/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the ShipRefine200ResponseData type satisfies the MappedNullable interface at compile time var _ MappedNullable = &ShipRefine200ResponseData{} // ShipRefine200ResponseData struct for ShipRefine200ResponseData type ShipRefine200ResponseData struct { Cargo ShipCargo `json:"cargo"` Cooldown Cooldown `json:"cooldown"` Produced []ShipRefine200ResponseDataProducedInner `json:"produced"` Consumed []ShipRefine200ResponseDataProducedInner `json:"consumed"` AdditionalProperties map[string]interface{} } type _ShipRefine200ResponseData ShipRefine200ResponseData // NewShipRefine200ResponseData instantiates a new ShipRefine200ResponseData object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewShipRefine200ResponseData(cargo ShipCargo, cooldown Cooldown, produced []ShipRefine200ResponseDataProducedInner, consumed []ShipRefine200ResponseDataProducedInner) *ShipRefine200ResponseData { this := ShipRefine200ResponseData{} this.Cargo = cargo this.Cooldown = cooldown this.Produced = produced this.Consumed = consumed return &this } // NewShipRefine200ResponseDataWithDefaults instantiates a new ShipRefine200ResponseData object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewShipRefine200ResponseDataWithDefaults() *ShipRefine200ResponseData { this := ShipRefine200ResponseData{} return &this } // GetCargo returns the Cargo field value func (o *ShipRefine200ResponseData) GetCargo() ShipCargo { if o == nil { var ret ShipCargo return ret } return o.Cargo } // GetCargoOk returns a tuple with the Cargo field value // and a boolean to check if the value has been set. func (o *ShipRefine200ResponseData) GetCargoOk() (*ShipCargo, bool) { if o == nil { return nil, false } return &o.Cargo, true } // SetCargo sets field value func (o *ShipRefine200ResponseData) SetCargo(v ShipCargo) { o.Cargo = v } // GetCooldown returns the Cooldown field value func (o *ShipRefine200ResponseData) GetCooldown() Cooldown { if o == nil { var ret Cooldown return ret } return o.Cooldown } // GetCooldownOk returns a tuple with the Cooldown field value // and a boolean to check if the value has been set. func (o *ShipRefine200ResponseData) GetCooldownOk() (*Cooldown, bool) { if o == nil { return nil, false } return &o.Cooldown, true } // SetCooldown sets field value func (o *ShipRefine200ResponseData) SetCooldown(v Cooldown) { o.Cooldown = v } // GetProduced returns the Produced field value func (o *ShipRefine200ResponseData) GetProduced() []ShipRefine200ResponseDataProducedInner { if o == nil { var ret []ShipRefine200ResponseDataProducedInner return ret } return o.Produced } // GetProducedOk returns a tuple with the Produced field value // and a boolean to check if the value has been set. func (o *ShipRefine200ResponseData) GetProducedOk() ([]ShipRefine200ResponseDataProducedInner, bool) { if o == nil { return nil, false } return o.Produced, true } // SetProduced sets field value func (o *ShipRefine200ResponseData) SetProduced(v []ShipRefine200ResponseDataProducedInner) { o.Produced = v } // GetConsumed returns the Consumed field value func (o *ShipRefine200ResponseData) GetConsumed() []ShipRefine200ResponseDataProducedInner { if o == nil { var ret []ShipRefine200ResponseDataProducedInner return ret } return o.Consumed } // GetConsumedOk returns a tuple with the Consumed field value // and a boolean to check if the value has been set. func (o *ShipRefine200ResponseData) GetConsumedOk() ([]ShipRefine200ResponseDataProducedInner, bool) { if o == nil { return nil, false } return o.Consumed, true } // SetConsumed sets field value func (o *ShipRefine200ResponseData) SetConsumed(v []ShipRefine200ResponseDataProducedInner) { o.Consumed = v } func (o ShipRefine200ResponseData) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o ShipRefine200ResponseData) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["cargo"] = o.Cargo toSerialize["cooldown"] = o.Cooldown toSerialize["produced"] = o.Produced toSerialize["consumed"] = o.Consumed for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *ShipRefine200ResponseData) UnmarshalJSON(bytes []byte) (err error) { varShipRefine200ResponseData := _ShipRefine200ResponseData{} if err = json.Unmarshal(bytes, &varShipRefine200ResponseData); err == nil { *o = ShipRefine200ResponseData(varShipRefine200ResponseData) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "cargo") delete(additionalProperties, "cooldown") delete(additionalProperties, "produced") delete(additionalProperties, "consumed") o.AdditionalProperties = additionalProperties } return err } type NullableShipRefine200ResponseData struct { value *ShipRefine200ResponseData isSet bool } func (v NullableShipRefine200ResponseData) Get() *ShipRefine200ResponseData { return v.value } func (v *NullableShipRefine200ResponseData) Set(val *ShipRefine200ResponseData) { v.value = val v.isSet = true } func (v NullableShipRefine200ResponseData) IsSet() bool { return v.isSet } func (v *NullableShipRefine200ResponseData) Unset() { v.value = nil v.isSet = false } func NewNullableShipRefine200ResponseData(val *ShipRefine200ResponseData) *NullableShipRefine200ResponseData { return &NullableShipRefine200ResponseData{value: val, isSet: true} } func (v NullableShipRefine200ResponseData) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableShipRefine200ResponseData) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }