update workshop

This commit is contained in:
shoopea
2026-03-26 23:07:04 +01:00
parent 7de23a6dd3
commit 539b0dabff

View File

@@ -1,114 +1,107 @@
bot_quota_mode fill
bot_quota 0 bot_quota 0
bot_quota_mode fill
mp_friendlyfire 0 cash_player_bomb_defused 200
mp_win_panel_display_time 3 cash_player_bomb_planted 200
ff_damage_reduction_grenade 0 cash_player_damage_hostage -30
ff_damage_reduction_bullets 0 cash_player_interact_with_hostage 300
ff_damage_reduction_other 0 cash_player_killed_enemy_default 200
ff_damage_reduction_grenade_self 0 cash_player_killed_enemy_factor 0.5
mp_startmoney 0 cash_player_killed_hostage -1000
mp_maxmoney 0 cash_player_killed_teammate -300
mp_afterroundmoney 0 cash_player_rescued_hostage 1000
mp_playercashawards 0 cash_team_elimination_bomb_map 2700
mp_teamcashawards 0 cash_team_elimination_hostage_map_t 2000
mp_timelimit 0 cash_team_elimination_hostage_map_ct 2300
mp_roundtime 0
mp_freezetime 0
mp_buytime 0
mp_forcecamera 0 // Set to 1 for team only spectating.
mp_defuser_allocation 0
sv_ignoregrenaderadio 0
sv_deadtalk 0
sv_allow_votes 0 // No voting allowed in this mode
// cash award convars (not used in this mode)
cash_team_terrorist_win_bomb 0
cash_team_elimination_hostage_map_t 0
cash_team_elimination_hostage_map_ct 0
cash_team_elimination_bomb_map 0
cash_team_win_by_time_running_out_bomb 0
cash_team_win_by_time_running_out_hostage 0
cash_team_win_by_defusing_bomb 0
cash_team_win_by_hostage_rescue 0
cash_team_loser_bonus 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_rescued_hostage 0
cash_team_hostage_alive 0 cash_team_hostage_alive 0
cash_team_planted_bomb_but_defused 0 cash_team_hostage_interaction 500
cash_team_hostage_interaction 0 cash_team_loser_bonus 2400
cash_player_killed_teammate 0 cash_team_bonus_shorthanded 0
cash_player_killed_enemy_default 0 cash_team_loser_bonus_consecutive_rounds 0
cash_player_killed_enemy_factor 0 cash_team_planted_bomb_but_defused 200
cash_player_bomb_planted 0 cash_team_rescued_hostage 0
cash_player_bomb_defused 0 cash_team_terrorist_win_bomb 2700
cash_player_rescued_hostage 0 cash_team_win_by_defusing_bomb 2700
cash_player_interact_with_hostage 0 cash_team_win_by_hostage_rescue 3000
cash_player_damage_hostage 0 cash_team_win_by_time_running_out_hostage 2000
cash_player_killed_hostage 0 cash_team_win_by_time_running_out_bomb 2700
contributionscore_kill_reqs 1 // all about pew-pew and bullets
// gungame progressive defaults (not used in this mode) contributionscore_assist_reqs 1 // all about pew-pew and bullets
mp_respawn_immunitytime 0 contributionscore_participation 1 // award players for participation in the round
ff_damage_reduction_bullets 0
// required defaults ff_damage_reduction_grenade 0
mp_weapons_allow_typecount -1 ff_damage_reduction_grenade_self 0
mp_solid_teammates 0 ff_damage_reduction_other 0
mp_free_armor 1 mp_afterroundmoney 0
mp_maxrounds 999 mp_buytime 45
mp_halftime 0 mp_buy_anywhere 0
mp_death_drop_gun 0 mp_buy_during_immunity 0
mp_death_drop_grenade 0 mp_death_drop_defuser 1
mp_death_drop_defuser 0 mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
//mp_molotovusedelay 0 mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
sv_talk_enemy_living 0 mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
sv_talk_enemy_dead 0
mp_force_pick_time 15 mp_force_pick_time 15
bot_autodifficulty_threshold_low -2.0 mp_forcecamera 0 // Set to 1 for team only spectating.
bot_autodifficulty_threshold_high 0.0 mp_free_armor 2
spec_freeze_time 5.0 mp_freezetime 5
mp_friendlyfire 1
mp_win_panel_display_time 3
mp_respawn_immunitytime 0
mp_halftime 0
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 10000
mp_maxrounds 15
//mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 0
mp_roundtime_hostage 0
mp_roundtime_defuse 0 // Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
mp_solid_teammates 2
mp_startmoney 1000
mp_teamcashawards 1
mp_timelimit 0
mp_warmuptime 90
mp_weapons_allow_zeus 2
mp_weapons_allow_typecount 2
//spec_freeze_panel_extended_time 0 //spec_freeze_panel_extended_time 0
mp_match_can_clinch 0 spec_freeze_time 3.0
sv_allow_votes 1 // Voting allowed in this mode
sv_talk_enemy_living 0
sv_talk_enemy_dead 1
sv_vote_to_changelevel_before_match_point 1
sv_deadtalk 0
sv_ignoregrenaderadio 0
tv_delay 30 tv_delay 30
mp_randomspawn 0 mp_randomspawn 0
mp_randomspawn_los 0 mp_randomspawn_los 0
sv_infinite_ammo 2 sv_infinite_ammo 0
ammo_grenade_limit_flashbang 1
mp_weapons_allow_map_placed 0 ammo_grenade_limit_total 3
//
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0 mp_weapons_glow_on_ground 0
mp_display_kill_assists 0 mp_display_kill_assists 1
mp_respawn_on_death_t 0 mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0 mp_respawn_on_death_ct 0
mp_ct_default_melee "" mp_ct_default_melee weapon_knife
mp_ct_default_secondary "" mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary "" mp_ct_default_primary ""
mp_t_default_melee "" mp_t_default_melee weapon_knife
mp_t_default_secondary "" mp_t_default_secondary weapon_glock
mp_t_default_primary "" mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
sv_occlude_players 1 //sv_occlude_players 1
occlusion_test_async 0 //occlusion_test_async 1
mp_force_pick_time 0 spec_replay_enable 1
mp_ignore_round_win_conditions 1 mp_round_restart_delay 10 // need more time for replay
mp_round_restart_delay 0
sv_gameinstructor_disable 1
mp_warmup_pausetimer 1
mp_humanteam "CT"
mp_buy_anywhere 1
mp_give_player_c4 0
mp_limitteams 0
mp_autoteambalance 0
mp_ignore_round_win_conditions 1
mp_default_team_winner_no_objective 1
mp_roundtime_hostage 60
mp_roundtime_defuse 60
mp_roundtime 60
mp_death_drop_gun 1
mp_warmuptime 90
mp_taser_recharge_time 1
sv_gameinstructor_enable 0 sv_gameinstructor_enable 0
mp_promoted_item_enabled 0
sv_minimum_desired_chicken_count 0
sv_allow_annotations_access_level 1
sv_sellback_enabled 1
sv_annotation_limits_max_rounds_per_half -1