4.3 KiB
System
Properties
Name | Type | Description | Notes |
---|---|---|---|
Symbol | string | ||
SectorSymbol | string | ||
Type | SystemType | ||
X | int32 | ||
Y | int32 | ||
Waypoints | **[]SystemWaypoint** | ||
Factions | **[]SystemFaction** |
Methods
NewSystem
func NewSystem(symbol string, sectorSymbol string, type_ SystemType, x int32, y int32, waypoints []SystemWaypoint, factions []SystemFaction, ) *System
NewSystem instantiates a new System object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
NewSystemWithDefaults
func NewSystemWithDefaults() *System
NewSystemWithDefaults instantiates a new System object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
GetSymbol
func (o *System) GetSymbol() string
GetSymbol returns the Symbol field if non-nil, zero value otherwise.
GetSymbolOk
func (o *System) GetSymbolOk() (*string, bool)
GetSymbolOk returns a tuple with the Symbol field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetSymbol
func (o *System) SetSymbol(v string)
SetSymbol sets Symbol field to given value.
GetSectorSymbol
func (o *System) GetSectorSymbol() string
GetSectorSymbol returns the SectorSymbol field if non-nil, zero value otherwise.
GetSectorSymbolOk
func (o *System) GetSectorSymbolOk() (*string, bool)
GetSectorSymbolOk returns a tuple with the SectorSymbol field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetSectorSymbol
func (o *System) SetSectorSymbol(v string)
SetSectorSymbol sets SectorSymbol field to given value.
GetType
func (o *System) GetType() SystemType
GetType returns the Type field if non-nil, zero value otherwise.
GetTypeOk
func (o *System) GetTypeOk() (*SystemType, bool)
GetTypeOk returns a tuple with the Type field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetType
func (o *System) SetType(v SystemType)
SetType sets Type field to given value.
GetX
func (o *System) GetX() int32
GetX returns the X field if non-nil, zero value otherwise.
GetXOk
func (o *System) GetXOk() (*int32, bool)
GetXOk returns a tuple with the X field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetX
func (o *System) SetX(v int32)
SetX sets X field to given value.
GetY
func (o *System) GetY() int32
GetY returns the Y field if non-nil, zero value otherwise.
GetYOk
func (o *System) GetYOk() (*int32, bool)
GetYOk returns a tuple with the Y field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetY
func (o *System) SetY(v int32)
SetY sets Y field to given value.
GetWaypoints
func (o *System) GetWaypoints() []SystemWaypoint
GetWaypoints returns the Waypoints field if non-nil, zero value otherwise.
GetWaypointsOk
func (o *System) GetWaypointsOk() (*[]SystemWaypoint, bool)
GetWaypointsOk returns a tuple with the Waypoints field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetWaypoints
func (o *System) SetWaypoints(v []SystemWaypoint)
SetWaypoints sets Waypoints field to given value.
GetFactions
func (o *System) GetFactions() []SystemFaction
GetFactions returns the Factions field if non-nil, zero value otherwise.
GetFactionsOk
func (o *System) GetFactionsOk() (*[]SystemFaction, bool)
GetFactionsOk returns a tuple with the Factions field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetFactions
func (o *System) SetFactions(v []SystemFaction)
SetFactions sets Factions field to given value.