/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the Shipyard type satisfies the MappedNullable interface at compile time var _ MappedNullable = &Shipyard{} // Shipyard type Shipyard struct { // The symbol of the shipyard. The symbol is the same as the waypoint where the shipyard is located. Symbol string `json:"symbol"` // The list of ship types available for purchase at this shipyard. ShipTypes []ShipyardShipTypesInner `json:"shipTypes"` // The list of recent transactions at this shipyard. Transactions []ShipyardTransaction `json:"transactions,omitempty"` // The ships that are currently available for purchase at the shipyard. Ships []ShipyardShip `json:"ships,omitempty"` AdditionalProperties map[string]interface{} } type _Shipyard Shipyard // NewShipyard instantiates a new Shipyard object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewShipyard(symbol string, shipTypes []ShipyardShipTypesInner) *Shipyard { this := Shipyard{} this.Symbol = symbol this.ShipTypes = shipTypes return &this } // NewShipyardWithDefaults instantiates a new Shipyard object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewShipyardWithDefaults() *Shipyard { this := Shipyard{} return &this } // GetSymbol returns the Symbol field value func (o *Shipyard) GetSymbol() string { if o == nil { var ret string return ret } return o.Symbol } // GetSymbolOk returns a tuple with the Symbol field value // and a boolean to check if the value has been set. func (o *Shipyard) GetSymbolOk() (*string, bool) { if o == nil { return nil, false } return &o.Symbol, true } // SetSymbol sets field value func (o *Shipyard) SetSymbol(v string) { o.Symbol = v } // GetShipTypes returns the ShipTypes field value func (o *Shipyard) GetShipTypes() []ShipyardShipTypesInner { if o == nil { var ret []ShipyardShipTypesInner return ret } return o.ShipTypes } // GetShipTypesOk returns a tuple with the ShipTypes field value // and a boolean to check if the value has been set. func (o *Shipyard) GetShipTypesOk() ([]ShipyardShipTypesInner, bool) { if o == nil { return nil, false } return o.ShipTypes, true } // SetShipTypes sets field value func (o *Shipyard) SetShipTypes(v []ShipyardShipTypesInner) { o.ShipTypes = v } // GetTransactions returns the Transactions field value if set, zero value otherwise. func (o *Shipyard) GetTransactions() []ShipyardTransaction { if o == nil || isNil(o.Transactions) { var ret []ShipyardTransaction return ret } return o.Transactions } // GetTransactionsOk returns a tuple with the Transactions field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *Shipyard) GetTransactionsOk() ([]ShipyardTransaction, bool) { if o == nil || isNil(o.Transactions) { return nil, false } return o.Transactions, true } // HasTransactions returns a boolean if a field has been set. func (o *Shipyard) HasTransactions() bool { if o != nil && !isNil(o.Transactions) { return true } return false } // SetTransactions gets a reference to the given []ShipyardTransaction and assigns it to the Transactions field. func (o *Shipyard) SetTransactions(v []ShipyardTransaction) { o.Transactions = v } // GetShips returns the Ships field value if set, zero value otherwise. func (o *Shipyard) GetShips() []ShipyardShip { if o == nil || isNil(o.Ships) { var ret []ShipyardShip return ret } return o.Ships } // GetShipsOk returns a tuple with the Ships field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *Shipyard) GetShipsOk() ([]ShipyardShip, bool) { if o == nil || isNil(o.Ships) { return nil, false } return o.Ships, true } // HasShips returns a boolean if a field has been set. func (o *Shipyard) HasShips() bool { if o != nil && !isNil(o.Ships) { return true } return false } // SetShips gets a reference to the given []ShipyardShip and assigns it to the Ships field. func (o *Shipyard) SetShips(v []ShipyardShip) { o.Ships = v } func (o Shipyard) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o Shipyard) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["symbol"] = o.Symbol toSerialize["shipTypes"] = o.ShipTypes if !isNil(o.Transactions) { toSerialize["transactions"] = o.Transactions } if !isNil(o.Ships) { toSerialize["ships"] = o.Ships } for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *Shipyard) UnmarshalJSON(bytes []byte) (err error) { varShipyard := _Shipyard{} if err = json.Unmarshal(bytes, &varShipyard); err == nil { *o = Shipyard(varShipyard) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "symbol") delete(additionalProperties, "shipTypes") delete(additionalProperties, "transactions") delete(additionalProperties, "ships") o.AdditionalProperties = additionalProperties } return err } type NullableShipyard struct { value *Shipyard isSet bool } func (v NullableShipyard) Get() *Shipyard { return v.value } func (v *NullableShipyard) Set(val *Shipyard) { v.value = val v.isSet = true } func (v NullableShipyard) IsSet() bool { return v.isSet } func (v *NullableShipyard) Unset() { v.value = nil v.isSet = false } func NewNullableShipyard(val *Shipyard) *NullableShipyard { return &NullableShipyard{value: val, isSet: true} } func (v NullableShipyard) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableShipyard) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }