chirpnest/def.go

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package main
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import (
"regexp"
"sync"
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"time"
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"github.com/streadway/amqp"
tb "gopkg.in/tucnak/telebot.v2"
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)
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const maxUnixTimestamp int64 = 2147483647
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const chtwrsbotID64 int64 = 408101137
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const angrybirbsbotID64 int64 = 833409972
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type DataBackup struct {
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Messages []ChatWarsMessage `json:"messages"`
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}
type MQClient struct {
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User string
Password string
Host string
Path string
SSL bool
Connection *amqp.Connection
Channel *amqp.Channel
Queue amqp.Queue
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}
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type ChirpClient struct {
HeartBeat time.Time `json:"heart_beat"`
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Login string `json:"nickname"`
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Active bool
TGUserID64 int64 `json:"tg_user_id"`
MQ MQClient `json:"mq_client"`
CWUserID64 int64 `json:"user_id"`
CWGuildID64 int64 `json:"guild_id"`
CWRole string `json:"role"`
CWState string `json:"state"`
CWBusyUntil time.Time `json:"busy_until"`
CWLastUpdate time.Time `json:"last_update"`
Mux sync.Mutex
}
type MQKeepAlive struct {
TGUserID64 int64 `json:"tg_user_id"`
Nickname string `json:"nick"`
Queue string `json:"queue"`
Date time.Time `json:"date"`
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}
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type TGCommand struct {
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Type int64 `json:"type"`
FromChatID64 int64 `json:"from_chat_id"`
FromUserID64 int64 `json:"from_user_id"`
FromMsgID64 int64 `json:"from_msg_id"`
ToChatID64 int64 `json:"to_chat_id"`
ToUserID64 int64 `json:"to_user_id"`
Text string `json:"text"`
Document tb.Document `json:"document"`
ParseMode int64 `json:"parse_mode"`
Delay time.Duration `json:"delay"`
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}
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type ChatWarsCastle struct {
ObjID64 int64 `json:"obj_id"`
Logo string `json:"logo"`
Name string `json:"name"`
}
type ChatWarsGuild struct {
ObjID64 int64 `json:"obj_id"`
Tag string `json:"tag"`
Name string `json:"name"`
}
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type ChatWarsUser struct {
ObjID64 int64 `json:"obj_id"`
Name string `json:"name"`
}
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type ChatWarsItem struct {
ObjID64 int64 `json:"obj_id"`
ItemTypeID int64 `json:"item_type_id"`
Code string `json:"code"`
Name string `json:"name"`
Weight int `json:"weight"`
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Exchange bool `json:"exchange"`
Auction bool `json:"auction"`
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}
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type ChatWarsItems struct {
ItemID64 int64 `json:"item_id"`
Quantity int64 `json:"quantity"`
}
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type ChatWarsMessage struct {
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ObjID64 int64 `json:"obj_id"`
TGUserID64 int64 `json:"tg_user_id"`
TGSenderUserID64 int64 `json:"tg_sender_user_id"`
Date time.Time `json:"date"`
ID64 int64 `json:"id"`
ChatID64 int64 `json:"chat_id"`
Text string `json:"text"`
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IsForwarded bool `json:"is_forwarded"`
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}
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type ChatWarsExchangeDeal struct {
ItemID64 int64 `json:"item_id"`
Quantity int64 `json:"quantity"`
Price int64 `json:"price"`
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Status string `json:"status"`
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Link string `json:"link"`
}
type ChatWarsMessageExchangeAck struct {
Msg *ChatWarsMessage `json:"msg"`
ActiveDeals int64 `json:"active_deals"`
MaxDeals int64 `json:"max_deals"`
DealList []ChatWarsExchangeDeal `json:"deals"`
}
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type ChatWarsMessageGStock struct {
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Msg *ChatWarsMessage `json:"msg"`
OwnerID64 int64 `json:"owner_id"`
ItemList []ChatWarsItems `json:"item_list"`
}
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type ChatWarsMessageWithdrawRcv struct {
Msg *ChatWarsMessage `json:"msg"`
ItemList []ChatWarsItems `json:"item_list"`
}
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type ChatWarsMessageGDepositReq struct {
Msg *ChatWarsMessage `json:"msg"`
ItemID64 int64 `json:"item_id"`
Quantity int64 `json:"quantity"`
}
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type ChatWarsMessageGDepositAck struct {
Msg *ChatWarsMessage `json:"msg"`
ItemID64 int64 `json:"item_id"`
Quantity int64 `json:"quantity"`
}
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type ChatWarsMessageReportAck struct {
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ObjID64 int64 `json:"obj_id"`
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}
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type ChatWarsMessageStockAck struct {
Msg *ChatWarsMessage `json:"msg"`
Used int64 `json:"used"`
Available int64 `json:"available"`
Stock []ChatWarsItems `json:"stock"`
}
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type ChatWarsMessageStockAnyAck struct {
Msg *ChatWarsMessage `json:"msg"`
Stock []ChatWarsItems `json:"stock"`
}
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type ChatWarsMessageOrderbookAck struct {
Msg *ChatWarsMessage `json:"msg"`
Name string `json:"name"`
Code string `json:"code"`
Qty1 int64 `json:"qty1"`
Price1 int64 `json:"price1"`
Qty2 int64 `json:"qty2"`
Price2 int64 `json:"price2"`
Qty3 int64 `json:"qty3"`
Price3 int64 `json:"price3"`
Qty int64 `json:"qty"`
Gold int64 `json:"gold"`
}
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type ChatWarsMessageMeAck struct {
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Msg *ChatWarsMessage `json:"msg"`
CWUserID64 int64 `json:"user_id"`
CWGuildID64 int64 `json:"guild_id"`
State string `json:"state"`
Level int64 `json:"level"`
ExpNow int64 `json:"exp_now"`
ExpLvl int64 `json:"exp_lvl"`
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}
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type ChatWarsMessageGRolesAck struct {
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Msg *ChatWarsMessage `json:"msg"`
BartenderID64 int64 `json:"bartender"`
CommanderID64 int64 `json:"commander"`
SquireID64 int64 `json:"squire"`
TreasurerID64 int64 `json:"treasurer"`
}
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type ChatWarsMessageGoQuestAck struct {
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Msg *ChatWarsMessage `json:"msg"`
QuestTypeID int `json:"quest"`
Duration time.Duration `json:"duration"`
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}
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type ChatWarsMessageQuestResult struct {
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Msg *ChatWarsMessage `json:"msg"`
Gold int64 `json:"gold"`
Exp int64 `json:"exp"`
Loot []ChatWarsItems `json:"loot"`
RegenStamina bool `json:"regen_stamina"`
LostTorch bool `json:"lost_torch"`
}
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type ChatWarsMessageQuestResultAmbush struct {
Msg *ChatWarsMessage `json:"msg"`
Loot []ChatWarsItems `json:"loot"`
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Level int64 `json:"level"`
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Armored bool `json:"armored"`
Enraged bool `json:"enraged"`
SpearResists bool `json:"spear resists"`
Toughness bool `json:"toughness"`
PoisonBottles bool `json:"poison_bottles"`
}
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type ChatWarsMessageDuelFight struct {
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ObjID64 int64 `json:"obj_id"`
WinCastle string `json:"win_castle"`
WinGuild string `json:"win_guild"`
WinUser string `json:"win_user"`
WinLife int64 `json:"win_life"`
LossCastle string `json:"loss_castle"`
LossGuild string `json:"loss_guild"`
LossUser string `json:"loss_user"`
LossLife int64 `json:"loss_life"`
Exp int64 `json:"exp"`
Weapon string `json:"weapon"`
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}
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type ChatWarsMessageAuctionAnnounce struct {
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ObjID64 int64 `json:"obj_id"`
LotID int32 `json:"lot_id"`
ItemID64 int64 `json:"item_id"`
Cond string `json:"cond"`
Quality string `json:"quality"`
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SellerUserID64 int64 `json:"seller_id"`
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SellerGuildID64 int64 `json:"seller_guild_id"`
SellerCastleID64 int64 `json:"seller_castle_id"`
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BuyerUserID64 int64 `json:"buyer_id"`
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BuyerGuildID64 int64 `json:"buyer_guild_id"`
BuyerCastleID64 int64 `json:"buyer_castle_id"`
Price int32 `json:"price"`
Status string `json:"status"`
End time.Time `json:"end"`
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}
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type ChatWarsMessagePillageInc struct {
ObjID64 int64 `json:"obj_id"`
Attacker string `json:"attacker"`
Guild string `json:"guild"`
Castle string `json:"castle"`
}
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type ChatWarsMessageUnionWar struct {
}
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type MessageParsingRule struct {
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ID int32
Priority int32
Description string
Rule string
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MsgTypeID int64
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ChatID64 int64
SenderUserID64 int64
re *regexp.Regexp
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}
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type BotMsg struct {
To tb.Recipient
Text string
}
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type Job struct {
ID64 int64
JobTypeID int32
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Trigger int64
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Timeout time.Time
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UserID64 int64
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Payload []byte
}
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type JobPayloadMsgRefresh struct {
ObjID64 int64 `json:"obj_id"`
}
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type JobPayloadPillage struct {
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ObjID64 int64 `json:"obj_id"`
Date time.Time `json:"date"`
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}
type JobPayloadTribute struct {
}
type JobPayloadStatus struct {
}
type JobPayloadGStock struct {
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MsgID64 int64 `json:"msg_id"`
ChatID64 int64 `json:"chat_id"`
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}
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type JobPayloadGWithdraw struct {
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MsgID64 int64 `json:"msg_id"`
ChatID64 int64 `json:"chat_id"`
Request string `json:"request"`
Status int `json:"status"`
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}
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type JobPayloadGDeposit struct {
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MsgID64 int64 `json:"msg_id"`
ChatID64 int64 `json:"chat_id"`
ResObjID64 []int64 `json:"res_obj_id"`
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Status int `json:"status"`
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}
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type JobPayloadGDepositForward struct {
ItemID64 int64 `json:"item_id"`
Quantity int64 `json:"quantity"`
}
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type JobPayloadSaveRes struct {
MsgID64 int64 `json:"msg_id"`
ChatID64 int64 `json:"chat_id"`
ResObjID64 int64 `json:"res_obj_id"`
BuyRes bool `json:"buy_res"`
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}
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type JobPayloadRescanMsg struct {
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Query string `json:"query"`
MsgID64 int64 `json:"msg_id"`
ChatID64 int64 `json:"chat_id"`
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}
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type JobPayloadSetDone struct {
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JobID64 int64 `json:"job_id"`
MsgID64 int64 `json:"msg_id"`
ChatID64 int64 `json:"chat_id"`
Text string `json:"test"`
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}
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type JobPayloadMsgClient struct {
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Text string `json:"msg"`
MsgID64 int64 `json:"msg_id"`
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ChatID64 int64 `json:"chat_id"`
}
type JobPayloadBackupExport struct {
MsgID64 int64 `json:"msg_id"`
ChatID64 int64 `json:"chat_id"`
}
type JobPayloadBackupImport struct {
URL string `json:"url"`
MsgID64 int64 `json:"msg_id"`
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ChatID64 int64 `json:"chat_id"`
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}
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type JobPayloadVaultUserStatus struct {
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UserListID64 []int64 `json:"user_list"`
ItemTypeListID64 []int64 `json:"item_type_list"`
DepositChatID64 int64 `json:"deposit_chat_id"`
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UserID64 int64 `json:"user_id"`
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}
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type JobPayloadVaultItemStatus struct {
ItemListID64 []int64 `json:"item_type_list"`
DepositChatID64 int64 `json:"deposit_chat_id"`
UserID64 int64 `json:"user_id"`
}
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const (
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userID64ChtWrsBot = 408101137
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commandForwardMsg = 1
commandReplyMsg = 2
commandSendMsg = 3
commandDeleteMsg = 4
commandRefreshMsg = 5
commandSendDocument = 6
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cmdParseModePlain = 1
cmdParseModeMarkDown = 2
cmdParseModeHTML = 3
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objTypeUser = 1
objTypeGuild = 2
objTypeMessage = 3
objTypeWar = 4
objTypeWarReport = 5
objTypeJob = 6
objTypeItem = 7
objTypeCastle = 8
objTypeFair = 9
objTypeUnion = 10
objTypeTribute = 11
objTypeExperience = 12
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objTypeQuest = 13
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castleDeer = 1
castleDragon = 2
castleHighnest = 3
castleMoon = 4
castlePotato = 5
castleShark = 6
castleWolf = 7
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objSubTypeUser = 101
objSubTypeGuild = 201
objSubTypeMessageUnknown = 301
objSubTypeMessageWar = 302 // from Chat Wars Reports (not done)
objSubTypeMessageMiniWar = 303 // FIXME DELETE
objSubTypeMessageGuildWar = 304 // from Chat Wars Reports (not done)
objSubTypeMessageReportReq = 305 // /report (done)
objSubTypeMessageReportAck = 306 // result from /report (done)
objSubTypeMessageGReportReq = 307 // /g_report (done)
objSubTypeMessageGReportAck = 308 // result from /g_report (not done)
objSubTypeMessageQuestResult = 309 // result from going to quest (not done)
objSubTypeMessageDuelFight = 310 // result from going to duel fight (done)
objSubTypeMessageHeroReq = 311 // /hero (done)
objSubTypeMessageHeroAck = 312 // result from /hero (not done)
objSubTypeMessageMeReq = 313 // 🏅Me (done)
objSubTypeMessageMeAck = 314 // result from 🏅Me (done)
objSubTypeMessageInventoryReq = 315 // /inv (done)
objSubTypeMessageInventoryAck = 316 // result from /inv (not done)
objSubTypeMessagePillageInc = 317 // random incoming pillage (done)
objSubTypeMessagePillageGo = 318 // ack from /go (done)
objSubTypeMessagePillageTimeout = 319 // ack from lack of /go (done)
objSubTypeMessagePillageWin = 320 // pillage successfully intercepted (done)
objSubTypeMessagePillageLoss = 321 // pillage not intercepted (done)
objSubTypeMessageTributeInc = 322 // request for a /pledge (not done)
objSubTypeMessageTributeAck = 323 // pledge accepted (not done)
objSubTypeMessageAuctionAnnounce = 324 // from Boris and Co, Ltd (done)
objSubTypeMessageAuctionUpdReq = 325 // /l_123456 msg (not done)
objSubTypeMessageAuctionUpdAck = 326 // result from /l_123456 (not done)
objSubTypeMessageTimeAck = 327 // result from /time (done)
objSubTypeMessageTimeReq = 328 // /time (done)
objSubTypeMessageGo = 329 // /go (done)
objSubTypeMessagePledge = 330 // /pledge (done)
objSubTypeMessageGoQuestReq = 331 // 🌲Forest or 🍄Swamp or ⛰Valley (not done)
objSubTypeMessageGoFastFight = 332 // ▶Fast fight (not done)
objSubTypeMessageGoArena = 333 // 📯Arena (not done)
objSubTypeMessageTop = 334 // any /topXX (not done)
objSubTypeMessageMenu = 335 // main menu (not done)
objSubTypeMessageBuyReq = 336 // /wtb_xx (done)
objSubTypeMessageSellReq = 337 // /wts_xx (done)
objSubTypeMessageOrderbookReq = 338 // /t_xx (done)
objSubTypeMessageOrderbookAck = 339 // orderbook summary (not done)
objSubTypeMessageWithdrawReq = 340 // /g_withdraw (done)
objSubTypeMessageWithdrawCode = 341 // code to receive (done)
objSubTypeMessageWithdrawRcv = 342 // Withdraw "received" msg (done)
objSubTypeMessageStockReq = 343 // /stock (done)
objSubTypeMessageStockAck = 344 // result from /stock (not done)
objSubTypeMessageMiscReq = 345 // /misc (done)
objSubTypeMessageMiscAck = 346 // result from /misc (not done)
objSubTypeMessageUnionWar = 347 // from Chat Wars Reports (not done)
objSubTypeMessageTUReportReq = 348 // /tu_report (not done)
objSubTypeMessageTUReportAck = 349 // result from /tu_report (not done)
objSubTypeMessageTimeout = 350 // generic timeout for action
objSubTypeMessageGoQuestAck = 351 // confirm quest destination/busyness (done)
objSubTypeMessageGRolesReq = 352 // /g_roles (done)
objSubTypeMessageGRolesAck = 353 // result from /g_roles (done)
objSubTypeMessageGStockResReq = 354 // /g_stock_res (done)
objSubTypeMessageGStockAlchReq = 355 // /g_stock_alch (done)
objSubTypeMessageGStockMiscReq = 356 // /g_stock_misc (done)
objSubTypeMessageGStockRecReq = 357 // /g_stock_rec (done)
objSubTypeMessageGStockPartReq = 358 // /g_stock_parts (done)
objSubTypeMessageGStockOthReq = 359 // /g_stock_other (done)
objSubTypeMessageGStockAnyAck = 360 // result from any /g_stock_xxx (done)
objSubTypeMessageGStockReq = 361 // /g_stock (done)
objSubTypeMessageGStockAck = 362 // result from /g_stock (done)
objSubTypeMessageBusy = 363 // too busy now
objSubTypeMessageResStockReq = 364 // 📦Resources or /stock (done)
objSubTypeMessageAlchStockReq = 365 // ⚗Alchemy (done)
objSubTypeMessageMiscStockReq = 366 // 🗃Misc or /misc (done)
objSubTypeMessageEquipStockReq = 367 // 🏷Equipment (done)
objSubTypeMessageCraftStockReq = 368 // ⚒Crafting (done)
objSubTypeMessageStockEmpty = 369 // [empty] (done)
objSubTypeMessageStockAnyAck = 370 // list of stock (done)
objSubTypeMessageGDepositReq = 371 // /g_deposit xx y (done)
objSubTypeMessageGDepositAck = 372 // Deposited successfully: xx (y) (done)
objSubTypeMessageAttackReq = 373 // Attack (done)
objSubTypeMessageAttackAck = 374 // Read for attack, select target (done)
objSubTypeMessageAttackTargetReq = 375 // Castle selection (done)
objSubTypeMessageAttackTargetAck = 376 // Castle confirmation (done)
objSubTypeMessageDefendReq = 377 // Defend (done)
objSubTypeMessageDefendAck = 378 // Defend confirmation (done)
objSubTypeMessageBack = 379 // Back (done)
objSubTypeMessageCastleReq = 380 // Castle (done)
objSubTypeMessageCastleAck = 381 // Castle msg (not done)
objSubTypeMessageExchangeReq = 382 // ⚖Exchange (done)
objSubTypeMessageExchangeAck = 383 // List of deals (done)
objSubTypeMessageEquipGearReq = 384 // /on_item (done)
objSubTypeMessageEquipGearAck = 385 // Item equipped (done)
objSubTypeMessageUnequipGearReq = 386 // /off_item (done)
objSubTypeMessageUnequipGearAck = 387 // Item unequipped (done)
objSubTypeMessageNoStamina = 388 // Not enough stamina. (done)
objSubTypeMessageOrderbookSearch = 389 // /t <something>
objSubTypeMessageQuestReq = 390 // quest
objSubTypeMessageQuestAck = 391 // forest/swamp/valley/arena
objSubTypeMessageBattle = 392 // wind is howling
objSubTypeMessageOrderCancelReq = 393 // /rm_xxx
objSubTypeMessageOrderCancelAck = 394 // Cancelling order
objSubTypeMessageStaminaRestored = 395 // Stamina Restored
objSubTypeMessageTopReq = 396
objSubTypeMessageQuestResultAmbush = 397 // result from going to quest with ambush (not done)
objSubTypeJobPillage = 601
objSubTypeJobTribute = 602
objSubTypeJobStatus = 603
objSubTypeJobGWithdraw = 604
objSubTypeJobGStock = 605
objSubTypeJobRescanMsg = 606
objSubTypeJobSetJobDone = 607
objSubTypeJobMsgClient = 608
objSubTypeJobMsgRefresh = 609
objSubTypeJobBackupExport = 610
objSubTypeJobBackupImport = 611
objSubTypeJobGDeposit = 612
objSubTypeJobGDepositForward = 613
objSubTypeJobSaveRes = 614
objSubTypeJobVaultUserStatus = 615
objSubTypeJobVaultItemStatus = 616
objSubTypeItemResource = 701
objSubTypeItemAlch = 702
objSubTypeItemMisc = 703
objSubTypeItemRecipe = 704
objSubTypeItemPart = 705
objSubTypeItemOther = 706
objSubTypeItemUnique = 707
objSubTypeCastle = 801
objSubTypeFair = 901
objSubTypeUnion = 1001
objSubTypeTribute = 1101
objSubTypeExperience = 1201
objSubTypeQuestForest = 1301
objSubTypeQuestSwamp = 1302
objSubTypeQuestValley = 1303
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objJobStatusCallBack = -1
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objJobStatusNew = 0
objJobStatusPillageGo = 1
objJonStatusPending = 10
objJobStatusDone = 20
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objJobPriority = 1
objJobPriorityRescanMsg = 2
objJobPriorityRescanAllMsg = 3
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objJobPriorityBackup = 4
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MQGetMsgWorkers = 12
MQCWMsgQueueSize = 100
SQLCWMsgWorkers = 6
SQLIdentifyMsgWorkers = 6
SQLMsgIdentifyQueueSize = 100
SQLMsgRescanJobSize = 25
JobWorkers = 12
JobQueueSize = 100
TGCmdWorkers = 3
TGCmdQueueSize = 100
MQTGCmdWorkers = 3
MQTGCmdQueueSize = 100
SQLJobSliceSize = 25
KeepAliveHeartBeatSeconds = 5
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)
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var (
chatWarsMonth = map[string]int{
"Wintar": 1,
"Hornung": 2,
"Lenzin": 3,
"Ōstar": 4,
"Winni": 5,
"Brāh": 6,
"Hewi": 7,
"Aran": 8,
"Witu": 9,
"Wīndume": 10,
"Herbist": 11,
"Hailag": 12}
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chatWarsDaysSpecial = map[int]map[int]int{
2: {1060: 29},
4: {1060: 29}}
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chatWarsDays = map[int]int{
1: 31,
2: 28,
3: 31,
4: 30,
5: 31,
6: 30,
7: 31,
8: 31,
9: 30,
10: 31,
11: 30,
12: 31}
)