178 lines
4.3 KiB
Markdown
178 lines
4.3 KiB
Markdown
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# System
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## Properties
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Name | Type | Description | Notes
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------------ | ------------- | ------------- | -------------
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**Symbol** | **string** | |
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**SectorSymbol** | **string** | |
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**Type** | [**SystemType**](SystemType.md) | |
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**X** | **int32** | |
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**Y** | **int32** | |
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**Waypoints** | [**[]SystemWaypoint**](SystemWaypoint.md) | |
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**Factions** | [**[]SystemFaction**](SystemFaction.md) | |
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## Methods
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### NewSystem
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`func NewSystem(symbol string, sectorSymbol string, type_ SystemType, x int32, y int32, waypoints []SystemWaypoint, factions []SystemFaction, ) *System`
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NewSystem instantiates a new System object
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This constructor will assign default values to properties that have it defined,
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and makes sure properties required by API are set, but the set of arguments
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will change when the set of required properties is changed
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### NewSystemWithDefaults
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`func NewSystemWithDefaults() *System`
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NewSystemWithDefaults instantiates a new System object
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This constructor will only assign default values to properties that have it defined,
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but it doesn't guarantee that properties required by API are set
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### GetSymbol
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`func (o *System) GetSymbol() string`
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GetSymbol returns the Symbol field if non-nil, zero value otherwise.
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### GetSymbolOk
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`func (o *System) GetSymbolOk() (*string, bool)`
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GetSymbolOk returns a tuple with the Symbol field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetSymbol
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`func (o *System) SetSymbol(v string)`
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SetSymbol sets Symbol field to given value.
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### GetSectorSymbol
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`func (o *System) GetSectorSymbol() string`
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GetSectorSymbol returns the SectorSymbol field if non-nil, zero value otherwise.
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### GetSectorSymbolOk
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`func (o *System) GetSectorSymbolOk() (*string, bool)`
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GetSectorSymbolOk returns a tuple with the SectorSymbol field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetSectorSymbol
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`func (o *System) SetSectorSymbol(v string)`
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SetSectorSymbol sets SectorSymbol field to given value.
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### GetType
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`func (o *System) GetType() SystemType`
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GetType returns the Type field if non-nil, zero value otherwise.
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### GetTypeOk
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`func (o *System) GetTypeOk() (*SystemType, bool)`
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GetTypeOk returns a tuple with the Type field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetType
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`func (o *System) SetType(v SystemType)`
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SetType sets Type field to given value.
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### GetX
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`func (o *System) GetX() int32`
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GetX returns the X field if non-nil, zero value otherwise.
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### GetXOk
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`func (o *System) GetXOk() (*int32, bool)`
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GetXOk returns a tuple with the X field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetX
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`func (o *System) SetX(v int32)`
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SetX sets X field to given value.
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### GetY
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`func (o *System) GetY() int32`
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GetY returns the Y field if non-nil, zero value otherwise.
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### GetYOk
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`func (o *System) GetYOk() (*int32, bool)`
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GetYOk returns a tuple with the Y field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetY
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`func (o *System) SetY(v int32)`
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SetY sets Y field to given value.
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### GetWaypoints
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`func (o *System) GetWaypoints() []SystemWaypoint`
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GetWaypoints returns the Waypoints field if non-nil, zero value otherwise.
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### GetWaypointsOk
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`func (o *System) GetWaypointsOk() (*[]SystemWaypoint, bool)`
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GetWaypointsOk returns a tuple with the Waypoints field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetWaypoints
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`func (o *System) SetWaypoints(v []SystemWaypoint)`
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SetWaypoints sets Waypoints field to given value.
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### GetFactions
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`func (o *System) GetFactions() []SystemFaction`
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GetFactions returns the Factions field if non-nil, zero value otherwise.
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### GetFactionsOk
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`func (o *System) GetFactionsOk() (*[]SystemFaction, bool)`
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GetFactionsOk returns a tuple with the Factions field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetFactions
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`func (o *System) SetFactions(v []SystemFaction)`
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SetFactions sets Factions field to given value.
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[[Back to Model list]](../README.md#documentation-for-models) [[Back to API list]](../README.md#documentation-for-api-endpoints) [[Back to README]](../README.md)
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