260 lines
6.9 KiB
Go
260 lines
6.9 KiB
Go
/*
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SpaceTraders API
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SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
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API version: 2.0.0
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Contact: joel@spacetraders.io
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
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"encoding/json"
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)
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// checks if the ShipNav type satisfies the MappedNullable interface at compile time
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var _ MappedNullable = &ShipNav{}
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// ShipNav The navigation information of the ship.
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type ShipNav struct {
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// The system symbol of the ship's current location.
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SystemSymbol string `json:"systemSymbol"`
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// The waypoint symbol of the ship's current location, or if the ship is in-transit, the waypoint symbol of the ship's destination.
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WaypointSymbol string `json:"waypointSymbol"`
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Route ShipNavRoute `json:"route"`
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Status ShipNavStatus `json:"status"`
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FlightMode ShipNavFlightMode `json:"flightMode"`
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AdditionalProperties map[string]interface{}
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}
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type _ShipNav ShipNav
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// NewShipNav instantiates a new ShipNav object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewShipNav(systemSymbol string, waypointSymbol string, route ShipNavRoute, status ShipNavStatus, flightMode ShipNavFlightMode) *ShipNav {
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this := ShipNav{}
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this.SystemSymbol = systemSymbol
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this.WaypointSymbol = waypointSymbol
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this.Route = route
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this.Status = status
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this.FlightMode = flightMode
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return &this
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}
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// NewShipNavWithDefaults instantiates a new ShipNav object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewShipNavWithDefaults() *ShipNav {
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this := ShipNav{}
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var flightMode ShipNavFlightMode = SHIPNAVFLIGHTMODE_CRUISE
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this.FlightMode = flightMode
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return &this
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}
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// GetSystemSymbol returns the SystemSymbol field value
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func (o *ShipNav) GetSystemSymbol() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.SystemSymbol
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}
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// GetSystemSymbolOk returns a tuple with the SystemSymbol field value
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// and a boolean to check if the value has been set.
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func (o *ShipNav) GetSystemSymbolOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.SystemSymbol, true
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}
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// SetSystemSymbol sets field value
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func (o *ShipNav) SetSystemSymbol(v string) {
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o.SystemSymbol = v
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}
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// GetWaypointSymbol returns the WaypointSymbol field value
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func (o *ShipNav) GetWaypointSymbol() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.WaypointSymbol
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}
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// GetWaypointSymbolOk returns a tuple with the WaypointSymbol field value
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// and a boolean to check if the value has been set.
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func (o *ShipNav) GetWaypointSymbolOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.WaypointSymbol, true
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}
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// SetWaypointSymbol sets field value
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func (o *ShipNav) SetWaypointSymbol(v string) {
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o.WaypointSymbol = v
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}
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// GetRoute returns the Route field value
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func (o *ShipNav) GetRoute() ShipNavRoute {
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if o == nil {
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var ret ShipNavRoute
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return ret
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}
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return o.Route
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}
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// GetRouteOk returns a tuple with the Route field value
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// and a boolean to check if the value has been set.
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func (o *ShipNav) GetRouteOk() (*ShipNavRoute, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Route, true
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}
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// SetRoute sets field value
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func (o *ShipNav) SetRoute(v ShipNavRoute) {
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o.Route = v
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}
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// GetStatus returns the Status field value
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func (o *ShipNav) GetStatus() ShipNavStatus {
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if o == nil {
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var ret ShipNavStatus
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return ret
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}
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return o.Status
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}
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// GetStatusOk returns a tuple with the Status field value
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// and a boolean to check if the value has been set.
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func (o *ShipNav) GetStatusOk() (*ShipNavStatus, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Status, true
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}
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// SetStatus sets field value
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func (o *ShipNav) SetStatus(v ShipNavStatus) {
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o.Status = v
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}
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// GetFlightMode returns the FlightMode field value
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func (o *ShipNav) GetFlightMode() ShipNavFlightMode {
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if o == nil {
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var ret ShipNavFlightMode
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return ret
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}
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return o.FlightMode
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}
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// GetFlightModeOk returns a tuple with the FlightMode field value
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// and a boolean to check if the value has been set.
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func (o *ShipNav) GetFlightModeOk() (*ShipNavFlightMode, bool) {
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if o == nil {
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return nil, false
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}
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return &o.FlightMode, true
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}
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// SetFlightMode sets field value
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func (o *ShipNav) SetFlightMode(v ShipNavFlightMode) {
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o.FlightMode = v
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}
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func (o ShipNav) MarshalJSON() ([]byte, error) {
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toSerialize,err := o.ToMap()
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if err != nil {
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return []byte{}, err
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}
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return json.Marshal(toSerialize)
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}
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func (o ShipNav) ToMap() (map[string]interface{}, error) {
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toSerialize := map[string]interface{}{}
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toSerialize["systemSymbol"] = o.SystemSymbol
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toSerialize["waypointSymbol"] = o.WaypointSymbol
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toSerialize["route"] = o.Route
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toSerialize["status"] = o.Status
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toSerialize["flightMode"] = o.FlightMode
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for key, value := range o.AdditionalProperties {
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toSerialize[key] = value
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}
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return toSerialize, nil
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}
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func (o *ShipNav) UnmarshalJSON(bytes []byte) (err error) {
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varShipNav := _ShipNav{}
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if err = json.Unmarshal(bytes, &varShipNav); err == nil {
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*o = ShipNav(varShipNav)
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}
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additionalProperties := make(map[string]interface{})
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if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
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delete(additionalProperties, "systemSymbol")
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delete(additionalProperties, "waypointSymbol")
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delete(additionalProperties, "route")
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delete(additionalProperties, "status")
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delete(additionalProperties, "flightMode")
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o.AdditionalProperties = additionalProperties
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}
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return err
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}
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type NullableShipNav struct {
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value *ShipNav
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isSet bool
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}
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func (v NullableShipNav) Get() *ShipNav {
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return v.value
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}
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func (v *NullableShipNav) Set(val *ShipNav) {
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v.value = val
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v.isSet = true
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}
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func (v NullableShipNav) IsSet() bool {
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return v.isSet
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}
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func (v *NullableShipNav) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableShipNav(val *ShipNav) *NullableShipNav {
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return &NullableShipNav{value: val, isSet: true}
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}
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func (v NullableShipNav) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableShipNav) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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