spacetraders/model_create_ship_system_sc...

144 lines
4.9 KiB
Go

/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
)
// checks if the CreateShipSystemScan201Response type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &CreateShipSystemScan201Response{}
// CreateShipSystemScan201Response
type CreateShipSystemScan201Response struct {
Data CreateShipSystemScan201ResponseData `json:"data"`
AdditionalProperties map[string]interface{}
}
type _CreateShipSystemScan201Response CreateShipSystemScan201Response
// NewCreateShipSystemScan201Response instantiates a new CreateShipSystemScan201Response object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewCreateShipSystemScan201Response(data CreateShipSystemScan201ResponseData) *CreateShipSystemScan201Response {
this := CreateShipSystemScan201Response{}
this.Data = data
return &this
}
// NewCreateShipSystemScan201ResponseWithDefaults instantiates a new CreateShipSystemScan201Response object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewCreateShipSystemScan201ResponseWithDefaults() *CreateShipSystemScan201Response {
this := CreateShipSystemScan201Response{}
return &this
}
// GetData returns the Data field value
func (o *CreateShipSystemScan201Response) GetData() CreateShipSystemScan201ResponseData {
if o == nil {
var ret CreateShipSystemScan201ResponseData
return ret
}
return o.Data
}
// GetDataOk returns a tuple with the Data field value
// and a boolean to check if the value has been set.
func (o *CreateShipSystemScan201Response) GetDataOk() (*CreateShipSystemScan201ResponseData, bool) {
if o == nil {
return nil, false
}
return &o.Data, true
}
// SetData sets field value
func (o *CreateShipSystemScan201Response) SetData(v CreateShipSystemScan201ResponseData) {
o.Data = v
}
func (o CreateShipSystemScan201Response) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o CreateShipSystemScan201Response) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["data"] = o.Data
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *CreateShipSystemScan201Response) UnmarshalJSON(bytes []byte) (err error) {
varCreateShipSystemScan201Response := _CreateShipSystemScan201Response{}
if err = json.Unmarshal(bytes, &varCreateShipSystemScan201Response); err == nil {
*o = CreateShipSystemScan201Response(varCreateShipSystemScan201Response)
}
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "data")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableCreateShipSystemScan201Response struct {
value *CreateShipSystemScan201Response
isSet bool
}
func (v NullableCreateShipSystemScan201Response) Get() *CreateShipSystemScan201Response {
return v.value
}
func (v *NullableCreateShipSystemScan201Response) Set(val *CreateShipSystemScan201Response) {
v.value = val
v.isSet = true
}
func (v NullableCreateShipSystemScan201Response) IsSet() bool {
return v.isSet
}
func (v *NullableCreateShipSystemScan201Response) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableCreateShipSystemScan201Response(val *CreateShipSystemScan201Response) *NullableCreateShipSystemScan201Response {
return &NullableCreateShipSystemScan201Response{value: val, isSet: true}
}
func (v NullableCreateShipSystemScan201Response) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableCreateShipSystemScan201Response) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}