145 lines
4.3 KiB
Go
145 lines
4.3 KiB
Go
/*
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SpaceTraders API
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SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
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API version: 2.0.0
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Contact: joel@spacetraders.io
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
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"encoding/json"
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)
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// checks if the JumpShipRequest type satisfies the MappedNullable interface at compile time
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var _ MappedNullable = &JumpShipRequest{}
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// JumpShipRequest struct for JumpShipRequest
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type JumpShipRequest struct {
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// The system symbol to jump to.
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SystemSymbol string `json:"systemSymbol"`
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AdditionalProperties map[string]interface{}
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}
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type _JumpShipRequest JumpShipRequest
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// NewJumpShipRequest instantiates a new JumpShipRequest object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewJumpShipRequest(systemSymbol string) *JumpShipRequest {
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this := JumpShipRequest{}
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this.SystemSymbol = systemSymbol
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return &this
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}
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// NewJumpShipRequestWithDefaults instantiates a new JumpShipRequest object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewJumpShipRequestWithDefaults() *JumpShipRequest {
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this := JumpShipRequest{}
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return &this
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}
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// GetSystemSymbol returns the SystemSymbol field value
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func (o *JumpShipRequest) GetSystemSymbol() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.SystemSymbol
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}
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// GetSystemSymbolOk returns a tuple with the SystemSymbol field value
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// and a boolean to check if the value has been set.
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func (o *JumpShipRequest) GetSystemSymbolOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.SystemSymbol, true
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}
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// SetSystemSymbol sets field value
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func (o *JumpShipRequest) SetSystemSymbol(v string) {
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o.SystemSymbol = v
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}
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func (o JumpShipRequest) MarshalJSON() ([]byte, error) {
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toSerialize,err := o.ToMap()
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if err != nil {
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return []byte{}, err
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}
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return json.Marshal(toSerialize)
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}
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func (o JumpShipRequest) ToMap() (map[string]interface{}, error) {
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toSerialize := map[string]interface{}{}
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toSerialize["systemSymbol"] = o.SystemSymbol
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for key, value := range o.AdditionalProperties {
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toSerialize[key] = value
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}
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return toSerialize, nil
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}
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func (o *JumpShipRequest) UnmarshalJSON(bytes []byte) (err error) {
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varJumpShipRequest := _JumpShipRequest{}
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if err = json.Unmarshal(bytes, &varJumpShipRequest); err == nil {
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*o = JumpShipRequest(varJumpShipRequest)
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}
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additionalProperties := make(map[string]interface{})
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if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
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delete(additionalProperties, "systemSymbol")
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o.AdditionalProperties = additionalProperties
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}
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return err
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}
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type NullableJumpShipRequest struct {
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value *JumpShipRequest
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isSet bool
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}
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func (v NullableJumpShipRequest) Get() *JumpShipRequest {
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return v.value
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}
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func (v *NullableJumpShipRequest) Set(val *JumpShipRequest) {
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v.value = val
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v.isSet = true
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}
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func (v NullableJumpShipRequest) IsSet() bool {
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return v.isSet
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}
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func (v *NullableJumpShipRequest) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableJumpShipRequest(val *JumpShipRequest) *NullableJumpShipRequest {
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return &NullableJumpShipRequest{value: val, isSet: true}
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}
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func (v NullableJumpShipRequest) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableJumpShipRequest) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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