spacetraders/model_ship_nav_flight_mode.go

117 lines
3.5 KiB
Go

/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
"fmt"
)
// ShipNavFlightMode The ship's set speed when traveling between waypoints or systems.
type ShipNavFlightMode string
// List of ShipNavFlightMode
const (
SHIPNAVFLIGHTMODE_DRIFT ShipNavFlightMode = "DRIFT"
SHIPNAVFLIGHTMODE_STEALTH ShipNavFlightMode = "STEALTH"
SHIPNAVFLIGHTMODE_CRUISE ShipNavFlightMode = "CRUISE"
SHIPNAVFLIGHTMODE_BURN ShipNavFlightMode = "BURN"
)
// All allowed values of ShipNavFlightMode enum
var AllowedShipNavFlightModeEnumValues = []ShipNavFlightMode{
"DRIFT",
"STEALTH",
"CRUISE",
"BURN",
}
func (v *ShipNavFlightMode) UnmarshalJSON(src []byte) error {
var value string
err := json.Unmarshal(src, &value)
if err != nil {
return err
}
enumTypeValue := ShipNavFlightMode(value)
for _, existing := range AllowedShipNavFlightModeEnumValues {
if existing == enumTypeValue {
*v = enumTypeValue
return nil
}
}
return fmt.Errorf("%+v is not a valid ShipNavFlightMode", value)
}
// NewShipNavFlightModeFromValue returns a pointer to a valid ShipNavFlightMode
// for the value passed as argument, or an error if the value passed is not allowed by the enum
func NewShipNavFlightModeFromValue(v string) (*ShipNavFlightMode, error) {
ev := ShipNavFlightMode(v)
if ev.IsValid() {
return &ev, nil
} else {
return nil, fmt.Errorf("invalid value '%v' for ShipNavFlightMode: valid values are %v", v, AllowedShipNavFlightModeEnumValues)
}
}
// IsValid return true if the value is valid for the enum, false otherwise
func (v ShipNavFlightMode) IsValid() bool {
for _, existing := range AllowedShipNavFlightModeEnumValues {
if existing == v {
return true
}
}
return false
}
// Ptr returns reference to ShipNavFlightMode value
func (v ShipNavFlightMode) Ptr() *ShipNavFlightMode {
return &v
}
type NullableShipNavFlightMode struct {
value *ShipNavFlightMode
isSet bool
}
func (v NullableShipNavFlightMode) Get() *ShipNavFlightMode {
return v.value
}
func (v *NullableShipNavFlightMode) Set(val *ShipNavFlightMode) {
v.value = val
v.isSet = true
}
func (v NullableShipNavFlightMode) IsSet() bool {
return v.isSet
}
func (v *NullableShipNavFlightMode) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableShipNavFlightMode(val *ShipNavFlightMode) *NullableShipNavFlightMode {
return &NullableShipNavFlightMode{value: val, isSet: true}
}
func (v NullableShipNavFlightMode) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableShipNavFlightMode) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}