/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" "fmt" ) // ShipRole The registered role of the ship type ShipRole string // List of ShipRole const ( SHIPROLE_FABRICATOR ShipRole = "FABRICATOR" SHIPROLE_HARVESTER ShipRole = "HARVESTER" SHIPROLE_HAULER ShipRole = "HAULER" SHIPROLE_INTERCEPTOR ShipRole = "INTERCEPTOR" SHIPROLE_EXCAVATOR ShipRole = "EXCAVATOR" SHIPROLE_TRANSPORT ShipRole = "TRANSPORT" SHIPROLE_REPAIR ShipRole = "REPAIR" SHIPROLE_SURVEYOR ShipRole = "SURVEYOR" SHIPROLE_COMMAND ShipRole = "COMMAND" SHIPROLE_CARRIER ShipRole = "CARRIER" SHIPROLE_PATROL ShipRole = "PATROL" SHIPROLE_SATELLITE ShipRole = "SATELLITE" SHIPROLE_EXPLORER ShipRole = "EXPLORER" SHIPROLE_REFINERY ShipRole = "REFINERY" ) // All allowed values of ShipRole enum var AllowedShipRoleEnumValues = []ShipRole{ "FABRICATOR", "HARVESTER", "HAULER", "INTERCEPTOR", "EXCAVATOR", "TRANSPORT", "REPAIR", "SURVEYOR", "COMMAND", "CARRIER", "PATROL", "SATELLITE", "EXPLORER", "REFINERY", } func (v *ShipRole) UnmarshalJSON(src []byte) error { var value string err := json.Unmarshal(src, &value) if err != nil { return err } enumTypeValue := ShipRole(value) for _, existing := range AllowedShipRoleEnumValues { if existing == enumTypeValue { *v = enumTypeValue return nil } } return fmt.Errorf("%+v is not a valid ShipRole", value) } // NewShipRoleFromValue returns a pointer to a valid ShipRole // for the value passed as argument, or an error if the value passed is not allowed by the enum func NewShipRoleFromValue(v string) (*ShipRole, error) { ev := ShipRole(v) if ev.IsValid() { return &ev, nil } else { return nil, fmt.Errorf("invalid value '%v' for ShipRole: valid values are %v", v, AllowedShipRoleEnumValues) } } // IsValid return true if the value is valid for the enum, false otherwise func (v ShipRole) IsValid() bool { for _, existing := range AllowedShipRoleEnumValues { if existing == v { return true } } return false } // Ptr returns reference to ShipRole value func (v ShipRole) Ptr() *ShipRole { return &v } type NullableShipRole struct { value *ShipRole isSet bool } func (v NullableShipRole) Get() *ShipRole { return v.value } func (v *NullableShipRole) Set(val *ShipRole) { v.value = val v.isSet = true } func (v NullableShipRole) IsSet() bool { return v.isSet } func (v *NullableShipRole) Unset() { v.value = nil v.isSet = false } func NewNullableShipRole(val *ShipRole) *NullableShipRole { return &NullableShipRole{value: val, isSet: true} } func (v NullableShipRole) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableShipRole) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }