spacetraders/model_ship_nav.go

260 lines
6.9 KiB
Go

/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
)
// checks if the ShipNav type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ShipNav{}
// ShipNav The navigation information of the ship.
type ShipNav struct {
// The system symbol of the ship's current location.
SystemSymbol string `json:"systemSymbol"`
// The waypoint symbol of the ship's current location, or if the ship is in-transit, the waypoint symbol of the ship's destination.
WaypointSymbol string `json:"waypointSymbol"`
Route ShipNavRoute `json:"route"`
Status ShipNavStatus `json:"status"`
FlightMode ShipNavFlightMode `json:"flightMode"`
AdditionalProperties map[string]interface{}
}
type _ShipNav ShipNav
// NewShipNav instantiates a new ShipNav object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewShipNav(systemSymbol string, waypointSymbol string, route ShipNavRoute, status ShipNavStatus, flightMode ShipNavFlightMode) *ShipNav {
this := ShipNav{}
this.SystemSymbol = systemSymbol
this.WaypointSymbol = waypointSymbol
this.Route = route
this.Status = status
this.FlightMode = flightMode
return &this
}
// NewShipNavWithDefaults instantiates a new ShipNav object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewShipNavWithDefaults() *ShipNav {
this := ShipNav{}
var flightMode ShipNavFlightMode = SHIPNAVFLIGHTMODE_CRUISE
this.FlightMode = flightMode
return &this
}
// GetSystemSymbol returns the SystemSymbol field value
func (o *ShipNav) GetSystemSymbol() string {
if o == nil {
var ret string
return ret
}
return o.SystemSymbol
}
// GetSystemSymbolOk returns a tuple with the SystemSymbol field value
// and a boolean to check if the value has been set.
func (o *ShipNav) GetSystemSymbolOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.SystemSymbol, true
}
// SetSystemSymbol sets field value
func (o *ShipNav) SetSystemSymbol(v string) {
o.SystemSymbol = v
}
// GetWaypointSymbol returns the WaypointSymbol field value
func (o *ShipNav) GetWaypointSymbol() string {
if o == nil {
var ret string
return ret
}
return o.WaypointSymbol
}
// GetWaypointSymbolOk returns a tuple with the WaypointSymbol field value
// and a boolean to check if the value has been set.
func (o *ShipNav) GetWaypointSymbolOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.WaypointSymbol, true
}
// SetWaypointSymbol sets field value
func (o *ShipNav) SetWaypointSymbol(v string) {
o.WaypointSymbol = v
}
// GetRoute returns the Route field value
func (o *ShipNav) GetRoute() ShipNavRoute {
if o == nil {
var ret ShipNavRoute
return ret
}
return o.Route
}
// GetRouteOk returns a tuple with the Route field value
// and a boolean to check if the value has been set.
func (o *ShipNav) GetRouteOk() (*ShipNavRoute, bool) {
if o == nil {
return nil, false
}
return &o.Route, true
}
// SetRoute sets field value
func (o *ShipNav) SetRoute(v ShipNavRoute) {
o.Route = v
}
// GetStatus returns the Status field value
func (o *ShipNav) GetStatus() ShipNavStatus {
if o == nil {
var ret ShipNavStatus
return ret
}
return o.Status
}
// GetStatusOk returns a tuple with the Status field value
// and a boolean to check if the value has been set.
func (o *ShipNav) GetStatusOk() (*ShipNavStatus, bool) {
if o == nil {
return nil, false
}
return &o.Status, true
}
// SetStatus sets field value
func (o *ShipNav) SetStatus(v ShipNavStatus) {
o.Status = v
}
// GetFlightMode returns the FlightMode field value
func (o *ShipNav) GetFlightMode() ShipNavFlightMode {
if o == nil {
var ret ShipNavFlightMode
return ret
}
return o.FlightMode
}
// GetFlightModeOk returns a tuple with the FlightMode field value
// and a boolean to check if the value has been set.
func (o *ShipNav) GetFlightModeOk() (*ShipNavFlightMode, bool) {
if o == nil {
return nil, false
}
return &o.FlightMode, true
}
// SetFlightMode sets field value
func (o *ShipNav) SetFlightMode(v ShipNavFlightMode) {
o.FlightMode = v
}
func (o ShipNav) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ShipNav) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["systemSymbol"] = o.SystemSymbol
toSerialize["waypointSymbol"] = o.WaypointSymbol
toSerialize["route"] = o.Route
toSerialize["status"] = o.Status
toSerialize["flightMode"] = o.FlightMode
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *ShipNav) UnmarshalJSON(bytes []byte) (err error) {
varShipNav := _ShipNav{}
if err = json.Unmarshal(bytes, &varShipNav); err == nil {
*o = ShipNav(varShipNav)
}
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "systemSymbol")
delete(additionalProperties, "waypointSymbol")
delete(additionalProperties, "route")
delete(additionalProperties, "status")
delete(additionalProperties, "flightMode")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableShipNav struct {
value *ShipNav
isSet bool
}
func (v NullableShipNav) Get() *ShipNav {
return v.value
}
func (v *NullableShipNav) Set(val *ShipNav) {
v.value = val
v.isSet = true
}
func (v NullableShipNav) IsSet() bool {
return v.isSet
}
func (v *NullableShipNav) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableShipNav(val *ShipNav) *NullableShipNav {
return &NullableShipNav{value: val, isSet: true}
}
func (v NullableShipNav) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableShipNav) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}