387 lines
9.5 KiB
Go
387 lines
9.5 KiB
Go
/*
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SpaceTraders API
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SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
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API version: 2.0.0
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Contact: joel@spacetraders.io
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
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"encoding/json"
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)
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// checks if the Waypoint type satisfies the MappedNullable interface at compile time
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var _ MappedNullable = &Waypoint{}
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// Waypoint A waypoint is a location that ships can travel to such as a Planet, Moon or Space Station.
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type Waypoint struct {
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Symbol string `json:"symbol"`
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Type WaypointType `json:"type"`
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SystemSymbol string `json:"systemSymbol"`
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X int32 `json:"x"`
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Y int32 `json:"y"`
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Orbitals []WaypointOrbital `json:"orbitals"`
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Faction *WaypointFaction `json:"faction,omitempty"`
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// The traits of the waypoint.
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Traits []WaypointTrait `json:"traits"`
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Chart *Chart `json:"chart,omitempty"`
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AdditionalProperties map[string]interface{}
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}
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type _Waypoint Waypoint
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// NewWaypoint instantiates a new Waypoint object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewWaypoint(symbol string, type_ WaypointType, systemSymbol string, x int32, y int32, orbitals []WaypointOrbital, traits []WaypointTrait) *Waypoint {
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this := Waypoint{}
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this.Symbol = symbol
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this.Type = type_
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this.SystemSymbol = systemSymbol
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this.X = x
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this.Y = y
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this.Orbitals = orbitals
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this.Traits = traits
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return &this
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}
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// NewWaypointWithDefaults instantiates a new Waypoint object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewWaypointWithDefaults() *Waypoint {
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this := Waypoint{}
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return &this
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}
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// GetSymbol returns the Symbol field value
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func (o *Waypoint) GetSymbol() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.Symbol
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}
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// GetSymbolOk returns a tuple with the Symbol field value
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// and a boolean to check if the value has been set.
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func (o *Waypoint) GetSymbolOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Symbol, true
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}
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// SetSymbol sets field value
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func (o *Waypoint) SetSymbol(v string) {
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o.Symbol = v
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}
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// GetType returns the Type field value
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func (o *Waypoint) GetType() WaypointType {
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if o == nil {
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var ret WaypointType
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return ret
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}
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return o.Type
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}
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// GetTypeOk returns a tuple with the Type field value
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// and a boolean to check if the value has been set.
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func (o *Waypoint) GetTypeOk() (*WaypointType, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Type, true
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}
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// SetType sets field value
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func (o *Waypoint) SetType(v WaypointType) {
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o.Type = v
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}
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// GetSystemSymbol returns the SystemSymbol field value
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func (o *Waypoint) GetSystemSymbol() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.SystemSymbol
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}
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// GetSystemSymbolOk returns a tuple with the SystemSymbol field value
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// and a boolean to check if the value has been set.
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func (o *Waypoint) GetSystemSymbolOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.SystemSymbol, true
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}
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// SetSystemSymbol sets field value
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func (o *Waypoint) SetSystemSymbol(v string) {
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o.SystemSymbol = v
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}
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// GetX returns the X field value
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func (o *Waypoint) GetX() int32 {
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if o == nil {
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var ret int32
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return ret
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}
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return o.X
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}
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// GetXOk returns a tuple with the X field value
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// and a boolean to check if the value has been set.
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func (o *Waypoint) GetXOk() (*int32, bool) {
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if o == nil {
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return nil, false
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}
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return &o.X, true
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}
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// SetX sets field value
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func (o *Waypoint) SetX(v int32) {
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o.X = v
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}
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// GetY returns the Y field value
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func (o *Waypoint) GetY() int32 {
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if o == nil {
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var ret int32
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return ret
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}
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return o.Y
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}
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// GetYOk returns a tuple with the Y field value
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// and a boolean to check if the value has been set.
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func (o *Waypoint) GetYOk() (*int32, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Y, true
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}
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// SetY sets field value
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func (o *Waypoint) SetY(v int32) {
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o.Y = v
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}
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// GetOrbitals returns the Orbitals field value
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func (o *Waypoint) GetOrbitals() []WaypointOrbital {
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if o == nil {
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var ret []WaypointOrbital
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return ret
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}
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return o.Orbitals
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}
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// GetOrbitalsOk returns a tuple with the Orbitals field value
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// and a boolean to check if the value has been set.
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func (o *Waypoint) GetOrbitalsOk() ([]WaypointOrbital, bool) {
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if o == nil {
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return nil, false
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}
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return o.Orbitals, true
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}
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// SetOrbitals sets field value
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func (o *Waypoint) SetOrbitals(v []WaypointOrbital) {
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o.Orbitals = v
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}
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// GetFaction returns the Faction field value if set, zero value otherwise.
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func (o *Waypoint) GetFaction() WaypointFaction {
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if o == nil || isNil(o.Faction) {
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var ret WaypointFaction
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return ret
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}
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return *o.Faction
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}
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// GetFactionOk returns a tuple with the Faction field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *Waypoint) GetFactionOk() (*WaypointFaction, bool) {
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if o == nil || isNil(o.Faction) {
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return nil, false
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}
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return o.Faction, true
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}
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// HasFaction returns a boolean if a field has been set.
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func (o *Waypoint) HasFaction() bool {
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if o != nil && !isNil(o.Faction) {
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return true
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}
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return false
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}
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// SetFaction gets a reference to the given WaypointFaction and assigns it to the Faction field.
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func (o *Waypoint) SetFaction(v WaypointFaction) {
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o.Faction = &v
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}
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// GetTraits returns the Traits field value
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func (o *Waypoint) GetTraits() []WaypointTrait {
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if o == nil {
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var ret []WaypointTrait
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return ret
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}
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return o.Traits
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}
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// GetTraitsOk returns a tuple with the Traits field value
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// and a boolean to check if the value has been set.
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func (o *Waypoint) GetTraitsOk() ([]WaypointTrait, bool) {
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if o == nil {
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return nil, false
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}
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return o.Traits, true
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}
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// SetTraits sets field value
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func (o *Waypoint) SetTraits(v []WaypointTrait) {
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o.Traits = v
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}
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// GetChart returns the Chart field value if set, zero value otherwise.
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func (o *Waypoint) GetChart() Chart {
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if o == nil || isNil(o.Chart) {
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var ret Chart
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return ret
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}
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return *o.Chart
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}
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// GetChartOk returns a tuple with the Chart field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *Waypoint) GetChartOk() (*Chart, bool) {
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if o == nil || isNil(o.Chart) {
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return nil, false
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}
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return o.Chart, true
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}
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// HasChart returns a boolean if a field has been set.
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func (o *Waypoint) HasChart() bool {
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if o != nil && !isNil(o.Chart) {
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return true
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}
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return false
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}
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// SetChart gets a reference to the given Chart and assigns it to the Chart field.
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func (o *Waypoint) SetChart(v Chart) {
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o.Chart = &v
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}
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func (o Waypoint) MarshalJSON() ([]byte, error) {
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toSerialize,err := o.ToMap()
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if err != nil {
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return []byte{}, err
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}
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return json.Marshal(toSerialize)
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}
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func (o Waypoint) ToMap() (map[string]interface{}, error) {
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toSerialize := map[string]interface{}{}
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toSerialize["symbol"] = o.Symbol
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toSerialize["type"] = o.Type
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toSerialize["systemSymbol"] = o.SystemSymbol
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toSerialize["x"] = o.X
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toSerialize["y"] = o.Y
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toSerialize["orbitals"] = o.Orbitals
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if !isNil(o.Faction) {
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toSerialize["faction"] = o.Faction
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}
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toSerialize["traits"] = o.Traits
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if !isNil(o.Chart) {
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toSerialize["chart"] = o.Chart
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}
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for key, value := range o.AdditionalProperties {
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toSerialize[key] = value
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}
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return toSerialize, nil
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}
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func (o *Waypoint) UnmarshalJSON(bytes []byte) (err error) {
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varWaypoint := _Waypoint{}
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if err = json.Unmarshal(bytes, &varWaypoint); err == nil {
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*o = Waypoint(varWaypoint)
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}
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additionalProperties := make(map[string]interface{})
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if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
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delete(additionalProperties, "symbol")
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delete(additionalProperties, "type")
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delete(additionalProperties, "systemSymbol")
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delete(additionalProperties, "x")
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delete(additionalProperties, "y")
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delete(additionalProperties, "orbitals")
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delete(additionalProperties, "faction")
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delete(additionalProperties, "traits")
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delete(additionalProperties, "chart")
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o.AdditionalProperties = additionalProperties
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}
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return err
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}
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type NullableWaypoint struct {
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value *Waypoint
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isSet bool
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}
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func (v NullableWaypoint) Get() *Waypoint {
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return v.value
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}
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func (v *NullableWaypoint) Set(val *Waypoint) {
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v.value = val
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v.isSet = true
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}
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func (v NullableWaypoint) IsSet() bool {
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return v.isSet
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}
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func (v *NullableWaypoint) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableWaypoint(val *Waypoint) *NullableWaypoint {
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return &NullableWaypoint{value: val, isSet: true}
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}
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func (v NullableWaypoint) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableWaypoint) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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