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add quickstart WIP
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- most market data will only be available if you have a ship present at the given waypoint
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- jump gates are typically restricted to other jump gates within the same faction
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- most actions will result in a reactor cooldown, which will prevent your ship from taking other actions until the cooldown has expired
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- markets have a limit on how many units can be bought or sold at a given time, which is the same as the market's trade volume
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# Factions and Reputation
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{
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"type": "string",
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"description": "The ship's set speed when travelling between waypoints. Nav speed can wear down the ship's engines and lower crew morale but improves travel time.",
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"description": "The ship's set speed when travelling between waypoints.",
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"enum": [
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"CONSERVATIVE",
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"DRIFT",
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"STEALTH",
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"CRUISE",
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"MAX"
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"BURN"
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],
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"default": "CRUISE"
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}
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{
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"type": "object",
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"properties": {
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"symbol": {
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"shipSymbol": {
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"type": "string",
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"description": "The symbol of the ship that was purchased."
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},
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