Update game.js
map command crashing the server on map change changelevel is fine
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@ -24,7 +24,7 @@ router.post('/api/setup-game', is_authenticated, async (req, res) => {
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execute_cfg_on_server(server_id, './cfg/live_wingman.cfg');
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}
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rcon.rcons[server_id].execute(`mp_warmup_pausetimer 1`);
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rcon.rcons[server_id].execute(`map ${selected_map}`);
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rcon.rcons[server_id].execute(`changelevel ${selected_map}`);
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// Adding 1 second delay in executing warmup.cfg to make it effective after map has been changed.
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setTimeout(() => {
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@ -256,4 +256,4 @@ function execute_cfg_on_server(server_id, cfg_path) {
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module.exports = {
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router
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};
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};
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