233 lines
6.4 KiB
Go
233 lines
6.4 KiB
Go
/*
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SpaceTraders API
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SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
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API version: 2.0.0
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Contact: joel@spacetraders.io
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
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"encoding/json"
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"time"
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)
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// checks if the Cooldown type satisfies the MappedNullable interface at compile time
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var _ MappedNullable = &Cooldown{}
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// Cooldown A cooldown is a period of time in which a ship cannot perform certain actions.
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type Cooldown struct {
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// The symbol of the ship that is on cooldown
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ShipSymbol string `json:"shipSymbol"`
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// The total duration of the cooldown in seconds
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TotalSeconds int32 `json:"totalSeconds"`
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// The remaining duration of the cooldown in seconds
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RemainingSeconds int32 `json:"remainingSeconds"`
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// The date and time when the cooldown expires in ISO 8601 format
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Expiration time.Time `json:"expiration"`
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AdditionalProperties map[string]interface{}
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}
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type _Cooldown Cooldown
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// NewCooldown instantiates a new Cooldown object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewCooldown(shipSymbol string, totalSeconds int32, remainingSeconds int32, expiration time.Time) *Cooldown {
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this := Cooldown{}
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this.ShipSymbol = shipSymbol
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this.TotalSeconds = totalSeconds
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this.RemainingSeconds = remainingSeconds
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this.Expiration = expiration
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return &this
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}
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// NewCooldownWithDefaults instantiates a new Cooldown object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewCooldownWithDefaults() *Cooldown {
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this := Cooldown{}
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return &this
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}
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// GetShipSymbol returns the ShipSymbol field value
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func (o *Cooldown) GetShipSymbol() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.ShipSymbol
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}
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// GetShipSymbolOk returns a tuple with the ShipSymbol field value
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// and a boolean to check if the value has been set.
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func (o *Cooldown) GetShipSymbolOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.ShipSymbol, true
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}
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// SetShipSymbol sets field value
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func (o *Cooldown) SetShipSymbol(v string) {
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o.ShipSymbol = v
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}
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// GetTotalSeconds returns the TotalSeconds field value
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func (o *Cooldown) GetTotalSeconds() int32 {
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if o == nil {
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var ret int32
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return ret
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}
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return o.TotalSeconds
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}
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// GetTotalSecondsOk returns a tuple with the TotalSeconds field value
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// and a boolean to check if the value has been set.
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func (o *Cooldown) GetTotalSecondsOk() (*int32, bool) {
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if o == nil {
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return nil, false
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}
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return &o.TotalSeconds, true
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}
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// SetTotalSeconds sets field value
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func (o *Cooldown) SetTotalSeconds(v int32) {
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o.TotalSeconds = v
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}
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// GetRemainingSeconds returns the RemainingSeconds field value
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func (o *Cooldown) GetRemainingSeconds() int32 {
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if o == nil {
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var ret int32
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return ret
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}
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return o.RemainingSeconds
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}
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// GetRemainingSecondsOk returns a tuple with the RemainingSeconds field value
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// and a boolean to check if the value has been set.
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func (o *Cooldown) GetRemainingSecondsOk() (*int32, bool) {
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if o == nil {
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return nil, false
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}
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return &o.RemainingSeconds, true
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}
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// SetRemainingSeconds sets field value
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func (o *Cooldown) SetRemainingSeconds(v int32) {
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o.RemainingSeconds = v
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}
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// GetExpiration returns the Expiration field value
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func (o *Cooldown) GetExpiration() time.Time {
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if o == nil {
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var ret time.Time
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return ret
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}
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return o.Expiration
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}
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// GetExpirationOk returns a tuple with the Expiration field value
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// and a boolean to check if the value has been set.
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func (o *Cooldown) GetExpirationOk() (*time.Time, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Expiration, true
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}
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// SetExpiration sets field value
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func (o *Cooldown) SetExpiration(v time.Time) {
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o.Expiration = v
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}
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func (o Cooldown) MarshalJSON() ([]byte, error) {
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toSerialize,err := o.ToMap()
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if err != nil {
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return []byte{}, err
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}
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return json.Marshal(toSerialize)
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}
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func (o Cooldown) ToMap() (map[string]interface{}, error) {
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toSerialize := map[string]interface{}{}
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toSerialize["shipSymbol"] = o.ShipSymbol
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toSerialize["totalSeconds"] = o.TotalSeconds
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toSerialize["remainingSeconds"] = o.RemainingSeconds
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toSerialize["expiration"] = o.Expiration
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for key, value := range o.AdditionalProperties {
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toSerialize[key] = value
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}
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return toSerialize, nil
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}
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func (o *Cooldown) UnmarshalJSON(bytes []byte) (err error) {
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varCooldown := _Cooldown{}
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if err = json.Unmarshal(bytes, &varCooldown); err == nil {
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*o = Cooldown(varCooldown)
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}
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additionalProperties := make(map[string]interface{})
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if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
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delete(additionalProperties, "shipSymbol")
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delete(additionalProperties, "totalSeconds")
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delete(additionalProperties, "remainingSeconds")
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delete(additionalProperties, "expiration")
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o.AdditionalProperties = additionalProperties
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}
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return err
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}
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type NullableCooldown struct {
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value *Cooldown
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isSet bool
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}
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func (v NullableCooldown) Get() *Cooldown {
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return v.value
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}
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func (v *NullableCooldown) Set(val *Cooldown) {
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v.value = val
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v.isSet = true
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}
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func (v NullableCooldown) IsSet() bool {
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return v.isSet
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}
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func (v *NullableCooldown) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableCooldown(val *Cooldown) *NullableCooldown {
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return &NullableCooldown{value: val, isSet: true}
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}
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func (v NullableCooldown) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableCooldown) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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