spacetraders/model_jump_ship_request.go

145 lines
4.3 KiB
Go

/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
)
// checks if the JumpShipRequest type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &JumpShipRequest{}
// JumpShipRequest struct for JumpShipRequest
type JumpShipRequest struct {
// The system symbol to jump to.
SystemSymbol string `json:"systemSymbol"`
AdditionalProperties map[string]interface{}
}
type _JumpShipRequest JumpShipRequest
// NewJumpShipRequest instantiates a new JumpShipRequest object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewJumpShipRequest(systemSymbol string) *JumpShipRequest {
this := JumpShipRequest{}
this.SystemSymbol = systemSymbol
return &this
}
// NewJumpShipRequestWithDefaults instantiates a new JumpShipRequest object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewJumpShipRequestWithDefaults() *JumpShipRequest {
this := JumpShipRequest{}
return &this
}
// GetSystemSymbol returns the SystemSymbol field value
func (o *JumpShipRequest) GetSystemSymbol() string {
if o == nil {
var ret string
return ret
}
return o.SystemSymbol
}
// GetSystemSymbolOk returns a tuple with the SystemSymbol field value
// and a boolean to check if the value has been set.
func (o *JumpShipRequest) GetSystemSymbolOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.SystemSymbol, true
}
// SetSystemSymbol sets field value
func (o *JumpShipRequest) SetSystemSymbol(v string) {
o.SystemSymbol = v
}
func (o JumpShipRequest) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o JumpShipRequest) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["systemSymbol"] = o.SystemSymbol
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *JumpShipRequest) UnmarshalJSON(bytes []byte) (err error) {
varJumpShipRequest := _JumpShipRequest{}
if err = json.Unmarshal(bytes, &varJumpShipRequest); err == nil {
*o = JumpShipRequest(varJumpShipRequest)
}
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "systemSymbol")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableJumpShipRequest struct {
value *JumpShipRequest
isSet bool
}
func (v NullableJumpShipRequest) Get() *JumpShipRequest {
return v.value
}
func (v *NullableJumpShipRequest) Set(val *JumpShipRequest) {
v.value = val
v.isSet = true
}
func (v NullableJumpShipRequest) IsSet() bool {
return v.isSet
}
func (v *NullableJumpShipRequest) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableJumpShipRequest(val *JumpShipRequest) *NullableJumpShipRequest {
return &NullableJumpShipRequest{value: val, isSet: true}
}
func (v NullableJumpShipRequest) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableJumpShipRequest) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}