spacetraders/model_refuel_ship_200_respo...

172 lines
5.1 KiB
Go

/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
)
// checks if the RefuelShip200ResponseData type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &RefuelShip200ResponseData{}
// RefuelShip200ResponseData struct for RefuelShip200ResponseData
type RefuelShip200ResponseData struct {
Agent Agent `json:"agent"`
Fuel ShipFuel `json:"fuel"`
AdditionalProperties map[string]interface{}
}
type _RefuelShip200ResponseData RefuelShip200ResponseData
// NewRefuelShip200ResponseData instantiates a new RefuelShip200ResponseData object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewRefuelShip200ResponseData(agent Agent, fuel ShipFuel) *RefuelShip200ResponseData {
this := RefuelShip200ResponseData{}
this.Agent = agent
this.Fuel = fuel
return &this
}
// NewRefuelShip200ResponseDataWithDefaults instantiates a new RefuelShip200ResponseData object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewRefuelShip200ResponseDataWithDefaults() *RefuelShip200ResponseData {
this := RefuelShip200ResponseData{}
return &this
}
// GetAgent returns the Agent field value
func (o *RefuelShip200ResponseData) GetAgent() Agent {
if o == nil {
var ret Agent
return ret
}
return o.Agent
}
// GetAgentOk returns a tuple with the Agent field value
// and a boolean to check if the value has been set.
func (o *RefuelShip200ResponseData) GetAgentOk() (*Agent, bool) {
if o == nil {
return nil, false
}
return &o.Agent, true
}
// SetAgent sets field value
func (o *RefuelShip200ResponseData) SetAgent(v Agent) {
o.Agent = v
}
// GetFuel returns the Fuel field value
func (o *RefuelShip200ResponseData) GetFuel() ShipFuel {
if o == nil {
var ret ShipFuel
return ret
}
return o.Fuel
}
// GetFuelOk returns a tuple with the Fuel field value
// and a boolean to check if the value has been set.
func (o *RefuelShip200ResponseData) GetFuelOk() (*ShipFuel, bool) {
if o == nil {
return nil, false
}
return &o.Fuel, true
}
// SetFuel sets field value
func (o *RefuelShip200ResponseData) SetFuel(v ShipFuel) {
o.Fuel = v
}
func (o RefuelShip200ResponseData) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o RefuelShip200ResponseData) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["agent"] = o.Agent
toSerialize["fuel"] = o.Fuel
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *RefuelShip200ResponseData) UnmarshalJSON(bytes []byte) (err error) {
varRefuelShip200ResponseData := _RefuelShip200ResponseData{}
if err = json.Unmarshal(bytes, &varRefuelShip200ResponseData); err == nil {
*o = RefuelShip200ResponseData(varRefuelShip200ResponseData)
}
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "agent")
delete(additionalProperties, "fuel")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableRefuelShip200ResponseData struct {
value *RefuelShip200ResponseData
isSet bool
}
func (v NullableRefuelShip200ResponseData) Get() *RefuelShip200ResponseData {
return v.value
}
func (v *NullableRefuelShip200ResponseData) Set(val *RefuelShip200ResponseData) {
v.value = val
v.isSet = true
}
func (v NullableRefuelShip200ResponseData) IsSet() bool {
return v.isSet
}
func (v *NullableRefuelShip200ResponseData) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableRefuelShip200ResponseData(val *RefuelShip200ResponseData) *NullableRefuelShip200ResponseData {
return &NullableRefuelShip200ResponseData{value: val, isSet: true}
}
func (v NullableRefuelShip200ResponseData) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableRefuelShip200ResponseData) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}