/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" "reflect" "time" ) // PtrBool is a helper routine that returns a pointer to given boolean value. func PtrBool(v bool) *bool { return &v } // PtrInt is a helper routine that returns a pointer to given integer value. func PtrInt(v int) *int { return &v } // PtrInt32 is a helper routine that returns a pointer to given integer value. func PtrInt32(v int32) *int32 { return &v } // PtrInt64 is a helper routine that returns a pointer to given integer value. func PtrInt64(v int64) *int64 { return &v } // PtrFloat32 is a helper routine that returns a pointer to given float value. func PtrFloat32(v float32) *float32 { return &v } // PtrFloat64 is a helper routine that returns a pointer to given float value. func PtrFloat64(v float64) *float64 { return &v } // PtrString is a helper routine that returns a pointer to given string value. func PtrString(v string) *string { return &v } // PtrTime is helper routine that returns a pointer to given Time value. func PtrTime(v time.Time) *time.Time { return &v } type NullableBool struct { value *bool isSet bool } func (v NullableBool) Get() *bool { return v.value } func (v *NullableBool) Set(val *bool) { v.value = val v.isSet = true } func (v NullableBool) IsSet() bool { return v.isSet } func (v *NullableBool) Unset() { v.value = nil v.isSet = false } func NewNullableBool(val *bool) *NullableBool { return &NullableBool{value: val, isSet: true} } func (v NullableBool) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableBool) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) } type NullableInt struct { value *int isSet bool } func (v NullableInt) Get() *int { return v.value } func (v *NullableInt) Set(val *int) { v.value = val v.isSet = true } func (v NullableInt) IsSet() bool { return v.isSet } func (v *NullableInt) Unset() { v.value = nil v.isSet = false } func NewNullableInt(val *int) *NullableInt { return &NullableInt{value: val, isSet: true} } func (v NullableInt) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableInt) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) } type NullableInt32 struct { value *int32 isSet bool } func (v NullableInt32) Get() *int32 { return v.value } func (v *NullableInt32) Set(val *int32) { v.value = val v.isSet = true } func (v NullableInt32) IsSet() bool { return v.isSet } func (v *NullableInt32) Unset() { v.value = nil v.isSet = false } func NewNullableInt32(val *int32) *NullableInt32 { return &NullableInt32{value: val, isSet: true} } func (v NullableInt32) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableInt32) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) } type NullableInt64 struct { value *int64 isSet bool } func (v NullableInt64) Get() *int64 { return v.value } func (v *NullableInt64) Set(val *int64) { v.value = val v.isSet = true } func (v NullableInt64) IsSet() bool { return v.isSet } func (v *NullableInt64) Unset() { v.value = nil v.isSet = false } func NewNullableInt64(val *int64) *NullableInt64 { return &NullableInt64{value: val, isSet: true} } func (v NullableInt64) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableInt64) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) } type NullableFloat32 struct { value *float32 isSet bool } func (v NullableFloat32) Get() *float32 { return v.value } func (v *NullableFloat32) Set(val *float32) { v.value = val v.isSet = true } func (v NullableFloat32) IsSet() bool { return v.isSet } func (v *NullableFloat32) Unset() { v.value = nil v.isSet = false } func NewNullableFloat32(val *float32) *NullableFloat32 { return &NullableFloat32{value: val, isSet: true} } func (v NullableFloat32) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableFloat32) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) } type NullableFloat64 struct { value *float64 isSet bool } func (v NullableFloat64) Get() *float64 { return v.value } func (v *NullableFloat64) Set(val *float64) { v.value = val v.isSet = true } func (v NullableFloat64) IsSet() bool { return v.isSet } func (v *NullableFloat64) Unset() { v.value = nil v.isSet = false } func NewNullableFloat64(val *float64) *NullableFloat64 { return &NullableFloat64{value: val, isSet: true} } func (v NullableFloat64) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableFloat64) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) } type NullableString struct { value *string isSet bool } func (v NullableString) Get() *string { return v.value } func (v *NullableString) Set(val *string) { v.value = val v.isSet = true } func (v NullableString) IsSet() bool { return v.isSet } func (v *NullableString) Unset() { v.value = nil v.isSet = false } func NewNullableString(val *string) *NullableString { return &NullableString{value: val, isSet: true} } func (v NullableString) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableString) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) } type NullableTime struct { value *time.Time isSet bool } func (v NullableTime) Get() *time.Time { return v.value } func (v *NullableTime) Set(val *time.Time) { v.value = val v.isSet = true } func (v NullableTime) IsSet() bool { return v.isSet } func (v *NullableTime) Unset() { v.value = nil v.isSet = false } func NewNullableTime(val *time.Time) *NullableTime { return &NullableTime{value: val, isSet: true} } func (v NullableTime) MarshalJSON() ([]byte, error) { return v.value.MarshalJSON() } func (v *NullableTime) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) } // isNil checks if an input is nil func isNil(i interface{}) bool { if i == nil { return true } switch reflect.TypeOf(i).Kind() { case reflect.Chan, reflect.Func, reflect.Map, reflect.Ptr, reflect.UnsafePointer, reflect.Interface, reflect.Slice: return reflect.ValueOf(i).IsNil() case reflect.Array: return reflect.ValueOf(i).IsZero() } return false } type MappedNullable interface { ToMap() (map[string]interface{}, error) }