/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the ShipRequirements type satisfies the MappedNullable interface at compile time var _ MappedNullable = &ShipRequirements{} // ShipRequirements The requirements for installation on a ship type ShipRequirements struct { // The amount of power required from the reactor. Power *int32 `json:"power,omitempty"` // The number of crew required for operation. Crew *int32 `json:"crew,omitempty"` // The number of module slots required for installation. Slots *int32 `json:"slots,omitempty"` AdditionalProperties map[string]interface{} } type _ShipRequirements ShipRequirements // NewShipRequirements instantiates a new ShipRequirements object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewShipRequirements() *ShipRequirements { this := ShipRequirements{} return &this } // NewShipRequirementsWithDefaults instantiates a new ShipRequirements object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewShipRequirementsWithDefaults() *ShipRequirements { this := ShipRequirements{} return &this } // GetPower returns the Power field value if set, zero value otherwise. func (o *ShipRequirements) GetPower() int32 { if o == nil || isNil(o.Power) { var ret int32 return ret } return *o.Power } // GetPowerOk returns a tuple with the Power field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *ShipRequirements) GetPowerOk() (*int32, bool) { if o == nil || isNil(o.Power) { return nil, false } return o.Power, true } // HasPower returns a boolean if a field has been set. func (o *ShipRequirements) HasPower() bool { if o != nil && !isNil(o.Power) { return true } return false } // SetPower gets a reference to the given int32 and assigns it to the Power field. func (o *ShipRequirements) SetPower(v int32) { o.Power = &v } // GetCrew returns the Crew field value if set, zero value otherwise. func (o *ShipRequirements) GetCrew() int32 { if o == nil || isNil(o.Crew) { var ret int32 return ret } return *o.Crew } // GetCrewOk returns a tuple with the Crew field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *ShipRequirements) GetCrewOk() (*int32, bool) { if o == nil || isNil(o.Crew) { return nil, false } return o.Crew, true } // HasCrew returns a boolean if a field has been set. func (o *ShipRequirements) HasCrew() bool { if o != nil && !isNil(o.Crew) { return true } return false } // SetCrew gets a reference to the given int32 and assigns it to the Crew field. func (o *ShipRequirements) SetCrew(v int32) { o.Crew = &v } // GetSlots returns the Slots field value if set, zero value otherwise. func (o *ShipRequirements) GetSlots() int32 { if o == nil || isNil(o.Slots) { var ret int32 return ret } return *o.Slots } // GetSlotsOk returns a tuple with the Slots field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *ShipRequirements) GetSlotsOk() (*int32, bool) { if o == nil || isNil(o.Slots) { return nil, false } return o.Slots, true } // HasSlots returns a boolean if a field has been set. func (o *ShipRequirements) HasSlots() bool { if o != nil && !isNil(o.Slots) { return true } return false } // SetSlots gets a reference to the given int32 and assigns it to the Slots field. func (o *ShipRequirements) SetSlots(v int32) { o.Slots = &v } func (o ShipRequirements) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o ShipRequirements) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} if !isNil(o.Power) { toSerialize["power"] = o.Power } if !isNil(o.Crew) { toSerialize["crew"] = o.Crew } if !isNil(o.Slots) { toSerialize["slots"] = o.Slots } for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *ShipRequirements) UnmarshalJSON(bytes []byte) (err error) { varShipRequirements := _ShipRequirements{} if err = json.Unmarshal(bytes, &varShipRequirements); err == nil { *o = ShipRequirements(varShipRequirements) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "power") delete(additionalProperties, "crew") delete(additionalProperties, "slots") o.AdditionalProperties = additionalProperties } return err } type NullableShipRequirements struct { value *ShipRequirements isSet bool } func (v NullableShipRequirements) Get() *ShipRequirements { return v.value } func (v *NullableShipRequirements) Set(val *ShipRequirements) { v.value = val v.isSet = true } func (v NullableShipRequirements) IsSet() bool { return v.isSet } func (v *NullableShipRequirements) Unset() { v.value = nil v.isSet = false } func NewNullableShipRequirements(val *ShipRequirements) *NullableShipRequirements { return &NullableShipRequirements{value: val, isSet: true} } func (v NullableShipRequirements) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableShipRequirements) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }