/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the ShipRegistration type satisfies the MappedNullable interface at compile time var _ MappedNullable = &ShipRegistration{} // ShipRegistration The public registration information of the ship type ShipRegistration struct { // The agent's registered name of the ship Name string `json:"name"` // The symbol of the faction the ship is registered with FactionSymbol *string `json:"factionSymbol,omitempty"` Role ShipRole `json:"role"` AdditionalProperties map[string]interface{} } type _ShipRegistration ShipRegistration // NewShipRegistration instantiates a new ShipRegistration object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewShipRegistration(name string, role ShipRole) *ShipRegistration { this := ShipRegistration{} this.Name = name this.Role = role return &this } // NewShipRegistrationWithDefaults instantiates a new ShipRegistration object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewShipRegistrationWithDefaults() *ShipRegistration { this := ShipRegistration{} return &this } // GetName returns the Name field value func (o *ShipRegistration) GetName() string { if o == nil { var ret string return ret } return o.Name } // GetNameOk returns a tuple with the Name field value // and a boolean to check if the value has been set. func (o *ShipRegistration) GetNameOk() (*string, bool) { if o == nil { return nil, false } return &o.Name, true } // SetName sets field value func (o *ShipRegistration) SetName(v string) { o.Name = v } // GetFactionSymbol returns the FactionSymbol field value if set, zero value otherwise. func (o *ShipRegistration) GetFactionSymbol() string { if o == nil || isNil(o.FactionSymbol) { var ret string return ret } return *o.FactionSymbol } // GetFactionSymbolOk returns a tuple with the FactionSymbol field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *ShipRegistration) GetFactionSymbolOk() (*string, bool) { if o == nil || isNil(o.FactionSymbol) { return nil, false } return o.FactionSymbol, true } // HasFactionSymbol returns a boolean if a field has been set. func (o *ShipRegistration) HasFactionSymbol() bool { if o != nil && !isNil(o.FactionSymbol) { return true } return false } // SetFactionSymbol gets a reference to the given string and assigns it to the FactionSymbol field. func (o *ShipRegistration) SetFactionSymbol(v string) { o.FactionSymbol = &v } // GetRole returns the Role field value func (o *ShipRegistration) GetRole() ShipRole { if o == nil { var ret ShipRole return ret } return o.Role } // GetRoleOk returns a tuple with the Role field value // and a boolean to check if the value has been set. func (o *ShipRegistration) GetRoleOk() (*ShipRole, bool) { if o == nil { return nil, false } return &o.Role, true } // SetRole sets field value func (o *ShipRegistration) SetRole(v ShipRole) { o.Role = v } func (o ShipRegistration) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o ShipRegistration) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["name"] = o.Name if !isNil(o.FactionSymbol) { toSerialize["factionSymbol"] = o.FactionSymbol } toSerialize["role"] = o.Role for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *ShipRegistration) UnmarshalJSON(bytes []byte) (err error) { varShipRegistration := _ShipRegistration{} if err = json.Unmarshal(bytes, &varShipRegistration); err == nil { *o = ShipRegistration(varShipRegistration) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "name") delete(additionalProperties, "factionSymbol") delete(additionalProperties, "role") o.AdditionalProperties = additionalProperties } return err } type NullableShipRegistration struct { value *ShipRegistration isSet bool } func (v NullableShipRegistration) Get() *ShipRegistration { return v.value } func (v *NullableShipRegistration) Set(val *ShipRegistration) { v.value = val v.isSet = true } func (v NullableShipRegistration) IsSet() bool { return v.isSet } func (v *NullableShipRegistration) Unset() { v.value = nil v.isSet = false } func NewNullableShipRegistration(val *ShipRegistration) *NullableShipRegistration { return &NullableShipRegistration{value: val, isSet: true} } func (v NullableShipRegistration) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableShipRegistration) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }