129 lines
3.6 KiB
Go
129 lines
3.6 KiB
Go
/*
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SpaceTraders API
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SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
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API version: 2.0.0
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Contact: joel@spacetraders.io
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
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"encoding/json"
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"fmt"
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)
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// SystemType The type of waypoint.
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type SystemType string
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// List of SystemType
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const (
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SYSTEMTYPE_NEUTRON_STAR SystemType = "NEUTRON_STAR"
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SYSTEMTYPE_RED_STAR SystemType = "RED_STAR"
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SYSTEMTYPE_ORANGE_STAR SystemType = "ORANGE_STAR"
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SYSTEMTYPE_BLUE_STAR SystemType = "BLUE_STAR"
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SYSTEMTYPE_YOUNG_STAR SystemType = "YOUNG_STAR"
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SYSTEMTYPE_WHITE_DWARF SystemType = "WHITE_DWARF"
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SYSTEMTYPE_BLACK_HOLE SystemType = "BLACK_HOLE"
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SYSTEMTYPE_HYPERGIANT SystemType = "HYPERGIANT"
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SYSTEMTYPE_NEBULA SystemType = "NEBULA"
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SYSTEMTYPE_UNSTABLE SystemType = "UNSTABLE"
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)
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// All allowed values of SystemType enum
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var AllowedSystemTypeEnumValues = []SystemType{
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"NEUTRON_STAR",
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"RED_STAR",
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"ORANGE_STAR",
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"BLUE_STAR",
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"YOUNG_STAR",
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"WHITE_DWARF",
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"BLACK_HOLE",
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"HYPERGIANT",
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"NEBULA",
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"UNSTABLE",
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}
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func (v *SystemType) UnmarshalJSON(src []byte) error {
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var value string
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err := json.Unmarshal(src, &value)
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if err != nil {
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return err
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}
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enumTypeValue := SystemType(value)
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for _, existing := range AllowedSystemTypeEnumValues {
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if existing == enumTypeValue {
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*v = enumTypeValue
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return nil
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}
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}
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return fmt.Errorf("%+v is not a valid SystemType", value)
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}
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// NewSystemTypeFromValue returns a pointer to a valid SystemType
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// for the value passed as argument, or an error if the value passed is not allowed by the enum
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func NewSystemTypeFromValue(v string) (*SystemType, error) {
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ev := SystemType(v)
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if ev.IsValid() {
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return &ev, nil
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} else {
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return nil, fmt.Errorf("invalid value '%v' for SystemType: valid values are %v", v, AllowedSystemTypeEnumValues)
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}
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}
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// IsValid return true if the value is valid for the enum, false otherwise
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func (v SystemType) IsValid() bool {
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for _, existing := range AllowedSystemTypeEnumValues {
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if existing == v {
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return true
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}
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}
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return false
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}
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// Ptr returns reference to SystemType value
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func (v SystemType) Ptr() *SystemType {
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return &v
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}
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type NullableSystemType struct {
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value *SystemType
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isSet bool
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}
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func (v NullableSystemType) Get() *SystemType {
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return v.value
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}
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func (v *NullableSystemType) Set(val *SystemType) {
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v.value = val
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v.isSet = true
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}
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func (v NullableSystemType) IsSet() bool {
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return v.isSet
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}
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func (v *NullableSystemType) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableSystemType(val *SystemType) *NullableSystemType {
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return &NullableSystemType{value: val, isSet: true}
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}
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func (v NullableSystemType) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableSystemType) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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