/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" "fmt" ) // ShipType type ShipType string // List of ShipType const ( SHIPTYPE_PROBE ShipType = "SHIP_PROBE" SHIPTYPE_MINING_DRONE ShipType = "SHIP_MINING_DRONE" SHIPTYPE_INTERCEPTOR ShipType = "SHIP_INTERCEPTOR" SHIPTYPE_LIGHT_HAULER ShipType = "SHIP_LIGHT_HAULER" SHIPTYPE_COMMAND_FRIGATE ShipType = "SHIP_COMMAND_FRIGATE" SHIPTYPE_EXPLORER ShipType = "SHIP_EXPLORER" SHIPTYPE_HEAVY_FREIGHTER ShipType = "SHIP_HEAVY_FREIGHTER" SHIPTYPE_LIGHT_SHUTTLE ShipType = "SHIP_LIGHT_SHUTTLE" SHIPTYPE_ORE_HOUND ShipType = "SHIP_ORE_HOUND" SHIPTYPE_REFINING_FREIGHTER ShipType = "SHIP_REFINING_FREIGHTER" ) // All allowed values of ShipType enum var AllowedShipTypeEnumValues = []ShipType{ "SHIP_PROBE", "SHIP_MINING_DRONE", "SHIP_INTERCEPTOR", "SHIP_LIGHT_HAULER", "SHIP_COMMAND_FRIGATE", "SHIP_EXPLORER", "SHIP_HEAVY_FREIGHTER", "SHIP_LIGHT_SHUTTLE", "SHIP_ORE_HOUND", "SHIP_REFINING_FREIGHTER", } func (v *ShipType) UnmarshalJSON(src []byte) error { var value string err := json.Unmarshal(src, &value) if err != nil { return err } enumTypeValue := ShipType(value) for _, existing := range AllowedShipTypeEnumValues { if existing == enumTypeValue { *v = enumTypeValue return nil } } return fmt.Errorf("%+v is not a valid ShipType", value) } // NewShipTypeFromValue returns a pointer to a valid ShipType // for the value passed as argument, or an error if the value passed is not allowed by the enum func NewShipTypeFromValue(v string) (*ShipType, error) { ev := ShipType(v) if ev.IsValid() { return &ev, nil } else { return nil, fmt.Errorf("invalid value '%v' for ShipType: valid values are %v", v, AllowedShipTypeEnumValues) } } // IsValid return true if the value is valid for the enum, false otherwise func (v ShipType) IsValid() bool { for _, existing := range AllowedShipTypeEnumValues { if existing == v { return true } } return false } // Ptr returns reference to ShipType value func (v ShipType) Ptr() *ShipType { return &v } type NullableShipType struct { value *ShipType isSet bool } func (v NullableShipType) Get() *ShipType { return v.value } func (v *NullableShipType) Set(val *ShipType) { v.value = val v.isSet = true } func (v NullableShipType) IsSet() bool { return v.isSet } func (v *NullableShipType) Unset() { v.value = nil v.isSet = false } func NewNullableShipType(val *ShipType) *NullableShipType { return &NullableShipType{value: val, isSet: true} } func (v NullableShipType) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableShipType) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }