e487fc8e27
map command crashing the server on map change changelevel is fine
260 lines
9.3 KiB
JavaScript
260 lines
9.3 KiB
JavaScript
const express = require('express');
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const router = express.Router();
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const readline = require('readline');
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const fs = require('fs');
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const rcon = require("../modules/rcon");
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const is_authenticated = require("../modules/middleware");
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const ALLOWED_STEAM_IDS = ['76561198154367261']
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router.post('/api/setup-game', is_authenticated, async (req, res) => {
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try {
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const server_id = req.body.server_id;
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const team1 = req.body.team1;
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const team2 = req.body.team2;
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const selected_map = req.body.selectedMap;
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const game_mode = req.body.game_mode.toString();
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rcon.rcons[server_id].execute(`mp_teamname_1 "${team1}"`);
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rcon.rcons[server_id].execute(`mp_teamname_2 "${team2}"`);
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rcon.rcons[server_id].execute(`game_mode ${game_mode}`);
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if (game_mode == "1") {
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execute_cfg_on_server(server_id, './cfg/live.cfg');
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} else if (game_mode == "2") {
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execute_cfg_on_server(server_id, './cfg/live_wingman.cfg');
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}
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rcon.rcons[server_id].execute(`mp_warmup_pausetimer 1`);
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rcon.rcons[server_id].execute(`changelevel ${selected_map}`);
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// Adding 1 second delay in executing warmup.cfg to make it effective after map has been changed.
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setTimeout(() => {
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execute_cfg_on_server(server_id, './cfg/warmup.cfg');
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}, 1000)
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return res.status(200).json({ message: 'Game Created!' });
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} catch (error) {
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console.log(error);
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res.status(500).json({ error: 'Internal server error' });
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}
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});
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router.post('/api/restart', is_authenticated, async (req, res) => {
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try {
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const server_id = req.body.server_id;
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rcon.rcons[server_id].execute('mp_restartgame 1');
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return res.status(200).json({ message: 'Game restarted' });
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} catch (error) {
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console.log(error);
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res.status(500).json({ error: 'Internal server error' });
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}
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});
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router.post('/api/start-warmup', is_authenticated, (req, res) => {
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try {
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const server_id = req.body.server_id;
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rcon.rcons[server_id].execute('mp_restartgame 1');
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execute_cfg_on_server(server_id, './cfg/warmup.cfg');
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return res.status(200).json({ message: 'Warmup started!' });
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} catch (error) {
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console.log(error);
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res.status(500).json({ error: 'Internal server error' });
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}
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});
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router.post('/api/start-knife', is_authenticated, async (req, res) => {
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try {
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const server_id = req.body.server_id;
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rcon.rcons[server_id].execute('mp_warmup_end');
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rcon.rcons[server_id].execute('mp_restartgame 1');
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execute_cfg_on_server(server_id, './cfg/knife.cfg');
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return res.status(200).json({ message: 'Knife started!' });
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} catch (error) {
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console.log(error);
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res.status(500).json({ error: 'Internal server error' });
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}
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});
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router.post('/api/swap-team', is_authenticated, async (req, res) => {
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try {
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const server_id = req.body.server_id;
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rcon.rcons[server_id].execute('mp_swapteams');
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return res.status(200).json({ message: 'Teams Swapped!' });
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} catch (error) {
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res.status(500).json({ error: 'Internal server error' });
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}
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});
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router.post('/api/go-live', is_authenticated, async (req, res) => {
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try {
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const server_id = req.body.server_id;
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rcon.rcons[server_id].execute('mp_warmup_end');
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const response = await rcon.rcons[server_id].execute('game_mode');
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const game_mode = response.split("=")[1].trim().toString();
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if (game_mode == "1") {
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console.log("Executing live.cfg")
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execute_cfg_on_server(server_id, './cfg/live.cfg');
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} else if (game_mode == "2") {
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console.log("Executing live_wingman.cfg")
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execute_cfg_on_server(server_id, './cfg/live_wingman.cfg');
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}
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rcon.rcons[server_id].execute('mp_restartgame 1');
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return res.status(200).json({ message: 'Match is live!!' });
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} catch (error) {
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console.log(error);
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res.status(500).json({ error: 'Internal server error' });
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}
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});
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// List Round Backups API
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router.post('/api/list-backups', is_authenticated, async (req, res) => {
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try {
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const server_id = req.body.server_id;
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const response = await rcon.rcons[server_id].execute('mp_backup_restore_list_files');
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console.log('Server response:', response);
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return res.status(200).json({ message: response });
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} catch (error) {
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console.log(error)
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res.status(500).json({ error: 'Internal server error' });
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}
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});
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// Restore Round API
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router.post('/api/restore-round', is_authenticated, async (req, res) => {
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try {
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const server_id = req.body.server_id;
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let round_number = req.body.round_number.toString()
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if (round_number.length == 1) {
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round_number = "0" + round_number;
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}
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console.log(`SENDING mp_backup_restore_load_file backup_round${round_number}.txt`)
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rcon.rcons[server_id].execute(`mp_backup_restore_load_file backup_round${round_number}.txt`);
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rcon.rcons[server_id].execute('mp_pause_match');
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return res.status(200).json({ message: 'Round Restored!' });
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} catch (error) {
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res.status(500).json({ error: 'Internal server error' });
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}
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});
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router.post('/api/restore-latest-backup', is_authenticated, async (req, res) => {
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try {
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const server_id = req.body.server_id;
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const response = await rcon.rcons[server_id].execute('mp_backup_round_file_last');
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const last_round_file = response.split("=")[1].trim().toString();
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if (last_round_file.includes('.txt')) {
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rcon.rcons[server_id].execute(`mp_backup_restore_load_file ${last_round_file}`);
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rcon.rcons[server_id].execute('mp_pause_match');
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return res.status(200).json({ message: `Latest Round Restored! (${last_round_file})` });
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} else {
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return res.status(200).json({ message: 'No latest backup found!' });
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}
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} catch (error) {
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console.log(error);
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res.status(500).json({ error: 'Internal server error' });
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}
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});
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// Pause Game API
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router.post('/api/pause', is_authenticated, async (req, res) => {
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try {
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const server_id = req.body.server_id;
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rcon.rcons[server_id].execute('mp_pause_match');
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return res.status(200).json({ message: 'Game paused' });
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} catch (error) {
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res.status(500).json({ error: 'Internal server error' });
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}
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});
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// Unpause Game API
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router.post('/api/unpause', is_authenticated, async (req, res) => {
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try {
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const server_id = req.body.server_id;
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rcon.rcons[server_id].execute('mp_unpause_match');
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return res.status(200).json({ message: 'Game unpaused' });
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} catch (error) {
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res.status(500).json({ error: 'Internal server error' });
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}
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});
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router.post('/api/rcon', is_authenticated, async (req, res) => {
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try {
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const server_id = req.body.server_id;
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const command = req.body.command;
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// Wrap the await call in a Promise and add a timeout
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const executePromise = new Promise(async (resolve, reject) => {
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try {
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const response = await Promise.race([
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rcon.rcons[server_id].execute(command),
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new Promise((resolve, reject) => {
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setTimeout(() => {
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resolve({ error: 'Command execution timed out' });
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}, 1000); // 1 seconds timeout
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}),
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]);
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resolve(response);
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} catch (error) {
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reject(error);
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}
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});
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// Wait for the wrapped Promise to resolve
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const response = await executePromise;
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console.log(response)
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// Check if the result is an error or the actual response
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if (response.error) {
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return res.status(200).json({ message: 'Command sent!' });
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}
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return res.status(200).json({ message: 'Command sent! Response received:\n' + response.toString() });
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} catch (error) {
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res.status(500).json({ error: 'Internal server error' });
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}
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});
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function check_whitelisted_players() {
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rcon.rcons[server_id].execute('status_json')
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.then((response) => {
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console.log(response)
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const server_status = JSON.parse(response)
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const players = server_status['server']['clients']
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for (var i = 0; i < players.length; i++) {
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let player = players[i]
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if (!player.bot && player.steamid64.includes('7656') && !ALLOWED_STEAM_IDS.includes(player.steamid64)) {
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console.log(`kick ${player.name}`)
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rcon.rcons[server_id].execute(`kick ${player.name}`);
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}
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}
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return;
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})
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.catch(console.error);
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}
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function execute_cfg_on_server(server_id, cfg_path) {
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const fileStream = fs.createReadStream(cfg_path, 'utf-8');
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const rl = readline.createInterface({
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input: fileStream,
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terminal: false
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});
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rl.on('line', (line) => {
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try {
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console.log(`Line from file: ${line}`);
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rcon.rcons[server_id].execute(line);
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} catch (error) {
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console.log(`Error in executing line ${line}, Error: ${error}`);
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}
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});
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rl.on('close', () => {
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console.log('File reading completed.');
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});
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}
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module.exports = {
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router
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};
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