2023-05-09 16:53:56 +02:00
/ *
SpaceTraders API
SpaceTraders is an open - universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe . The API is documented using [ OpenAPI ] ( https : //github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version : 2.0 .0
Contact : joel @ spacetraders . io
* /
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
2023-05-09 16:55:06 +02:00
package spacetraders
2023-05-09 16:53:56 +02:00
import (
"encoding/json"
)
// checks if the FactionTrait type satisfies the MappedNullable interface at compile time
var _ MappedNullable = & FactionTrait { }
// FactionTrait struct for FactionTrait
type FactionTrait struct {
// The unique identifier of the trait.
Symbol string ` json:"symbol" `
// The name of the trait.
Name string ` json:"name" `
// A description of the trait.
Description string ` json:"description" `
AdditionalProperties map [ string ] interface { }
}
type _FactionTrait FactionTrait
// NewFactionTrait instantiates a new FactionTrait object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewFactionTrait ( symbol string , name string , description string ) * FactionTrait {
this := FactionTrait { }
this . Symbol = symbol
this . Name = name
this . Description = description
return & this
}
// NewFactionTraitWithDefaults instantiates a new FactionTrait object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewFactionTraitWithDefaults ( ) * FactionTrait {
this := FactionTrait { }
return & this
}
// GetSymbol returns the Symbol field value
func ( o * FactionTrait ) GetSymbol ( ) string {
if o == nil {
var ret string
return ret
}
return o . Symbol
}
// GetSymbolOk returns a tuple with the Symbol field value
// and a boolean to check if the value has been set.
func ( o * FactionTrait ) GetSymbolOk ( ) ( * string , bool ) {
if o == nil {
return nil , false
}
return & o . Symbol , true
}
// SetSymbol sets field value
func ( o * FactionTrait ) SetSymbol ( v string ) {
o . Symbol = v
}
// GetName returns the Name field value
func ( o * FactionTrait ) GetName ( ) string {
if o == nil {
var ret string
return ret
}
return o . Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func ( o * FactionTrait ) GetNameOk ( ) ( * string , bool ) {
if o == nil {
return nil , false
}
return & o . Name , true
}
// SetName sets field value
func ( o * FactionTrait ) SetName ( v string ) {
o . Name = v
}
// GetDescription returns the Description field value
func ( o * FactionTrait ) GetDescription ( ) string {
if o == nil {
var ret string
return ret
}
return o . Description
}
// GetDescriptionOk returns a tuple with the Description field value
// and a boolean to check if the value has been set.
func ( o * FactionTrait ) GetDescriptionOk ( ) ( * string , bool ) {
if o == nil {
return nil , false
}
return & o . Description , true
}
// SetDescription sets field value
func ( o * FactionTrait ) SetDescription ( v string ) {
o . Description = v
}
func ( o FactionTrait ) MarshalJSON ( ) ( [ ] byte , error ) {
toSerialize , err := o . ToMap ( )
if err != nil {
return [ ] byte { } , err
}
return json . Marshal ( toSerialize )
}
func ( o FactionTrait ) ToMap ( ) ( map [ string ] interface { } , error ) {
toSerialize := map [ string ] interface { } { }
toSerialize [ "symbol" ] = o . Symbol
toSerialize [ "name" ] = o . Name
toSerialize [ "description" ] = o . Description
for key , value := range o . AdditionalProperties {
toSerialize [ key ] = value
}
return toSerialize , nil
}
func ( o * FactionTrait ) UnmarshalJSON ( bytes [ ] byte ) ( err error ) {
varFactionTrait := _FactionTrait { }
if err = json . Unmarshal ( bytes , & varFactionTrait ) ; err == nil {
* o = FactionTrait ( varFactionTrait )
}
additionalProperties := make ( map [ string ] interface { } )
if err = json . Unmarshal ( bytes , & additionalProperties ) ; err == nil {
delete ( additionalProperties , "symbol" )
delete ( additionalProperties , "name" )
delete ( additionalProperties , "description" )
o . AdditionalProperties = additionalProperties
}
return err
}
type NullableFactionTrait struct {
value * FactionTrait
isSet bool
}
func ( v NullableFactionTrait ) Get ( ) * FactionTrait {
return v . value
}
func ( v * NullableFactionTrait ) Set ( val * FactionTrait ) {
v . value = val
v . isSet = true
}
func ( v NullableFactionTrait ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullableFactionTrait ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullableFactionTrait ( val * FactionTrait ) * NullableFactionTrait {
return & NullableFactionTrait { value : val , isSet : true }
}
func ( v NullableFactionTrait ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullableFactionTrait ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}