStatusEnumValues = []ShipNavStatus{ "IN_TRANSIT", "IN_ORBIT", "DOCKED", } func (v *ShipNavStatus) UnmarshalJSON(src []byte) error { var value string err := json.Unmarshal(src, &value) if err != nil { return err } enumTypeValue := ShipNavStatus(value) for _, existing := range AllowedShipNavStatusEnumValues { if existing == enumTypeValue { *v = enumTypeValue return nil } } return fmt.Errorf("%+v is not a valid ShipNavStatus", value) } // NewShipNavStatusFromValue returns a pointer to a valid ShipNavStatus // for the value passed as argument, or an error if the value passed is not allowed by the enum func NewShipNavStatusFromValue(v string) (*ShipNavStatus, error) { ev := ShipNavStatus(v) if ev.IsValid() { return &ev, nil } else { return nil, fmt.Errorf("invalid value '%v' for ShipNavStatus: valid values are %v", v, AllowedShipNavStatusEnumValues) } } // IsValid return true if the value is valid for the enum, false otherwise func (v ShipNavStatus) IsValid() bool { for _, existing := range AllowedShipNavStatusEnumValues { if existing == v { return true } } return false } // Ptr returns reference to ShipNavStatus value func (v ShipNavStatus) Ptr() *ShipNavStatus { return &v } type NullableShipNavStatus struct { value *ShipNavStatus isSet bool } func (v NullableShipNavStatus) Get() *ShipNavStatus { return v.value } func (v *NullableShipNavStatus) Set(val *ShipNavStatus) { v.value = val v.isSet = true } func (v NullableShipNavStatus) IsSet() bool { return v.isSet } func (v *NullableShipNavStatus) Unset() { v.value = nil v.isSet = false } func NewNullableShipNavStatus(val *ShipNavStatus) *NullableShipNavStatus { return &NullableShipNavStatus{value: val, isSet: true} } func (v NullableShipNavStatus) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableShipNavStatus) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }