172 lines
5.1 KiB
Go
172 lines
5.1 KiB
Go
/*
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SpaceTraders API
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SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
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API version: 2.0.0
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Contact: joel@spacetraders.io
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
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"encoding/json"
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)
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// checks if the RefuelShip200ResponseData type satisfies the MappedNullable interface at compile time
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var _ MappedNullable = &RefuelShip200ResponseData{}
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// RefuelShip200ResponseData struct for RefuelShip200ResponseData
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type RefuelShip200ResponseData struct {
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Agent Agent `json:"agent"`
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Fuel ShipFuel `json:"fuel"`
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AdditionalProperties map[string]interface{}
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}
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type _RefuelShip200ResponseData RefuelShip200ResponseData
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// NewRefuelShip200ResponseData instantiates a new RefuelShip200ResponseData object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewRefuelShip200ResponseData(agent Agent, fuel ShipFuel) *RefuelShip200ResponseData {
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this := RefuelShip200ResponseData{}
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this.Agent = agent
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this.Fuel = fuel
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return &this
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}
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// NewRefuelShip200ResponseDataWithDefaults instantiates a new RefuelShip200ResponseData object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewRefuelShip200ResponseDataWithDefaults() *RefuelShip200ResponseData {
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this := RefuelShip200ResponseData{}
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return &this
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}
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// GetAgent returns the Agent field value
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func (o *RefuelShip200ResponseData) GetAgent() Agent {
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if o == nil {
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var ret Agent
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return ret
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}
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return o.Agent
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}
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// GetAgentOk returns a tuple with the Agent field value
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// and a boolean to check if the value has been set.
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func (o *RefuelShip200ResponseData) GetAgentOk() (*Agent, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Agent, true
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}
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// SetAgent sets field value
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func (o *RefuelShip200ResponseData) SetAgent(v Agent) {
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o.Agent = v
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}
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// GetFuel returns the Fuel field value
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func (o *RefuelShip200ResponseData) GetFuel() ShipFuel {
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if o == nil {
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var ret ShipFuel
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return ret
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}
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return o.Fuel
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}
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// GetFuelOk returns a tuple with the Fuel field value
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// and a boolean to check if the value has been set.
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func (o *RefuelShip200ResponseData) GetFuelOk() (*ShipFuel, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Fuel, true
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}
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// SetFuel sets field value
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func (o *RefuelShip200ResponseData) SetFuel(v ShipFuel) {
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o.Fuel = v
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}
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func (o RefuelShip200ResponseData) MarshalJSON() ([]byte, error) {
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toSerialize,err := o.ToMap()
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if err != nil {
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return []byte{}, err
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}
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return json.Marshal(toSerialize)
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}
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func (o RefuelShip200ResponseData) ToMap() (map[string]interface{}, error) {
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toSerialize := map[string]interface{}{}
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toSerialize["agent"] = o.Agent
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toSerialize["fuel"] = o.Fuel
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for key, value := range o.AdditionalProperties {
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toSerialize[key] = value
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}
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return toSerialize, nil
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}
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func (o *RefuelShip200ResponseData) UnmarshalJSON(bytes []byte) (err error) {
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varRefuelShip200ResponseData := _RefuelShip200ResponseData{}
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if err = json.Unmarshal(bytes, &varRefuelShip200ResponseData); err == nil {
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*o = RefuelShip200ResponseData(varRefuelShip200ResponseData)
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}
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additionalProperties := make(map[string]interface{})
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if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
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delete(additionalProperties, "agent")
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delete(additionalProperties, "fuel")
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o.AdditionalProperties = additionalProperties
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}
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return err
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}
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type NullableRefuelShip200ResponseData struct {
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value *RefuelShip200ResponseData
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isSet bool
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}
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func (v NullableRefuelShip200ResponseData) Get() *RefuelShip200ResponseData {
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return v.value
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}
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func (v *NullableRefuelShip200ResponseData) Set(val *RefuelShip200ResponseData) {
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v.value = val
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v.isSet = true
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}
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func (v NullableRefuelShip200ResponseData) IsSet() bool {
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return v.isSet
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}
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func (v *NullableRefuelShip200ResponseData) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableRefuelShip200ResponseData(val *RefuelShip200ResponseData) *NullableRefuelShip200ResponseData {
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return &NullableRefuelShip200ResponseData{value: val, isSet: true}
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}
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func (v NullableRefuelShip200ResponseData) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableRefuelShip200ResponseData) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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