add arms race

This commit is contained in:
shoopea 2024-11-16 18:08:04 +01:00
parent faaea9a17e
commit b57e56f35e
8 changed files with 160 additions and 48 deletions

95
cfg/live_arms_race.cfg Normal file
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@ -0,0 +1,95 @@
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
cash_player_bomb_defused 0
cash_player_bomb_planted 0
cash_player_damage_hostage 0
cash_player_interact_with_hostage 0
cash_player_killed_enemy_default 0
cash_player_killed_enemy_factor 0
cash_player_killed_hostage 0
cash_player_killed_teammate 0
cash_player_rescued_hostage 0
cash_team_elimination_bomb_map 0
cash_team_elimination_hostage_map_ct 0
cash_team_elimination_hostage_map_t 0
cash_team_hostage_alive 0
cash_team_hostage_interaction 0
cash_team_loser_bonus 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 0
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 0
cash_team_win_by_defusing_bomb 0
cash_team_win_by_hostage_rescue 0
cash_team_win_by_time_running_out_bomb 0
cash_team_win_by_time_running_out_hostage 0
ff_damage_reduction_bullets 0.0
ff_damage_reduction_grenade 0.0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0.0
healthshot_health 50
healthshot_healthboost_time 1
mp_afterroundmoney 0
mp_buy_allow_grenades 0
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_buytime 0
mp_ct_default_melee weapon_knife
mp_ct_default_primary ""
mp_ct_default_secondary ""
mp_death_drop_defuser 0
mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
mp_display_kill_assists 0
mp_forcecamera 0 // Set to 1 for team only spectating
mp_force_pick_time 15
mp_free_armor 2
mp_freezetime 0
mp_friendlyfire 1
mp_halftime 0
mp_halftime_pausetimer 0
mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 0
mp_maxrounds 0
mp_playercashawards 0
mp_randomspawn 1
mp_randomspawn_los 0
mp_respawn_immunitytime 10
mp_respawn_on_death_ct 1
mp_respawn_on_death_t 1
mp_roundtime 10
mp_roundtime_defuse 0
mp_roundtime_hostage 0
mp_solid_teammates 0
mp_solid_teammates 2
mp_solid_teammates 2
mp_startmoney 0
mp_t_default_melee weapon_knife
mp_t_default_primary ""
mp_t_default_secondary ""
mp_teamcashawards 0
mp_teammates_are_enemies 0
mp_timelimit 10
mp_warmup_pausetimer 0
mp_warmuptime 20
mp_weapons_allow_map_placed 0
mp_weapons_allow_typecount -1
mp_weapons_allow_zeus -1
mp_weapons_glow_on_ground 0
mp_win_panel_display_time 1
r_decals_overide_fadestarttime_params 20
spec_freeze_time 2
sv_allow_votes 1 // Voting allowed in this mode
sv_deadtalk 1
sv_disconnected_players_cleanup_delay 15
sv_gameinstructor_enable 0
sv_health_approach_enabled 1
sv_health_approach_speed 20
sv_ignoregrenaderadio 1
sv_infinite_ammo 2
sv_max_deathmatch_respawns_per_tick 1
sv_minimum_desired_chicken_count 10
sv_talk_enemy_dead 1
sv_talk_enemy_living 1

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@ -51,11 +51,11 @@ mp_display_kill_assists 1
mp_endmatch_votenextmap 0
mp_forcecamera 1
mp_free_armor 0
mp_freezetime 18
mp_freezetime 10
mp_friendlyfire 1
mp_give_player_c4 1
mp_halftime 1
mp_halftime_duration 15
mp_halftime_duration 10
mp_halftime_pausetimer 0
mp_ignore_round_win_conditions 0
mp_limitteams 0

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@ -51,11 +51,11 @@ mp_display_kill_assists 1
mp_endmatch_votenextmap 0
mp_forcecamera 1
mp_free_armor 0
mp_freezetime 18
mp_freezetime 10
mp_friendlyfire 1
mp_give_player_c4 1
mp_halftime 1
mp_halftime_duration 15
mp_halftime_duration 10
mp_halftime_pausetimer 0
mp_ignore_round_win_conditions 0
mp_limitteams 0

View File

@ -51,11 +51,11 @@ mp_display_kill_assists 1
mp_endmatch_votenextmap 0
mp_forcecamera 1
mp_free_armor 0
mp_freezetime 18
mp_freezetime 10
mp_friendlyfire 1
mp_give_player_c4 1
mp_halftime 1
mp_halftime_duration 15
mp_halftime_duration 10
mp_halftime_pausetimer 0
mp_ignore_round_win_conditions 0
mp_limitteams 0

View File

@ -51,11 +51,11 @@ mp_display_kill_assists 1
mp_endmatch_votenextmap 0
mp_forcecamera 1
mp_free_armor 0
mp_freezetime 18
mp_freezetime 10
mp_friendlyfire 1
mp_give_player_c4 1
mp_halftime 1
mp_halftime_duration 15
mp_halftime_duration 10
mp_halftime_pausetimer 0
mp_ignore_round_win_conditions 0
mp_limitteams 0

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@ -1,46 +1,46 @@
bot_kick
bot_quota 0
cash_team_bonus_shorthanded 0
cash_team_loser_bonus_shorthanded 0
mp_autokick 0
mp_autoteambalance 0
mp_buy_anywhere 0
mp_buytime 15
mp_ct_default_melee weapon_knife
mp_ct_default_primary ""
mp_ct_default_secondary weapon_hkp2000
mp_death_drop_gun 0
mp_free_armor 0
mp_ignore_round_win_conditions 0
mp_limitteams 0
mp_maxmoney 16000
mp_maxrounds 16
mp_radar_showall 0
mp_respawn_on_death_ct 0
mp_respawn_on_death_t 0
mp_solid_teammates 0
mp_spectators_max 20
mp_maxmoney 16000
mp_startmoney 16000
mp_t_default_melee weapon_knife
mp_t_default_primary
mp_t_default_secondary weapon_glock
mp_timelimit 0
mp_warmup_pausetimer 1
mp_warmup_start
mp_warmuptime 9999
mp_weapons_allow_typecount -1
sm_cvar sv_mute_players_with_social_penalties 0
sv_alltalk 0
sv_auto_full_alltalk_during_warmup_half_end 0
sv_cheats 0
sv_coaching_enabled 1
sv_competitive_official_5v5 1
sv_deadtalk 1
sv_full_alltalk 0
sv_grenade_trajectory 0
sv_hibernate_when_empty 0
mp_weapons_allow_typecount -1
sv_infinite_ammo 0
sv_mute_players_with_social_penalties 0
sv_showimpacts 0
sv_voiceenable 1
sm_cvar sv_mute_players_with_social_penalties 0
sv_mute_players_with_social_penalties 0
tv_relayvoice 1
sv_cheats 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary
mp_maxrounds 16
mp_warmup_start
mp_warmup_pausetimer 1
mp_warmuptime 9999
cash_team_bonus_shorthanded 0
cash_team_loser_bonus_shorthanded 0

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@ -1,46 +1,46 @@
bot_kick
bot_quota 0
cash_team_bonus_shorthanded 0
cash_team_loser_bonus_shorthanded 0
mp_autokick 0
mp_autoteambalance 0
mp_buy_anywhere 0
mp_buytime 15
mp_ct_default_melee weapon_knife
mp_ct_default_primary ""
mp_ct_default_secondary weapon_hkp2000
mp_death_drop_gun 0
mp_free_armor 0
mp_ignore_round_win_conditions 0
mp_limitteams 0
mp_maxmoney 16000
mp_maxrounds 24
mp_radar_showall 0
mp_respawn_on_death_ct 0
mp_respawn_on_death_t 0
mp_solid_teammates 0
mp_spectators_max 20
mp_maxmoney 16000
mp_startmoney 16000
mp_t_default_melee weapon_knife
mp_t_default_primary
mp_t_default_secondary weapon_glock
mp_timelimit 0
mp_warmup_pausetimer 1
mp_warmup_start
mp_warmuptime 9999
mp_weapons_allow_typecount -1
sm_cvar sv_mute_players_with_social_penalties 0
sv_alltalk 0
sv_auto_full_alltalk_during_warmup_half_end 0
sv_cheats 0
sv_coaching_enabled 1
sv_competitive_official_5v5 1
sv_deadtalk 1
sv_full_alltalk 0
sv_grenade_trajectory 0
sv_hibernate_when_empty 0
mp_weapons_allow_typecount -1
sv_infinite_ammo 0
sv_mute_players_with_social_penalties 0
sv_showimpacts 0
sv_voiceenable 1
sm_cvar sv_mute_players_with_social_penalties 0
sv_mute_players_with_social_penalties 0
tv_relayvoice 1
sv_cheats 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary
mp_maxrounds 24
mp_warmup_start
mp_warmup_pausetimer 1
mp_warmuptime 9999
cash_team_bonus_shorthanded 0
cash_team_loser_bonus_shorthanded 0

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@ -24,23 +24,40 @@ router.post('/api/setup-game', is_authenticated, async (req, res) => {
await rcon.execute_command(server_id, `mp_teamname_2 "${team2}"`);
}
if (game == "1") {
if (game == "1") { // Competitive Short
await rcon.execute_command(server_id, `game_type 0`);
await rcon.execute_command(server_id, `game_mode 1`);
execute_cfg_on_server(server_id, './cfg/live_competitive_16.cfg');
} else if (game == "2") {
await rcon.execute_command(server_id, `mp_warmup_pausetimer 1`);
} else if (game == "2") { // Competitive Long
await rcon.execute_command(server_id, `game_type 0`);
await rcon.execute_command(server_id, `game_mode 1`);
execute_cfg_on_server(server_id, './cfg/live_competitive_24.cfg');
} else if (game == "3") {
await rcon.execute_command(server_id, `mp_warmup_pausetimer 1`);
} else if (game == "3") { // Casual Short
await rcon.execute_command(server_id, `game_type 0`);
await rcon.execute_command(server_id, `game_mode 0`);
execute_cfg_on_server(server_id, './cfg/live_casual_16.cfg');
} else if (game == "4") {
await rcon.execute_command(server_id, `mp_warmup_pausetimer 1`);
} else if (game == "4") { // Casual Long
await rcon.execute_command(server_id, `game_type 0`);
await rcon.execute_command(server_id, `game_mode 0`);
execute_cfg_on_server(server_id, './cfg/live_casual_24.cfg');
} else if (game == "5") {
await rcon.execute_command(server_id, `mp_warmup_pausetimer 1`);
} else if (game == "5") { // Wingman
await rcon.execute_command(server_id, `game_type 0`);
await rcon.execute_command(server_id, `game_mode 2`);
execute_cfg_on_server(server_id, './cfg/live_wingman.cfg');
await rcon.execute_command(server_id, `mp_warmup_pausetimer 1`);
} else if (game == "6") { // Arms race
await rcon.execute_command(server_id, `game_type 1`);
await rcon.execute_command(server_id, `game_mode 0`);
execute_cfg_on_server(server_id, './cfg/live_arms_race.cfg');
setTimeout(() => {
rcon.execute_command(server_id, `mp_restartgame 1`);
}, 20000)
}
await rcon.execute_command(server_id, `mp_warmup_pausetimer 1`);
await rcon.execute_command(server_id, `changelevel ${map}`);
// Adding 1 second delay in executing warmup.cfg to make it effective after map has been changed.