update monsters
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parent
da15f352fa
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a67be56272
4
rules.go
4
rules.go
@ -365,12 +365,12 @@ func resetMsgParsingRules() {
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`📯Arena (🔒){0,1}\\n` +
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`📯Arena (🔒){0,1}\\n` +
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`Arena isn't a place for the weak\\. Here you fight against other players and if you stand victorious, you acquire precious experience\\.$")
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`Arena isn't a place for the weak\\. Here you fight against other players and if you stand victorious, you acquire precious experience\\.$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageQuestResultAmbush) + `, "Quest Res with Ambush and loot", "^You met some hostile creatures\\. Be careful:\\n` +
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,(5000, ` + strconv.Itoa(objSubTypeMessageQuestResultAmbush) + `, "Quest Res with Ambush and loot", "^You met some hostile creatures\\. Be careful:\\n` +
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`(?P<Monsters>(([0-9] x ){0,1}[a-zA-Z ]* lvl\\.[0-9]*\\n{0,1})+)\\n` +
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`(?P<Monsters>((([0-9] x ){0,1}[a-zA-Z ]* lvl\\.[0-9]*)|( ╰ [a-z ]*))\\n{0,1})+)\\n` +
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`It's an ambush! Loot is locked till the end of the fight:\\n` +
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`It's an ambush! Loot is locked till the end of the fight:\\n` +
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`(?P<Loot>([a-zA-Z ]* \\([0-9]+\\)\\n{0,1})+)\\n` +
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`(?P<Loot>([a-zA-Z ]* \\([0-9]+\\)\\n{0,1})+)\\n` +
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`\\/fight_[a-zA-Z0-9]+$")
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`\\/fight_[a-zA-Z0-9]+$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageQuestResultAmbush) + `, "Quest Res with Ambush and no loot", "^You met some hostile creatures\\. Be careful:\\n` +
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,(5000, ` + strconv.Itoa(objSubTypeMessageQuestResultAmbush) + `, "Quest Res with Ambush and no loot", "^You met some hostile creatures\\. Be careful:\\n` +
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`(?P<Monsters>(([0-9] x ){0,1}[a-zA-Z ]* lvl\\.[0-9]*\\n{0,1})+)\\n` +
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`(?P<Monsters>((([0-9] x ){0,1}[a-zA-Z ]* lvl\\.[0-9]*)|( ╰ [a-z ]*))\\n{0,1})+)\\n` +
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`It's an ambush!\\n\\n` +
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`It's an ambush!\\n\\n` +
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`\\/fight_[a-zA-Z0-9]+$")
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`\\/fight_[a-zA-Z0-9]+$")
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