spacetraders/model_ship_fuel.go

211 lines
5.7 KiB
Go

/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
)
// checks if the ShipFuel type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ShipFuel{}
// ShipFuel Details of the ship's fuel tanks including how much fuel was consumed during the last transit or action.
type ShipFuel struct {
// The current amount of fuel in the ship's tanks.
Current int32 `json:"current"`
// The maximum amount of fuel the ship's tanks can hold.
Capacity int32 `json:"capacity"`
Consumed *ShipFuelConsumed `json:"consumed,omitempty"`
AdditionalProperties map[string]interface{}
}
type _ShipFuel ShipFuel
// NewShipFuel instantiates a new ShipFuel object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewShipFuel(current int32, capacity int32) *ShipFuel {
this := ShipFuel{}
this.Current = current
this.Capacity = capacity
return &this
}
// NewShipFuelWithDefaults instantiates a new ShipFuel object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewShipFuelWithDefaults() *ShipFuel {
this := ShipFuel{}
return &this
}
// GetCurrent returns the Current field value
func (o *ShipFuel) GetCurrent() int32 {
if o == nil {
var ret int32
return ret
}
return o.Current
}
// GetCurrentOk returns a tuple with the Current field value
// and a boolean to check if the value has been set.
func (o *ShipFuel) GetCurrentOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.Current, true
}
// SetCurrent sets field value
func (o *ShipFuel) SetCurrent(v int32) {
o.Current = v
}
// GetCapacity returns the Capacity field value
func (o *ShipFuel) GetCapacity() int32 {
if o == nil {
var ret int32
return ret
}
return o.Capacity
}
// GetCapacityOk returns a tuple with the Capacity field value
// and a boolean to check if the value has been set.
func (o *ShipFuel) GetCapacityOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.Capacity, true
}
// SetCapacity sets field value
func (o *ShipFuel) SetCapacity(v int32) {
o.Capacity = v
}
// GetConsumed returns the Consumed field value if set, zero value otherwise.
func (o *ShipFuel) GetConsumed() ShipFuelConsumed {
if o == nil || isNil(o.Consumed) {
var ret ShipFuelConsumed
return ret
}
return *o.Consumed
}
// GetConsumedOk returns a tuple with the Consumed field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ShipFuel) GetConsumedOk() (*ShipFuelConsumed, bool) {
if o == nil || isNil(o.Consumed) {
return nil, false
}
return o.Consumed, true
}
// HasConsumed returns a boolean if a field has been set.
func (o *ShipFuel) HasConsumed() bool {
if o != nil && !isNil(o.Consumed) {
return true
}
return false
}
// SetConsumed gets a reference to the given ShipFuelConsumed and assigns it to the Consumed field.
func (o *ShipFuel) SetConsumed(v ShipFuelConsumed) {
o.Consumed = &v
}
func (o ShipFuel) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ShipFuel) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["current"] = o.Current
toSerialize["capacity"] = o.Capacity
if !isNil(o.Consumed) {
toSerialize["consumed"] = o.Consumed
}
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *ShipFuel) UnmarshalJSON(bytes []byte) (err error) {
varShipFuel := _ShipFuel{}
if err = json.Unmarshal(bytes, &varShipFuel); err == nil {
*o = ShipFuel(varShipFuel)
}
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "current")
delete(additionalProperties, "capacity")
delete(additionalProperties, "consumed")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableShipFuel struct {
value *ShipFuel
isSet bool
}
func (v NullableShipFuel) Get() *ShipFuel {
return v.value
}
func (v *NullableShipFuel) Set(val *ShipFuel) {
v.value = val
v.isSet = true
}
func (v NullableShipFuel) IsSet() bool {
return v.isSet
}
func (v *NullableShipFuel) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableShipFuel(val *ShipFuel) *NullableShipFuel {
return &NullableShipFuel{value: val, isSet: true}
}
func (v NullableShipFuel) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableShipFuel) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}