spacetraders/model_system_type.go

129 lines
3.6 KiB
Go

/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
"fmt"
)
// SystemType The type of waypoint.
type SystemType string
// List of SystemType
const (
SYSTEMTYPE_NEUTRON_STAR SystemType = "NEUTRON_STAR"
SYSTEMTYPE_RED_STAR SystemType = "RED_STAR"
SYSTEMTYPE_ORANGE_STAR SystemType = "ORANGE_STAR"
SYSTEMTYPE_BLUE_STAR SystemType = "BLUE_STAR"
SYSTEMTYPE_YOUNG_STAR SystemType = "YOUNG_STAR"
SYSTEMTYPE_WHITE_DWARF SystemType = "WHITE_DWARF"
SYSTEMTYPE_BLACK_HOLE SystemType = "BLACK_HOLE"
SYSTEMTYPE_HYPERGIANT SystemType = "HYPERGIANT"
SYSTEMTYPE_NEBULA SystemType = "NEBULA"
SYSTEMTYPE_UNSTABLE SystemType = "UNSTABLE"
)
// All allowed values of SystemType enum
var AllowedSystemTypeEnumValues = []SystemType{
"NEUTRON_STAR",
"RED_STAR",
"ORANGE_STAR",
"BLUE_STAR",
"YOUNG_STAR",
"WHITE_DWARF",
"BLACK_HOLE",
"HYPERGIANT",
"NEBULA",
"UNSTABLE",
}
func (v *SystemType) UnmarshalJSON(src []byte) error {
var value string
err := json.Unmarshal(src, &value)
if err != nil {
return err
}
enumTypeValue := SystemType(value)
for _, existing := range AllowedSystemTypeEnumValues {
if existing == enumTypeValue {
*v = enumTypeValue
return nil
}
}
return fmt.Errorf("%+v is not a valid SystemType", value)
}
// NewSystemTypeFromValue returns a pointer to a valid SystemType
// for the value passed as argument, or an error if the value passed is not allowed by the enum
func NewSystemTypeFromValue(v string) (*SystemType, error) {
ev := SystemType(v)
if ev.IsValid() {
return &ev, nil
} else {
return nil, fmt.Errorf("invalid value '%v' for SystemType: valid values are %v", v, AllowedSystemTypeEnumValues)
}
}
// IsValid return true if the value is valid for the enum, false otherwise
func (v SystemType) IsValid() bool {
for _, existing := range AllowedSystemTypeEnumValues {
if existing == v {
return true
}
}
return false
}
// Ptr returns reference to SystemType value
func (v SystemType) Ptr() *SystemType {
return &v
}
type NullableSystemType struct {
value *SystemType
isSet bool
}
func (v NullableSystemType) Get() *SystemType {
return v.value
}
func (v *NullableSystemType) Set(val *SystemType) {
v.value = val
v.isSet = true
}
func (v NullableSystemType) IsSet() bool {
return v.isSet
}
func (v *NullableSystemType) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableSystemType(val *SystemType) *NullableSystemType {
return &NullableSystemType{value: val, isSet: true}
}
func (v NullableSystemType) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableSystemType) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}