add arms race
This commit is contained in:
parent
faaea9a17e
commit
b57e56f35e
95
cfg/live_arms_race.cfg
Normal file
95
cfg/live_arms_race.cfg
Normal file
@ -0,0 +1,95 @@
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ammo_grenade_limit_flashbang 1
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ammo_grenade_limit_total 3
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cash_player_bomb_defused 0
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cash_player_bomb_planted 0
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cash_player_damage_hostage 0
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cash_player_interact_with_hostage 0
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cash_player_killed_enemy_default 0
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cash_player_killed_enemy_factor 0
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cash_player_killed_hostage 0
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cash_player_killed_teammate 0
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cash_player_rescued_hostage 0
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cash_team_elimination_bomb_map 0
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cash_team_elimination_hostage_map_ct 0
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cash_team_elimination_hostage_map_t 0
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cash_team_hostage_alive 0
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cash_team_hostage_interaction 0
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cash_team_loser_bonus 0
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cash_team_loser_bonus_consecutive_rounds 0
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cash_team_planted_bomb_but_defused 0
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cash_team_rescued_hostage 0
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cash_team_terrorist_win_bomb 0
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cash_team_win_by_defusing_bomb 0
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cash_team_win_by_hostage_rescue 0
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cash_team_win_by_time_running_out_bomb 0
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cash_team_win_by_time_running_out_hostage 0
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ff_damage_reduction_bullets 0.0
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ff_damage_reduction_grenade 0.0
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ff_damage_reduction_grenade_self 0
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ff_damage_reduction_other 0.0
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healthshot_health 50
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healthshot_healthboost_time 1
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mp_afterroundmoney 0
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mp_buy_allow_grenades 0
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mp_buy_anywhere 0
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mp_buy_during_immunity 0
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mp_buytime 0
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mp_ct_default_melee weapon_knife
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mp_ct_default_primary ""
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mp_ct_default_secondary ""
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mp_death_drop_defuser 0
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mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
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mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
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mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
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mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
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mp_display_kill_assists 0
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mp_forcecamera 0 // Set to 1 for team only spectating
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mp_force_pick_time 15
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mp_free_armor 2
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mp_freezetime 0
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mp_friendlyfire 1
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mp_halftime 0
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mp_halftime_pausetimer 0
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mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
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mp_maxmoney 0
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mp_maxrounds 0
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mp_playercashawards 0
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mp_randomspawn 1
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mp_randomspawn_los 0
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mp_respawn_immunitytime 10
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mp_respawn_on_death_ct 1
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mp_respawn_on_death_t 1
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mp_roundtime 10
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mp_roundtime_defuse 0
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mp_roundtime_hostage 0
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mp_solid_teammates 0
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mp_solid_teammates 2
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mp_solid_teammates 2
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mp_startmoney 0
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mp_t_default_melee weapon_knife
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mp_t_default_primary ""
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mp_t_default_secondary ""
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mp_teamcashawards 0
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mp_teammates_are_enemies 0
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mp_timelimit 10
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mp_warmup_pausetimer 0
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mp_warmuptime 20
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mp_weapons_allow_map_placed 0
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mp_weapons_allow_typecount -1
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mp_weapons_allow_zeus -1
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mp_weapons_glow_on_ground 0
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mp_win_panel_display_time 1
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r_decals_overide_fadestarttime_params 20
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spec_freeze_time 2
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sv_allow_votes 1 // Voting allowed in this mode
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sv_deadtalk 1
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sv_disconnected_players_cleanup_delay 15
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sv_gameinstructor_enable 0
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sv_health_approach_enabled 1
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sv_health_approach_speed 20
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sv_ignoregrenaderadio 1
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sv_infinite_ammo 2
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sv_max_deathmatch_respawns_per_tick 1
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sv_minimum_desired_chicken_count 10
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sv_talk_enemy_dead 1
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sv_talk_enemy_living 1
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@ -51,11 +51,11 @@ mp_display_kill_assists 1
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mp_endmatch_votenextmap 0
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mp_endmatch_votenextmap 0
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mp_forcecamera 1
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mp_forcecamera 1
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mp_free_armor 0
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mp_free_armor 0
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mp_freezetime 18
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mp_freezetime 10
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mp_friendlyfire 1
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mp_friendlyfire 1
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mp_give_player_c4 1
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mp_give_player_c4 1
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mp_halftime 1
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mp_halftime 1
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mp_halftime_duration 15
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mp_halftime_duration 10
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mp_halftime_pausetimer 0
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mp_halftime_pausetimer 0
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mp_ignore_round_win_conditions 0
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mp_ignore_round_win_conditions 0
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mp_limitteams 0
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mp_limitteams 0
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@ -51,11 +51,11 @@ mp_display_kill_assists 1
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mp_endmatch_votenextmap 0
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mp_endmatch_votenextmap 0
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mp_forcecamera 1
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mp_forcecamera 1
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mp_free_armor 0
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mp_free_armor 0
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mp_freezetime 18
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mp_freezetime 10
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mp_friendlyfire 1
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mp_friendlyfire 1
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mp_give_player_c4 1
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mp_give_player_c4 1
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mp_halftime 1
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mp_halftime 1
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mp_halftime_duration 15
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mp_halftime_duration 10
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mp_halftime_pausetimer 0
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mp_halftime_pausetimer 0
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mp_ignore_round_win_conditions 0
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mp_ignore_round_win_conditions 0
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mp_limitteams 0
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mp_limitteams 0
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@ -51,11 +51,11 @@ mp_display_kill_assists 1
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mp_endmatch_votenextmap 0
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mp_endmatch_votenextmap 0
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mp_forcecamera 1
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mp_forcecamera 1
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mp_free_armor 0
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mp_free_armor 0
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mp_freezetime 18
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mp_freezetime 10
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mp_friendlyfire 1
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mp_friendlyfire 1
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mp_give_player_c4 1
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mp_give_player_c4 1
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mp_halftime 1
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mp_halftime 1
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mp_halftime_duration 15
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mp_halftime_duration 10
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mp_halftime_pausetimer 0
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mp_halftime_pausetimer 0
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mp_ignore_round_win_conditions 0
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mp_ignore_round_win_conditions 0
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mp_limitteams 0
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mp_limitteams 0
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@ -51,11 +51,11 @@ mp_display_kill_assists 1
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mp_endmatch_votenextmap 0
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mp_endmatch_votenextmap 0
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mp_forcecamera 1
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mp_forcecamera 1
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mp_free_armor 0
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mp_free_armor 0
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mp_freezetime 18
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mp_freezetime 10
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mp_friendlyfire 1
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mp_friendlyfire 1
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mp_give_player_c4 1
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mp_give_player_c4 1
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mp_halftime 1
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mp_halftime 1
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mp_halftime_duration 15
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mp_halftime_duration 10
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mp_halftime_pausetimer 0
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mp_halftime_pausetimer 0
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mp_ignore_round_win_conditions 0
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mp_ignore_round_win_conditions 0
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mp_limitteams 0
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mp_limitteams 0
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@ -1,46 +1,46 @@
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bot_kick
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bot_kick
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bot_quota 0
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bot_quota 0
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cash_team_bonus_shorthanded 0
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cash_team_loser_bonus_shorthanded 0
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mp_autokick 0
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mp_autokick 0
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mp_autoteambalance 0
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mp_autoteambalance 0
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mp_buy_anywhere 0
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mp_buy_anywhere 0
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mp_buytime 15
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mp_buytime 15
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mp_ct_default_melee weapon_knife
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mp_ct_default_primary ""
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mp_ct_default_secondary weapon_hkp2000
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mp_death_drop_gun 0
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mp_death_drop_gun 0
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mp_free_armor 0
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mp_free_armor 0
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mp_ignore_round_win_conditions 0
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mp_ignore_round_win_conditions 0
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mp_limitteams 0
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mp_limitteams 0
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mp_maxmoney 16000
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mp_maxrounds 16
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mp_radar_showall 0
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mp_radar_showall 0
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mp_respawn_on_death_ct 0
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mp_respawn_on_death_ct 0
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mp_respawn_on_death_t 0
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mp_respawn_on_death_t 0
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mp_solid_teammates 0
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mp_solid_teammates 0
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mp_spectators_max 20
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mp_spectators_max 20
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mp_maxmoney 16000
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mp_startmoney 16000
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mp_startmoney 16000
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mp_t_default_melee weapon_knife
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mp_t_default_primary
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mp_t_default_secondary weapon_glock
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mp_timelimit 0
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mp_timelimit 0
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mp_warmup_pausetimer 1
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mp_warmup_start
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mp_warmuptime 9999
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mp_weapons_allow_typecount -1
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sm_cvar sv_mute_players_with_social_penalties 0
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sv_alltalk 0
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sv_alltalk 0
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sv_auto_full_alltalk_during_warmup_half_end 0
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sv_auto_full_alltalk_during_warmup_half_end 0
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sv_cheats 0
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sv_coaching_enabled 1
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sv_coaching_enabled 1
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sv_competitive_official_5v5 1
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sv_competitive_official_5v5 1
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sv_deadtalk 1
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sv_deadtalk 1
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sv_full_alltalk 0
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sv_full_alltalk 0
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sv_grenade_trajectory 0
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sv_grenade_trajectory 0
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sv_hibernate_when_empty 0
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sv_hibernate_when_empty 0
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mp_weapons_allow_typecount -1
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sv_infinite_ammo 0
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sv_infinite_ammo 0
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sv_mute_players_with_social_penalties 0
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sv_showimpacts 0
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sv_showimpacts 0
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sv_voiceenable 1
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sv_voiceenable 1
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sm_cvar sv_mute_players_with_social_penalties 0
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sv_mute_players_with_social_penalties 0
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tv_relayvoice 1
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tv_relayvoice 1
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sv_cheats 0
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mp_ct_default_melee weapon_knife
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mp_ct_default_secondary weapon_hkp2000
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mp_ct_default_primary ""
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mp_t_default_melee weapon_knife
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mp_t_default_secondary weapon_glock
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mp_t_default_primary
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mp_maxrounds 16
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mp_warmup_start
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mp_warmup_pausetimer 1
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mp_warmuptime 9999
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cash_team_bonus_shorthanded 0
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cash_team_loser_bonus_shorthanded 0
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@ -1,46 +1,46 @@
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bot_kick
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bot_kick
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bot_quota 0
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bot_quota 0
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cash_team_bonus_shorthanded 0
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cash_team_loser_bonus_shorthanded 0
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mp_autokick 0
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mp_autokick 0
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mp_autoteambalance 0
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mp_autoteambalance 0
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mp_buy_anywhere 0
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mp_buy_anywhere 0
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mp_buytime 15
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mp_buytime 15
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mp_ct_default_melee weapon_knife
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mp_ct_default_primary ""
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mp_ct_default_secondary weapon_hkp2000
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mp_death_drop_gun 0
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mp_death_drop_gun 0
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mp_free_armor 0
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mp_free_armor 0
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mp_ignore_round_win_conditions 0
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mp_ignore_round_win_conditions 0
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mp_limitteams 0
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mp_limitteams 0
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mp_maxmoney 16000
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mp_maxrounds 24
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mp_radar_showall 0
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mp_radar_showall 0
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mp_respawn_on_death_ct 0
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mp_respawn_on_death_ct 0
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mp_respawn_on_death_t 0
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mp_respawn_on_death_t 0
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mp_solid_teammates 0
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mp_solid_teammates 0
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mp_spectators_max 20
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mp_spectators_max 20
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mp_maxmoney 16000
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mp_startmoney 16000
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mp_startmoney 16000
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mp_t_default_melee weapon_knife
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mp_t_default_primary
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mp_t_default_secondary weapon_glock
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mp_timelimit 0
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mp_timelimit 0
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mp_warmup_pausetimer 1
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mp_warmup_start
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mp_warmuptime 9999
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mp_weapons_allow_typecount -1
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sm_cvar sv_mute_players_with_social_penalties 0
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sv_alltalk 0
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sv_alltalk 0
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sv_auto_full_alltalk_during_warmup_half_end 0
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sv_auto_full_alltalk_during_warmup_half_end 0
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sv_cheats 0
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sv_coaching_enabled 1
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sv_coaching_enabled 1
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sv_competitive_official_5v5 1
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sv_competitive_official_5v5 1
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sv_deadtalk 1
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sv_deadtalk 1
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sv_full_alltalk 0
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sv_full_alltalk 0
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sv_grenade_trajectory 0
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sv_grenade_trajectory 0
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sv_hibernate_when_empty 0
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sv_hibernate_when_empty 0
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mp_weapons_allow_typecount -1
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sv_infinite_ammo 0
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sv_infinite_ammo 0
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sv_mute_players_with_social_penalties 0
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sv_showimpacts 0
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sv_showimpacts 0
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sv_voiceenable 1
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sv_voiceenable 1
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sm_cvar sv_mute_players_with_social_penalties 0
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sv_mute_players_with_social_penalties 0
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tv_relayvoice 1
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tv_relayvoice 1
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sv_cheats 0
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mp_ct_default_melee weapon_knife
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mp_ct_default_secondary weapon_hkp2000
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mp_ct_default_primary ""
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mp_t_default_melee weapon_knife
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mp_t_default_secondary weapon_glock
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mp_t_default_primary
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mp_maxrounds 24
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mp_warmup_start
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mp_warmup_pausetimer 1
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mp_warmuptime 9999
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cash_team_bonus_shorthanded 0
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cash_team_loser_bonus_shorthanded 0
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@ -24,23 +24,40 @@ router.post('/api/setup-game', is_authenticated, async (req, res) => {
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await rcon.execute_command(server_id, `mp_teamname_2 "${team2}"`);
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await rcon.execute_command(server_id, `mp_teamname_2 "${team2}"`);
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}
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}
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if (game == "1") {
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if (game == "1") { // Competitive Short
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await rcon.execute_command(server_id, `game_type 0`);
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await rcon.execute_command(server_id, `game_mode 1`);
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await rcon.execute_command(server_id, `game_mode 1`);
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execute_cfg_on_server(server_id, './cfg/live_competitive_16.cfg');
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execute_cfg_on_server(server_id, './cfg/live_competitive_16.cfg');
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} else if (game == "2") {
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await rcon.execute_command(server_id, `mp_warmup_pausetimer 1`);
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} else if (game == "2") { // Competitive Long
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await rcon.execute_command(server_id, `game_type 0`);
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await rcon.execute_command(server_id, `game_mode 1`);
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await rcon.execute_command(server_id, `game_mode 1`);
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execute_cfg_on_server(server_id, './cfg/live_competitive_24.cfg');
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execute_cfg_on_server(server_id, './cfg/live_competitive_24.cfg');
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} else if (game == "3") {
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await rcon.execute_command(server_id, `mp_warmup_pausetimer 1`);
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} else if (game == "3") { // Casual Short
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await rcon.execute_command(server_id, `game_type 0`);
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await rcon.execute_command(server_id, `game_mode 0`);
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await rcon.execute_command(server_id, `game_mode 0`);
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execute_cfg_on_server(server_id, './cfg/live_casual_16.cfg');
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execute_cfg_on_server(server_id, './cfg/live_casual_16.cfg');
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} else if (game == "4") {
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await rcon.execute_command(server_id, `mp_warmup_pausetimer 1`);
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} else if (game == "4") { // Casual Long
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await rcon.execute_command(server_id, `game_type 0`);
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await rcon.execute_command(server_id, `game_mode 0`);
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await rcon.execute_command(server_id, `game_mode 0`);
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execute_cfg_on_server(server_id, './cfg/live_casual_24.cfg');
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execute_cfg_on_server(server_id, './cfg/live_casual_24.cfg');
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} else if (game == "5") {
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await rcon.execute_command(server_id, `mp_warmup_pausetimer 1`);
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||||||
|
} else if (game == "5") { // Wingman
|
||||||
|
await rcon.execute_command(server_id, `game_type 0`);
|
||||||
await rcon.execute_command(server_id, `game_mode 2`);
|
await rcon.execute_command(server_id, `game_mode 2`);
|
||||||
execute_cfg_on_server(server_id, './cfg/live_wingman.cfg');
|
execute_cfg_on_server(server_id, './cfg/live_wingman.cfg');
|
||||||
}
|
|
||||||
await rcon.execute_command(server_id, `mp_warmup_pausetimer 1`);
|
await rcon.execute_command(server_id, `mp_warmup_pausetimer 1`);
|
||||||
|
} else if (game == "6") { // Arms race
|
||||||
|
await rcon.execute_command(server_id, `game_type 1`);
|
||||||
|
await rcon.execute_command(server_id, `game_mode 0`);
|
||||||
|
execute_cfg_on_server(server_id, './cfg/live_arms_race.cfg');
|
||||||
|
setTimeout(() => {
|
||||||
|
rcon.execute_command(server_id, `mp_restartgame 1`);
|
||||||
|
}, 20000)
|
||||||
|
}
|
||||||
|
|
||||||
await rcon.execute_command(server_id, `changelevel ${map}`);
|
await rcon.execute_command(server_id, `changelevel ${map}`);
|
||||||
|
|
||||||
// Adding 1 second delay in executing warmup.cfg to make it effective after map has been changed.
|
// Adding 1 second delay in executing warmup.cfg to make it effective after map has been changed.
|
||||||
|
Loading…
Reference in New Issue
Block a user