/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the ShipyardShip type satisfies the MappedNullable interface at compile time var _ MappedNullable = &ShipyardShip{} // ShipyardShip type ShipyardShip struct { Type *ShipType `json:"type,omitempty"` Name string `json:"name"` Description string `json:"description"` PurchasePrice int32 `json:"purchasePrice"` Frame ShipFrame `json:"frame"` Reactor ShipReactor `json:"reactor"` Engine ShipEngine `json:"engine"` Modules []ShipModule `json:"modules"` Mounts []ShipMount `json:"mounts"` AdditionalProperties map[string]interface{} } type _ShipyardShip ShipyardShip // NewShipyardShip instantiates a new ShipyardShip object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewShipyardShip(name string, description string, purchasePrice int32, frame ShipFrame, reactor ShipReactor, engine ShipEngine, modules []ShipModule, mounts []ShipMount) *ShipyardShip { this := ShipyardShip{} this.Name = name this.Description = description this.PurchasePrice = purchasePrice this.Frame = frame this.Reactor = reactor this.Engine = engine this.Modules = modules this.Mounts = mounts return &this } // NewShipyardShipWithDefaults instantiates a new ShipyardShip object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewShipyardShipWithDefaults() *ShipyardShip { this := ShipyardShip{} return &this } // GetType returns the Type field value if set, zero value otherwise. func (o *ShipyardShip) GetType() ShipType { if o == nil || isNil(o.Type) { var ret ShipType return ret } return *o.Type } // GetTypeOk returns a tuple with the Type field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *ShipyardShip) GetTypeOk() (*ShipType, bool) { if o == nil || isNil(o.Type) { return nil, false } return o.Type, true } // HasType returns a boolean if a field has been set. func (o *ShipyardShip) HasType() bool { if o != nil && !isNil(o.Type) { return true } return false } // SetType gets a reference to the given ShipType and assigns it to the Type field. func (o *ShipyardShip) SetType(v ShipType) { o.Type = &v } // GetName returns the Name field value func (o *ShipyardShip) GetName() string { if o == nil { var ret string return ret } return o.Name } // GetNameOk returns a tuple with the Name field value // and a boolean to check if the value has been set. func (o *ShipyardShip) GetNameOk() (*string, bool) { if o == nil { return nil, false } return &o.Name, true } // SetName sets field value func (o *ShipyardShip) SetName(v string) { o.Name = v } // GetDescription returns the Description field value func (o *ShipyardShip) GetDescription() string { if o == nil { var ret string return ret } return o.Description } // GetDescriptionOk returns a tuple with the Description field value // and a boolean to check if the value has been set. func (o *ShipyardShip) GetDescriptionOk() (*string, bool) { if o == nil { return nil, false } return &o.Description, true } // SetDescription sets field value func (o *ShipyardShip) SetDescription(v string) { o.Description = v } // GetPurchasePrice returns the PurchasePrice field value func (o *ShipyardShip) GetPurchasePrice() int32 { if o == nil { var ret int32 return ret } return o.PurchasePrice } // GetPurchasePriceOk returns a tuple with the PurchasePrice field value // and a boolean to check if the value has been set. func (o *ShipyardShip) GetPurchasePriceOk() (*int32, bool) { if o == nil { return nil, false } return &o.PurchasePrice, true } // SetPurchasePrice sets field value func (o *ShipyardShip) SetPurchasePrice(v int32) { o.PurchasePrice = v } // GetFrame returns the Frame field value func (o *ShipyardShip) GetFrame() ShipFrame { if o == nil { var ret ShipFrame return ret } return o.Frame } // GetFrameOk returns a tuple with the Frame field value // and a boolean to check if the value has been set. func (o *ShipyardShip) GetFrameOk() (*ShipFrame, bool) { if o == nil { return nil, false } return &o.Frame, true } // SetFrame sets field value func (o *ShipyardShip) SetFrame(v ShipFrame) { o.Frame = v } // GetReactor returns the Reactor field value func (o *ShipyardShip) GetReactor() ShipReactor { if o == nil { var ret ShipReactor return ret } return o.Reactor } // GetReactorOk returns a tuple with the Reactor field value // and a boolean to check if the value has been set. func (o *ShipyardShip) GetReactorOk() (*ShipReactor, bool) { if o == nil { return nil, false } return &o.Reactor, true } // SetReactor sets field value func (o *ShipyardShip) SetReactor(v ShipReactor) { o.Reactor = v } // GetEngine returns the Engine field value func (o *ShipyardShip) GetEngine() ShipEngine { if o == nil { var ret ShipEngine return ret } return o.Engine } // GetEngineOk returns a tuple with the Engine field value // and a boolean to check if the value has been set. func (o *ShipyardShip) GetEngineOk() (*ShipEngine, bool) { if o == nil { return nil, false } return &o.Engine, true } // SetEngine sets field value func (o *ShipyardShip) SetEngine(v ShipEngine) { o.Engine = v } // GetModules returns the Modules field value func (o *ShipyardShip) GetModules() []ShipModule { if o == nil { var ret []ShipModule return ret } return o.Modules } // GetModulesOk returns a tuple with the Modules field value // and a boolean to check if the value has been set. func (o *ShipyardShip) GetModulesOk() ([]ShipModule, bool) { if o == nil { return nil, false } return o.Modules, true } // SetModules sets field value func (o *ShipyardShip) SetModules(v []ShipModule) { o.Modules = v } // GetMounts returns the Mounts field value func (o *ShipyardShip) GetMounts() []ShipMount { if o == nil { var ret []ShipMount return ret } return o.Mounts } // GetMountsOk returns a tuple with the Mounts field value // and a boolean to check if the value has been set. func (o *ShipyardShip) GetMountsOk() ([]ShipMount, bool) { if o == nil { return nil, false } return o.Mounts, true } // SetMounts sets field value func (o *ShipyardShip) SetMounts(v []ShipMount) { o.Mounts = v } func (o ShipyardShip) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o ShipyardShip) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} if !isNil(o.Type) { toSerialize["type"] = o.Type } toSerialize["name"] = o.Name toSerialize["description"] = o.Description toSerialize["purchasePrice"] = o.PurchasePrice toSerialize["frame"] = o.Frame toSerialize["reactor"] = o.Reactor toSerialize["engine"] = o.Engine toSerialize["modules"] = o.Modules toSerialize["mounts"] = o.Mounts for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *ShipyardShip) UnmarshalJSON(bytes []byte) (err error) { varShipyardShip := _ShipyardShip{} if err = json.Unmarshal(bytes, &varShipyardShip); err == nil { *o = ShipyardShip(varShipyardShip) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "type") delete(additionalProperties, "name") delete(additionalProperties, "description") delete(additionalProperties, "purchasePrice") delete(additionalProperties, "frame") delete(additionalProperties, "reactor") delete(additionalProperties, "engine") delete(additionalProperties, "modules") delete(additionalProperties, "mounts") o.AdditionalProperties = additionalProperties } return err } type NullableShipyardShip struct { value *ShipyardShip isSet bool } func (v NullableShipyardShip) Get() *ShipyardShip { return v.value } func (v *NullableShipyardShip) Set(val *ShipyardShip) { v.value = val v.isSet = true } func (v NullableShipyardShip) IsSet() bool { return v.isSet } func (v *NullableShipyardShip) Unset() { v.value = nil v.isSet = false } func NewNullableShipyardShip(val *ShipyardShip) *NullableShipyardShip { return &NullableShipyardShip{value: val, isSet: true} } func (v NullableShipyardShip) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableShipyardShip) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }