/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the ShipyardShipTypesInner type satisfies the MappedNullable interface at compile time var _ MappedNullable = &ShipyardShipTypesInner{} // ShipyardShipTypesInner struct for ShipyardShipTypesInner type ShipyardShipTypesInner struct { Type *ShipType `json:"type,omitempty"` AdditionalProperties map[string]interface{} } type _ShipyardShipTypesInner ShipyardShipTypesInner // NewShipyardShipTypesInner instantiates a new ShipyardShipTypesInner object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewShipyardShipTypesInner() *ShipyardShipTypesInner { this := ShipyardShipTypesInner{} return &this } // NewShipyardShipTypesInnerWithDefaults instantiates a new ShipyardShipTypesInner object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewShipyardShipTypesInnerWithDefaults() *ShipyardShipTypesInner { this := ShipyardShipTypesInner{} return &this } // GetType returns the Type field value if set, zero value otherwise. func (o *ShipyardShipTypesInner) GetType() ShipType { if o == nil || isNil(o.Type) { var ret ShipType return ret } return *o.Type } // GetTypeOk returns a tuple with the Type field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *ShipyardShipTypesInner) GetTypeOk() (*ShipType, bool) { if o == nil || isNil(o.Type) { return nil, false } return o.Type, true } // HasType returns a boolean if a field has been set. func (o *ShipyardShipTypesInner) HasType() bool { if o != nil && !isNil(o.Type) { return true } return false } // SetType gets a reference to the given ShipType and assigns it to the Type field. func (o *ShipyardShipTypesInner) SetType(v ShipType) { o.Type = &v } func (o ShipyardShipTypesInner) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o ShipyardShipTypesInner) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} if !isNil(o.Type) { toSerialize["type"] = o.Type } for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *ShipyardShipTypesInner) UnmarshalJSON(bytes []byte) (err error) { varShipyardShipTypesInner := _ShipyardShipTypesInner{} if err = json.Unmarshal(bytes, &varShipyardShipTypesInner); err == nil { *o = ShipyardShipTypesInner(varShipyardShipTypesInner) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "type") o.AdditionalProperties = additionalProperties } return err } type NullableShipyardShipTypesInner struct { value *ShipyardShipTypesInner isSet bool } func (v NullableShipyardShipTypesInner) Get() *ShipyardShipTypesInner { return v.value } func (v *NullableShipyardShipTypesInner) Set(val *ShipyardShipTypesInner) { v.value = val v.isSet = true } func (v NullableShipyardShipTypesInner) IsSet() bool { return v.isSet } func (v *NullableShipyardShipTypesInner) Unset() { v.value = nil v.isSet = false } func NewNullableShipyardShipTypesInner(val *ShipyardShipTypesInner) *NullableShipyardShipTypesInner { return &NullableShipyardShipTypesInner{value: val, isSet: true} } func (v NullableShipyardShipTypesInner) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableShipyardShipTypesInner) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }