211 lines
5.7 KiB
Go
211 lines
5.7 KiB
Go
/*
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SpaceTraders API
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SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
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API version: 2.0.0
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Contact: joel@spacetraders.io
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
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"encoding/json"
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)
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// checks if the ShipFuel type satisfies the MappedNullable interface at compile time
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var _ MappedNullable = &ShipFuel{}
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// ShipFuel Details of the ship's fuel tanks including how much fuel was consumed during the last transit or action.
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type ShipFuel struct {
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// The current amount of fuel in the ship's tanks.
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Current int32 `json:"current"`
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// The maximum amount of fuel the ship's tanks can hold.
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Capacity int32 `json:"capacity"`
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Consumed *ShipFuelConsumed `json:"consumed,omitempty"`
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AdditionalProperties map[string]interface{}
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}
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type _ShipFuel ShipFuel
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// NewShipFuel instantiates a new ShipFuel object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewShipFuel(current int32, capacity int32) *ShipFuel {
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this := ShipFuel{}
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this.Current = current
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this.Capacity = capacity
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return &this
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}
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// NewShipFuelWithDefaults instantiates a new ShipFuel object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewShipFuelWithDefaults() *ShipFuel {
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this := ShipFuel{}
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return &this
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}
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// GetCurrent returns the Current field value
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func (o *ShipFuel) GetCurrent() int32 {
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if o == nil {
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var ret int32
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return ret
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}
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return o.Current
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}
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// GetCurrentOk returns a tuple with the Current field value
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// and a boolean to check if the value has been set.
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func (o *ShipFuel) GetCurrentOk() (*int32, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Current, true
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}
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// SetCurrent sets field value
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func (o *ShipFuel) SetCurrent(v int32) {
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o.Current = v
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}
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// GetCapacity returns the Capacity field value
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func (o *ShipFuel) GetCapacity() int32 {
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if o == nil {
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var ret int32
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return ret
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}
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return o.Capacity
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}
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// GetCapacityOk returns a tuple with the Capacity field value
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// and a boolean to check if the value has been set.
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func (o *ShipFuel) GetCapacityOk() (*int32, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Capacity, true
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}
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// SetCapacity sets field value
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func (o *ShipFuel) SetCapacity(v int32) {
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o.Capacity = v
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}
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// GetConsumed returns the Consumed field value if set, zero value otherwise.
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func (o *ShipFuel) GetConsumed() ShipFuelConsumed {
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if o == nil || isNil(o.Consumed) {
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var ret ShipFuelConsumed
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return ret
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}
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return *o.Consumed
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}
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// GetConsumedOk returns a tuple with the Consumed field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *ShipFuel) GetConsumedOk() (*ShipFuelConsumed, bool) {
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if o == nil || isNil(o.Consumed) {
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return nil, false
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}
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return o.Consumed, true
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}
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// HasConsumed returns a boolean if a field has been set.
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func (o *ShipFuel) HasConsumed() bool {
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if o != nil && !isNil(o.Consumed) {
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return true
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}
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return false
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}
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// SetConsumed gets a reference to the given ShipFuelConsumed and assigns it to the Consumed field.
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func (o *ShipFuel) SetConsumed(v ShipFuelConsumed) {
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o.Consumed = &v
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}
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func (o ShipFuel) MarshalJSON() ([]byte, error) {
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toSerialize,err := o.ToMap()
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if err != nil {
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return []byte{}, err
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}
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return json.Marshal(toSerialize)
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}
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func (o ShipFuel) ToMap() (map[string]interface{}, error) {
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toSerialize := map[string]interface{}{}
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toSerialize["current"] = o.Current
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toSerialize["capacity"] = o.Capacity
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if !isNil(o.Consumed) {
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toSerialize["consumed"] = o.Consumed
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}
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for key, value := range o.AdditionalProperties {
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toSerialize[key] = value
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}
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return toSerialize, nil
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}
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func (o *ShipFuel) UnmarshalJSON(bytes []byte) (err error) {
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varShipFuel := _ShipFuel{}
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if err = json.Unmarshal(bytes, &varShipFuel); err == nil {
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*o = ShipFuel(varShipFuel)
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}
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additionalProperties := make(map[string]interface{})
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if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
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delete(additionalProperties, "current")
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delete(additionalProperties, "capacity")
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delete(additionalProperties, "consumed")
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o.AdditionalProperties = additionalProperties
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}
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return err
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}
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type NullableShipFuel struct {
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value *ShipFuel
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isSet bool
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}
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func (v NullableShipFuel) Get() *ShipFuel {
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return v.value
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}
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func (v *NullableShipFuel) Set(val *ShipFuel) {
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v.value = val
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v.isSet = true
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}
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func (v NullableShipFuel) IsSet() bool {
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return v.isSet
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}
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func (v *NullableShipFuel) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableShipFuel(val *ShipFuel) *NullableShipFuel {
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return &NullableShipFuel{value: val, isSet: true}
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}
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func (v NullableShipFuel) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableShipFuel) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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