/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the SystemWaypoint type satisfies the MappedNullable interface at compile time var _ MappedNullable = &SystemWaypoint{} // SystemWaypoint struct for SystemWaypoint type SystemWaypoint struct { Symbol string `json:"symbol"` Type WaypointType `json:"type"` X int32 `json:"x"` Y int32 `json:"y"` AdditionalProperties map[string]interface{} } type _SystemWaypoint SystemWaypoint // NewSystemWaypoint instantiates a new SystemWaypoint object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewSystemWaypoint(symbol string, type_ WaypointType, x int32, y int32) *SystemWaypoint { this := SystemWaypoint{} this.Symbol = symbol this.Type = type_ this.X = x this.Y = y return &this } // NewSystemWaypointWithDefaults instantiates a new SystemWaypoint object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewSystemWaypointWithDefaults() *SystemWaypoint { this := SystemWaypoint{} return &this } // GetSymbol returns the Symbol field value func (o *SystemWaypoint) GetSymbol() string { if o == nil { var ret string return ret } return o.Symbol } // GetSymbolOk returns a tuple with the Symbol field value // and a boolean to check if the value has been set. func (o *SystemWaypoint) GetSymbolOk() (*string, bool) { if o == nil { return nil, false } return &o.Symbol, true } // SetSymbol sets field value func (o *SystemWaypoint) SetSymbol(v string) { o.Symbol = v } // GetType returns the Type field value func (o *SystemWaypoint) GetType() WaypointType { if o == nil { var ret WaypointType return ret } return o.Type } // GetTypeOk returns a tuple with the Type field value // and a boolean to check if the value has been set. func (o *SystemWaypoint) GetTypeOk() (*WaypointType, bool) { if o == nil { return nil, false } return &o.Type, true } // SetType sets field value func (o *SystemWaypoint) SetType(v WaypointType) { o.Type = v } // GetX returns the X field value func (o *SystemWaypoint) GetX() int32 { if o == nil { var ret int32 return ret } return o.X } // GetXOk returns a tuple with the X field value // and a boolean to check if the value has been set. func (o *SystemWaypoint) GetXOk() (*int32, bool) { if o == nil { return nil, false } return &o.X, true } // SetX sets field value func (o *SystemWaypoint) SetX(v int32) { o.X = v } // GetY returns the Y field value func (o *SystemWaypoint) GetY() int32 { if o == nil { var ret int32 return ret } return o.Y } // GetYOk returns a tuple with the Y field value // and a boolean to check if the value has been set. func (o *SystemWaypoint) GetYOk() (*int32, bool) { if o == nil { return nil, false } return &o.Y, true } // SetY sets field value func (o *SystemWaypoint) SetY(v int32) { o.Y = v } func (o SystemWaypoint) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o SystemWaypoint) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["symbol"] = o.Symbol toSerialize["type"] = o.Type toSerialize["x"] = o.X toSerialize["y"] = o.Y for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *SystemWaypoint) UnmarshalJSON(bytes []byte) (err error) { varSystemWaypoint := _SystemWaypoint{} if err = json.Unmarshal(bytes, &varSystemWaypoint); err == nil { *o = SystemWaypoint(varSystemWaypoint) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "symbol") delete(additionalProperties, "type") delete(additionalProperties, "x") delete(additionalProperties, "y") o.AdditionalProperties = additionalProperties } return err } type NullableSystemWaypoint struct { value *SystemWaypoint isSet bool } func (v NullableSystemWaypoint) Get() *SystemWaypoint { return v.value } func (v *NullableSystemWaypoint) Set(val *SystemWaypoint) { v.value = val v.isSet = true } func (v NullableSystemWaypoint) IsSet() bool { return v.isSet } func (v *NullableSystemWaypoint) Unset() { v.value = nil v.isSet = false } func NewNullableSystemWaypoint(val *SystemWaypoint) *NullableSystemWaypoint { return &NullableSystemWaypoint{value: val, isSet: true} } func (v NullableSystemWaypoint) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableSystemWaypoint) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }