update workshop.cfg

This commit is contained in:
shoopea
2026-03-26 23:01:01 +01:00
parent b0ce7838d7
commit 7de23a6dd3

View File

@@ -1,114 +1,114 @@
ammo_grenade_limit_default 1 bot_quota_mode fill
ammo_grenade_limit_flashbang 2 bot_quota 0
ammo_grenade_limit_total 4
bot_quota 0 mp_friendlyfire 0
cash_player_bomb_defused 300 mp_win_panel_display_time 3
cash_player_bomb_planted 300 ff_damage_reduction_grenade 0
cash_player_damage_hostage -30 ff_damage_reduction_bullets 0
cash_player_interact_with_hostage 300 ff_damage_reduction_other 0
cash_player_killed_enemy_default 300 ff_damage_reduction_grenade_self 0
cash_player_killed_enemy_factor 1 mp_startmoney 0
cash_player_killed_hostage -1000 mp_maxmoney 0
cash_player_killed_teammate -300 mp_afterroundmoney 0
cash_player_rescued_hostage 1000 mp_playercashawards 0
cash_team_bonus_shorthanded 1000 mp_teamcashawards 0
cash_team_elimination_bomb_map 3250 mp_timelimit 0
cash_team_elimination_hostage_map_ct 3000 mp_roundtime 0
cash_team_elimination_hostage_map_t 3000 mp_freezetime 0
cash_team_hostage_alive 0 mp_buytime 0
cash_team_hostage_interaction 600 mp_forcecamera 0 // Set to 1 for team only spectating.
cash_team_loser_bonus 1400 mp_defuser_allocation 0
cash_team_loser_bonus_consecutive_rounds 500 sv_ignoregrenaderadio 0
cash_team_planted_bomb_but_defused 800 sv_deadtalk 0
cash_team_rescued_hostage 600
cash_team_terrorist_win_bomb 3500 sv_allow_votes 0 // No voting allowed in this mode
cash_team_win_by_defusing_bomb 3500
cash_team_win_by_hostage_rescue 2900 // cash award convars (not used in this mode)
cash_team_win_by_time_running_out_bomb 3250 cash_team_terrorist_win_bomb 0
cash_team_win_by_time_running_out_hostage 3250 cash_team_elimination_hostage_map_t 0
ff_damage_reduction_bullets 0.33 cash_team_elimination_hostage_map_ct 0
ff_damage_reduction_grenade 0.85 cash_team_elimination_bomb_map 0
ff_damage_reduction_grenade_self 1 cash_team_win_by_time_running_out_bomb 0
ff_damage_reduction_other 0.4 cash_team_win_by_time_running_out_hostage 0
mp_afterroundmoney 0 cash_team_win_by_defusing_bomb 0
mp_autokick 0 cash_team_win_by_hostage_rescue 0
mp_autoteambalance 0 cash_team_loser_bonus 0
mp_backup_restore_load_autopause 1 cash_team_loser_bonus_consecutive_rounds 0
mp_backup_round_auto 1 cash_team_rescued_hostage 0
mp_buy_anywhere 0 cash_team_hostage_alive 0
mp_buy_during_immunity 0 cash_team_planted_bomb_but_defused 0
mp_buytime 20 cash_team_hostage_interaction 0
mp_c4timer 40 cash_player_killed_teammate 0
mp_ct_default_melee weapon_knife cash_player_killed_enemy_default 0
mp_ct_default_primary "" cash_player_killed_enemy_factor 0
mp_ct_default_secondary weapon_hkp2000 cash_player_bomb_planted 0
mp_death_drop_defuser 1 cash_player_bomb_defused 0
mp_death_drop_grenade 2 cash_player_rescued_hostage 0
mp_death_drop_gun 1 cash_player_interact_with_hostage 0
mp_defuser_allocation 0 cash_player_damage_hostage 0
mp_display_kill_assists 1 cash_player_killed_hostage 0
mp_endmatch_votenextmap 0
mp_forcecamera 1 // gungame progressive defaults (not used in this mode)
mp_free_armor 0 mp_respawn_immunitytime 0
mp_freezetime 15
mp_friendlyfire 1 // required defaults
mp_give_player_c4 1 mp_weapons_allow_typecount -1
mp_halftime 1 mp_solid_teammates 0
mp_halftime_duration 15 mp_free_armor 1
mp_halftime_pausetimer 0 mp_maxrounds 999
mp_ignore_round_win_conditions 0 mp_halftime 0
mp_limitteams 0 mp_death_drop_gun 0
mp_match_can_clinch 1 mp_death_drop_grenade 0
mp_match_end_restart 1 mp_death_drop_defuser 0
mp_maxmoney 16000 //mp_molotovusedelay 0
mp_maxrounds 24 sv_talk_enemy_living 0
mp_molotovusedelay 0 sv_talk_enemy_dead 0
mp_overtime_enable 1 mp_force_pick_time 15
mp_overtime_halftime_pausetimer 0 bot_autodifficulty_threshold_low -2.0
mp_overtime_maxrounds 6 bot_autodifficulty_threshold_high 0.0
mp_overtime_startmoney 10000 spec_freeze_time 5.0
mp_playercashawards 1 //spec_freeze_panel_extended_time 0
mp_randomspawn 0 mp_match_can_clinch 0
mp_respawn_immunitytime 0
mp_respawn_on_death_ct 0 tv_delay 30
mp_respawn_on_death_t 0 mp_randomspawn 0
mp_round_restart_delay 7 mp_randomspawn_los 0
mp_roundtime 7 sv_infinite_ammo 2
mp_solid_teammates 1
mp_starting_losses 1 mp_weapons_allow_map_placed 0
mp_startmoney 800 mp_weapons_glow_on_ground 0
mp_t_default_melee weapon_knife mp_display_kill_assists 0
mp_t_default_primary "" mp_respawn_on_death_t 0
mp_t_default_secondary weapon_glock mp_respawn_on_death_ct 0
mp_teamcashawards 1 mp_ct_default_melee ""
mp_timelimit 0 mp_ct_default_secondary ""
mp_weapons_allow_map_placed 1 mp_ct_default_primary ""
mp_weapons_allow_zeus 1 mp_t_default_melee ""
mp_weapons_glow_on_ground 0 mp_t_default_secondary ""
mp_win_panel_display_time 3 mp_t_default_primary ""
occlusion_test_async 0 mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
spec_freeze_deathanim_time 0
spec_freeze_panel_extended_time 0 sv_occlude_players 1
spec_freeze_time 2 occlusion_test_async 0
spec_freeze_time_lock 2
spec_replay_enable 0 mp_force_pick_time 0
sv_allow_votes 0 mp_ignore_round_win_conditions 1
sv_auto_full_alltalk_during_warmup_half_end 0 mp_round_restart_delay 0
sv_coaching_enabled 1 sv_gameinstructor_disable 1
sv_competitive_official_5v5 1 mp_warmup_pausetimer 1
sv_damage_print_enable 0 mp_humanteam "CT"
sv_deadtalk 1 mp_buy_anywhere 1
sv_hibernate_postgame_delay 300 mp_give_player_c4 0
sv_holiday_mode 0 mp_limitteams 0
sv_ignoregrenaderadio 0 mp_autoteambalance 0
sv_infinite_ammo 0 mp_ignore_round_win_conditions 1
sv_occlude_players 1 mp_default_team_winner_no_objective 1
sv_talk_enemy_dead 0 mp_roundtime_hostage 60
sv_talk_enemy_living 0 mp_roundtime_defuse 60
sv_voiceenable 1 mp_roundtime 60
tv_relayvoice 0 mp_death_drop_gun 1
mp_warmup_end mp_warmuptime 90
mp_restartgame 1
say Match is live! mp_taser_recharge_time 1
say Match is live!
say Match is live! sv_gameinstructor_enable 0