/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" "time" ) // checks if the ShipyardTransaction type satisfies the MappedNullable interface at compile time var _ MappedNullable = &ShipyardTransaction{} // ShipyardTransaction struct for ShipyardTransaction type ShipyardTransaction struct { // The symbol of the waypoint where the transaction took place. WaypointSymbol string `json:"waypointSymbol"` // The symbol of the ship that was purchased. ShipSymbol string `json:"shipSymbol"` // The price of the transaction. Price int32 `json:"price"` // The symbol of the agent that made the transaction. AgentSymbol string `json:"agentSymbol"` // The timestamp of the transaction. Timestamp time.Time `json:"timestamp"` AdditionalProperties map[string]interface{} } type _ShipyardTransaction ShipyardTransaction // NewShipyardTransaction instantiates a new ShipyardTransaction object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewShipyardTransaction(waypointSymbol string, shipSymbol string, price int32, agentSymbol string, timestamp time.Time) *ShipyardTransaction { this := ShipyardTransaction{} this.WaypointSymbol = waypointSymbol this.ShipSymbol = shipSymbol this.Price = price this.AgentSymbol = agentSymbol this.Timestamp = timestamp return &this } // NewShipyardTransactionWithDefaults instantiates a new ShipyardTransaction object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewShipyardTransactionWithDefaults() *ShipyardTransaction { this := ShipyardTransaction{} return &this } // GetWaypointSymbol returns the WaypointSymbol field value func (o *ShipyardTransaction) GetWaypointSymbol() string { if o == nil { var ret string return ret } return o.WaypointSymbol } // GetWaypointSymbolOk returns a tuple with the WaypointSymbol field value // and a boolean to check if the value has been set. func (o *ShipyardTransaction) GetWaypointSymbolOk() (*string, bool) { if o == nil { return nil, false } return &o.WaypointSymbol, true } // SetWaypointSymbol sets field value func (o *ShipyardTransaction) SetWaypointSymbol(v string) { o.WaypointSymbol = v } // GetShipSymbol returns the ShipSymbol field value func (o *ShipyardTransaction) GetShipSymbol() string { if o == nil { var ret string return ret } return o.ShipSymbol } // GetShipSymbolOk returns a tuple with the ShipSymbol field value // and a boolean to check if the value has been set. func (o *ShipyardTransaction) GetShipSymbolOk() (*string, bool) { if o == nil { return nil, false } return &o.ShipSymbol, true } // SetShipSymbol sets field value func (o *ShipyardTransaction) SetShipSymbol(v string) { o.ShipSymbol = v } // GetPrice returns the Price field value func (o *ShipyardTransaction) GetPrice() int32 { if o == nil { var ret int32 return ret } return o.Price } // GetPriceOk returns a tuple with the Price field value // and a boolean to check if the value has been set. func (o *ShipyardTransaction) GetPriceOk() (*int32, bool) { if o == nil { return nil, false } return &o.Price, true } // SetPrice sets field value func (o *ShipyardTransaction) SetPrice(v int32) { o.Price = v } // GetAgentSymbol returns the AgentSymbol field value func (o *ShipyardTransaction) GetAgentSymbol() string { if o == nil { var ret string return ret } return o.AgentSymbol } // GetAgentSymbolOk returns a tuple with the AgentSymbol field value // and a boolean to check if the value has been set. func (o *ShipyardTransaction) GetAgentSymbolOk() (*string, bool) { if o == nil { return nil, false } return &o.AgentSymbol, true } // SetAgentSymbol sets field value func (o *ShipyardTransaction) SetAgentSymbol(v string) { o.AgentSymbol = v } // GetTimestamp returns the Timestamp field value func (o *ShipyardTransaction) GetTimestamp() time.Time { if o == nil { var ret time.Time return ret } return o.Timestamp } // GetTimestampOk returns a tuple with the Timestamp field value // and a boolean to check if the value has been set. func (o *ShipyardTransaction) GetTimestampOk() (*time.Time, bool) { if o == nil { return nil, false } return &o.Timestamp, true } // SetTimestamp sets field value func (o *ShipyardTransaction) SetTimestamp(v time.Time) { o.Timestamp = v } func (o ShipyardTransaction) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o ShipyardTransaction) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["waypointSymbol"] = o.WaypointSymbol toSerialize["shipSymbol"] = o.ShipSymbol toSerialize["price"] = o.Price toSerialize["agentSymbol"] = o.AgentSymbol toSerialize["timestamp"] = o.Timestamp for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *ShipyardTransaction) UnmarshalJSON(bytes []byte) (err error) { varShipyardTransaction := _ShipyardTransaction{} if err = json.Unmarshal(bytes, &varShipyardTransaction); err == nil { *o = ShipyardTransaction(varShipyardTransaction) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "waypointSymbol") delete(additionalProperties, "shipSymbol") delete(additionalProperties, "price") delete(additionalProperties, "agentSymbol") delete(additionalProperties, "timestamp") o.AdditionalProperties = additionalProperties } return err } type NullableShipyardTransaction struct { value *ShipyardTransaction isSet bool } func (v NullableShipyardTransaction) Get() *ShipyardTransaction { return v.value } func (v *NullableShipyardTransaction) Set(val *ShipyardTransaction) { v.value = val v.isSet = true } func (v NullableShipyardTransaction) IsSet() bool { return v.isSet } func (v *NullableShipyardTransaction) Unset() { v.value = nil v.isSet = false } func NewNullableShipyardTransaction(val *ShipyardTransaction) *NullableShipyardTransaction { return &NullableShipyardTransaction{value: val, isSet: true} } func (v NullableShipyardTransaction) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableShipyardTransaction) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }