136 lines
3.4 KiB
Markdown
136 lines
3.4 KiB
Markdown
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# Faction
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## Properties
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Name | Type | Description | Notes
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------------ | ------------- | ------------- | -------------
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**Symbol** | **string** | |
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**Name** | **string** | |
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**Description** | **string** | |
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**Headquarters** | **string** | |
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**Traits** | [**[]FactionTrait**](FactionTrait.md) | |
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## Methods
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### NewFaction
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`func NewFaction(symbol string, name string, description string, headquarters string, traits []FactionTrait, ) *Faction`
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NewFaction instantiates a new Faction object
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This constructor will assign default values to properties that have it defined,
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and makes sure properties required by API are set, but the set of arguments
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will change when the set of required properties is changed
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### NewFactionWithDefaults
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`func NewFactionWithDefaults() *Faction`
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NewFactionWithDefaults instantiates a new Faction object
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This constructor will only assign default values to properties that have it defined,
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but it doesn't guarantee that properties required by API are set
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### GetSymbol
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`func (o *Faction) GetSymbol() string`
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GetSymbol returns the Symbol field if non-nil, zero value otherwise.
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### GetSymbolOk
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`func (o *Faction) GetSymbolOk() (*string, bool)`
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GetSymbolOk returns a tuple with the Symbol field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetSymbol
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`func (o *Faction) SetSymbol(v string)`
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SetSymbol sets Symbol field to given value.
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### GetName
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`func (o *Faction) GetName() string`
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GetName returns the Name field if non-nil, zero value otherwise.
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### GetNameOk
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`func (o *Faction) GetNameOk() (*string, bool)`
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GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetName
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`func (o *Faction) SetName(v string)`
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SetName sets Name field to given value.
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### GetDescription
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`func (o *Faction) GetDescription() string`
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GetDescription returns the Description field if non-nil, zero value otherwise.
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### GetDescriptionOk
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`func (o *Faction) GetDescriptionOk() (*string, bool)`
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GetDescriptionOk returns a tuple with the Description field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetDescription
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`func (o *Faction) SetDescription(v string)`
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SetDescription sets Description field to given value.
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### GetHeadquarters
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`func (o *Faction) GetHeadquarters() string`
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GetHeadquarters returns the Headquarters field if non-nil, zero value otherwise.
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### GetHeadquartersOk
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`func (o *Faction) GetHeadquartersOk() (*string, bool)`
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GetHeadquartersOk returns a tuple with the Headquarters field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetHeadquarters
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`func (o *Faction) SetHeadquarters(v string)`
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SetHeadquarters sets Headquarters field to given value.
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### GetTraits
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`func (o *Faction) GetTraits() []FactionTrait`
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GetTraits returns the Traits field if non-nil, zero value otherwise.
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### GetTraitsOk
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`func (o *Faction) GetTraitsOk() (*[]FactionTrait, bool)`
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GetTraitsOk returns a tuple with the Traits field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetTraits
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`func (o *Faction) SetTraits(v []FactionTrait)`
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SetTraits sets Traits field to given value.
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[[Back to Model list]](../README.md#documentation-for-models) [[Back to API list]](../README.md#documentation-for-api-endpoints) [[Back to README]](../README.md)
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