294 lines
7.8 KiB
Go
294 lines
7.8 KiB
Go
/*
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SpaceTraders API
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SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
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API version: 2.0.0
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Contact: joel@spacetraders.io
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
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"encoding/json"
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)
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// checks if the ShipReactor type satisfies the MappedNullable interface at compile time
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var _ MappedNullable = &ShipReactor{}
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// ShipReactor The reactor of the ship. The reactor is responsible for powering the ship's systems and weapons.
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type ShipReactor struct {
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Symbol string `json:"symbol"`
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Name string `json:"name"`
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Description string `json:"description"`
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// Condition is a range of 0 to 100 where 0 is completely worn out and 100 is brand new.
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Condition *int32 `json:"condition,omitempty"`
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PowerOutput int32 `json:"powerOutput"`
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Requirements ShipRequirements `json:"requirements"`
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AdditionalProperties map[string]interface{}
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}
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type _ShipReactor ShipReactor
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// NewShipReactor instantiates a new ShipReactor object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewShipReactor(symbol string, name string, description string, powerOutput int32, requirements ShipRequirements) *ShipReactor {
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this := ShipReactor{}
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this.Symbol = symbol
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this.Name = name
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this.Description = description
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this.PowerOutput = powerOutput
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this.Requirements = requirements
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return &this
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}
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// NewShipReactorWithDefaults instantiates a new ShipReactor object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewShipReactorWithDefaults() *ShipReactor {
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this := ShipReactor{}
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return &this
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}
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// GetSymbol returns the Symbol field value
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func (o *ShipReactor) GetSymbol() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.Symbol
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}
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// GetSymbolOk returns a tuple with the Symbol field value
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// and a boolean to check if the value has been set.
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func (o *ShipReactor) GetSymbolOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Symbol, true
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}
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// SetSymbol sets field value
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func (o *ShipReactor) SetSymbol(v string) {
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o.Symbol = v
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}
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// GetName returns the Name field value
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func (o *ShipReactor) GetName() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.Name
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}
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// GetNameOk returns a tuple with the Name field value
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// and a boolean to check if the value has been set.
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func (o *ShipReactor) GetNameOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Name, true
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}
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// SetName sets field value
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func (o *ShipReactor) SetName(v string) {
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o.Name = v
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}
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// GetDescription returns the Description field value
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func (o *ShipReactor) GetDescription() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.Description
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}
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// GetDescriptionOk returns a tuple with the Description field value
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// and a boolean to check if the value has been set.
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func (o *ShipReactor) GetDescriptionOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Description, true
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}
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// SetDescription sets field value
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func (o *ShipReactor) SetDescription(v string) {
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o.Description = v
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}
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// GetCondition returns the Condition field value if set, zero value otherwise.
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func (o *ShipReactor) GetCondition() int32 {
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if o == nil || isNil(o.Condition) {
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var ret int32
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return ret
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}
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return *o.Condition
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}
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// GetConditionOk returns a tuple with the Condition field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *ShipReactor) GetConditionOk() (*int32, bool) {
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if o == nil || isNil(o.Condition) {
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return nil, false
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}
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return o.Condition, true
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}
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// HasCondition returns a boolean if a field has been set.
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func (o *ShipReactor) HasCondition() bool {
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if o != nil && !isNil(o.Condition) {
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return true
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}
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return false
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}
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// SetCondition gets a reference to the given int32 and assigns it to the Condition field.
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func (o *ShipReactor) SetCondition(v int32) {
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o.Condition = &v
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}
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// GetPowerOutput returns the PowerOutput field value
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func (o *ShipReactor) GetPowerOutput() int32 {
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if o == nil {
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var ret int32
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return ret
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}
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return o.PowerOutput
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}
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// GetPowerOutputOk returns a tuple with the PowerOutput field value
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// and a boolean to check if the value has been set.
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func (o *ShipReactor) GetPowerOutputOk() (*int32, bool) {
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if o == nil {
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return nil, false
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}
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return &o.PowerOutput, true
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}
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// SetPowerOutput sets field value
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func (o *ShipReactor) SetPowerOutput(v int32) {
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o.PowerOutput = v
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}
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// GetRequirements returns the Requirements field value
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func (o *ShipReactor) GetRequirements() ShipRequirements {
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if o == nil {
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var ret ShipRequirements
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return ret
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}
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return o.Requirements
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}
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// GetRequirementsOk returns a tuple with the Requirements field value
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// and a boolean to check if the value has been set.
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func (o *ShipReactor) GetRequirementsOk() (*ShipRequirements, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Requirements, true
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}
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// SetRequirements sets field value
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func (o *ShipReactor) SetRequirements(v ShipRequirements) {
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o.Requirements = v
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}
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func (o ShipReactor) MarshalJSON() ([]byte, error) {
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toSerialize,err := o.ToMap()
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if err != nil {
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return []byte{}, err
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}
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return json.Marshal(toSerialize)
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}
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func (o ShipReactor) ToMap() (map[string]interface{}, error) {
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toSerialize := map[string]interface{}{}
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toSerialize["symbol"] = o.Symbol
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toSerialize["name"] = o.Name
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toSerialize["description"] = o.Description
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if !isNil(o.Condition) {
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toSerialize["condition"] = o.Condition
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}
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toSerialize["powerOutput"] = o.PowerOutput
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toSerialize["requirements"] = o.Requirements
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for key, value := range o.AdditionalProperties {
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toSerialize[key] = value
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}
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return toSerialize, nil
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}
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func (o *ShipReactor) UnmarshalJSON(bytes []byte) (err error) {
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varShipReactor := _ShipReactor{}
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if err = json.Unmarshal(bytes, &varShipReactor); err == nil {
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*o = ShipReactor(varShipReactor)
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}
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additionalProperties := make(map[string]interface{})
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if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
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delete(additionalProperties, "symbol")
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delete(additionalProperties, "name")
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delete(additionalProperties, "description")
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delete(additionalProperties, "condition")
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delete(additionalProperties, "powerOutput")
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delete(additionalProperties, "requirements")
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o.AdditionalProperties = additionalProperties
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}
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return err
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}
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type NullableShipReactor struct {
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value *ShipReactor
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isSet bool
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}
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func (v NullableShipReactor) Get() *ShipReactor {
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return v.value
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}
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func (v *NullableShipReactor) Set(val *ShipReactor) {
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v.value = val
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v.isSet = true
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}
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func (v NullableShipReactor) IsSet() bool {
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return v.isSet
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}
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func (v *NullableShipReactor) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableShipReactor(val *ShipReactor) *NullableShipReactor {
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return &NullableShipReactor{value: val, isSet: true}
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}
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func (v NullableShipReactor) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableShipReactor) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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