update msg rules
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eae29320ed
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5c20f64966
1
def.go
1
def.go
@ -528,6 +528,7 @@ const (
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objSubTypeMessageArenaFightAck = 399 // thirsty for blood ... (done)
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objSubTypeMessageGoArenaAck = 400 // Welcome to Arena! (done)
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objSubTypeMessageWithdrawNAck = 401 // not enought items (done)
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objSubTypeMessagePillageDefeat = 402 // You tried stopping (done)
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objSubTypeJobPillage = 601
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objSubTypeJobTribute = 602
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objSubTypeJobStatus = 603
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5
rules.go
5
rules.go
@ -30,8 +30,9 @@ func resetMsgParsingRules() {
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,(5000, ` + strconv.Itoa(objSubTypeMessageGo) + `, "Go", "^/go$")
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,(5000, ` + strconv.Itoa(objSubTypeMessagePillageGo) + `,"Pillage Go", "^You lift up your sword and charge at the violator.$")
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,(5000, ` + strconv.Itoa(objSubTypeMessagePillageWin) + `,"Pillage Win", "^You successfully defeated (\\[(?P<Guild>[A-Z0-9]{1,3})\\]){0,1}(?P<Attacker>.*). As he was crawling away, you picked up some of the gold he left behind. Received (?P<Gold>[0-9]+) gold and (?P<Exp>[0-9]+) exp.$")
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,(5000, ` + strconv.Itoa(objSubTypeMessagePillageTimeout) + `,"Pillage Timeout", "^You\\'ve failed to protect the villagers. No more rewards for you.$")
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,(5000, ` + strconv.Itoa(objSubTypeMessagePillageLoss) + `,"Pillage Loss", "^You let (\\[(?P<Guild>[A-Z0-9]{1,3})\\]){0,1}(?P<Attacker>.*) go and he pillaged the village. We hope you feel terrible.$")
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,(5000, ` + strconv.Itoa(objSubTypeMessagePillageTimeout) + `,"Pillage Timeout", "^You\\'ve failed to protect the villagers\\. No more rewards for you\\.$")
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,(5000, ` + strconv.Itoa(objSubTypeMessagePillageLoss) + `,"Pillage Loss", "^You let (\\[(?P<Guild>[A-Z0-9]{1,3})\\]){0,1}(?P<Attacker>.*) go and he pillaged the village\\. We hope you feel terrible\\.$")
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,(5000, ` + strconv.Itoa(objSubTypeMessagePillageDefeat) + `,"Pillage Defeat", "^You tried stopping (\\[(?P<Guild>[A-Z0-9]{1,3})\\]){0,1}(?P<Attacker>.*)\\. Sadly, he was too strong\\. Your body hurts, but for some reason you feel enlightened\\. Received: (?P<Exp>[0-9]+) exp\\.$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageDuelFight) + `, "Duel Fight result #2", "(?P<Life1>(\\-){0,1}[0-9]+).*(?P<Castle1>[🐉🦅🐺🦈🦌🥔🌑])(\\[(?P<Guild1>[A-Z0-9]{1,3})\\]){0,1}(?P<Duelist1>.*)\\n` +
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`VS\\n` +
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`(?P<Life2>(\\-){0,1}[0-9]+).*(?P<Castle2>[🐉🦅🐺🦈🦌🥔🌑])(\\[(?P<Guild2>[A-Z0-9]{1,3})\\]){0,1}(?P<Duelist2>.*)\\n` +
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1
sql.go
1
sql.go
@ -555,6 +555,7 @@ func initDB() {
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,(` + strconv.Itoa(objSubTypeMessageArenaFightAck) + `, "arena_fight_ack", "Arena Fight Ack", ` + strconv.Itoa(objTypeMessage) + `)
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,(` + strconv.Itoa(objSubTypeMessageGoArenaAck) + `, "go_arena_ack", "Go Arena Ack", ` + strconv.Itoa(objTypeMessage) + `)
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,(` + strconv.Itoa(objSubTypeMessageWithdrawNAck) + `, "withdraw_nack", "Withdraw NAck", ` + strconv.Itoa(objTypeMessage) + `)
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,(` + strconv.Itoa(objSubTypeMessagePillageDefeat) + `, "pillage_defeat", "Pillage Defeat", ` + strconv.Itoa(objTypeMessage) + `)
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,(` + strconv.Itoa(objSubTypeJobPillage) + `, "job_pillage", "Pillage job", ` + strconv.Itoa(objTypeJob) + `)
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,(` + strconv.Itoa(objSubTypeJobTribute) + `, "job_tribute", "Tribute job", ` + strconv.Itoa(objTypeJob) + `)
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,(` + strconv.Itoa(objSubTypeJobGWithdraw) + `, "job_gwithdraw", "GWithdrawal job", ` + strconv.Itoa(objTypeJob) + `)
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