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/ *
SpaceTraders API
SpaceTraders is an open - universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe . The API is documented using [ OpenAPI ] ( https : //github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version : 2.0 .0
Contact : joel @ spacetraders . io
* /
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
"encoding/json"
)
// checks if the Market type satisfies the MappedNullable interface at compile time
var _ MappedNullable = & Market { }
// Market
type Market struct {
// The symbol of the market. The symbol is the same as the waypoint where the market is located.
Symbol string ` json:"symbol" `
// The list of goods that are exported from this market.
Exports [ ] TradeGood ` json:"exports" `
// The list of goods that are sought as imports in this market.
Imports [ ] TradeGood ` json:"imports" `
// The list of goods that are bought and sold between agents at this market.
Exchange [ ] TradeGood ` json:"exchange" `
// The list of recent transactions at this market. Visible only when a ship is present at the market.
Transactions [ ] MarketTransaction ` json:"transactions,omitempty" `
// The list of goods that are traded at this market. Visible only when a ship is present at the market.
TradeGoods [ ] MarketTradeGood ` json:"tradeGoods,omitempty" `
AdditionalProperties map [ string ] interface { }
}
type _Market Market
// NewMarket instantiates a new Market object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewMarket ( symbol string , exports [ ] TradeGood , imports [ ] TradeGood , exchange [ ] TradeGood ) * Market {
this := Market { }
this . Symbol = symbol
this . Exports = exports
this . Imports = imports
this . Exchange = exchange
return & this
}
// NewMarketWithDefaults instantiates a new Market object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewMarketWithDefaults ( ) * Market {
this := Market { }
return & this
}
// GetSymbol returns the Symbol field value
func ( o * Market ) GetSymbol ( ) string {
if o == nil {
var ret string
return ret
}
return o . Symbol
}
// GetSymbolOk returns a tuple with the Symbol field value
// and a boolean to check if the value has been set.
func ( o * Market ) GetSymbolOk ( ) ( * string , bool ) {
if o == nil {
return nil , false
}
return & o . Symbol , true
}
// SetSymbol sets field value
func ( o * Market ) SetSymbol ( v string ) {
o . Symbol = v
}
// GetExports returns the Exports field value
func ( o * Market ) GetExports ( ) [ ] TradeGood {
if o == nil {
var ret [ ] TradeGood
return ret
}
return o . Exports
}
// GetExportsOk returns a tuple with the Exports field value
// and a boolean to check if the value has been set.
func ( o * Market ) GetExportsOk ( ) ( [ ] TradeGood , bool ) {
if o == nil {
return nil , false
}
return o . Exports , true
}
// SetExports sets field value
func ( o * Market ) SetExports ( v [ ] TradeGood ) {
o . Exports = v
}
// GetImports returns the Imports field value
func ( o * Market ) GetImports ( ) [ ] TradeGood {
if o == nil {
var ret [ ] TradeGood
return ret
}
return o . Imports
}
// GetImportsOk returns a tuple with the Imports field value
// and a boolean to check if the value has been set.
func ( o * Market ) GetImportsOk ( ) ( [ ] TradeGood , bool ) {
if o == nil {
return nil , false
}
return o . Imports , true
}
// SetImports sets field value
func ( o * Market ) SetImports ( v [ ] TradeGood ) {
o . Imports = v
}
// GetExchange returns the Exchange field value
func ( o * Market ) GetExchange ( ) [ ] TradeGood {
if o == nil {
var ret [ ] TradeGood
return ret
}
return o . Exchange
}
// GetExchangeOk returns a tuple with the Exchange field value
// and a boolean to check if the value has been set.
func ( o * Market ) GetExchangeOk ( ) ( [ ] TradeGood , bool ) {
if o == nil {
return nil , false
}
return o . Exchange , true
}
// SetExchange sets field value
func ( o * Market ) SetExchange ( v [ ] TradeGood ) {
o . Exchange = v
}
// GetTransactions returns the Transactions field value if set, zero value otherwise.
func ( o * Market ) GetTransactions ( ) [ ] MarketTransaction {
if o == nil || isNil ( o . Transactions ) {
var ret [ ] MarketTransaction
return ret
}
return o . Transactions
}
// GetTransactionsOk returns a tuple with the Transactions field value if set, nil otherwise
// and a boolean to check if the value has been set.
func ( o * Market ) GetTransactionsOk ( ) ( [ ] MarketTransaction , bool ) {
if o == nil || isNil ( o . Transactions ) {
return nil , false
}
return o . Transactions , true
}
// HasTransactions returns a boolean if a field has been set.
func ( o * Market ) HasTransactions ( ) bool {
if o != nil && ! isNil ( o . Transactions ) {
return true
}
return false
}
// SetTransactions gets a reference to the given []MarketTransaction and assigns it to the Transactions field.
func ( o * Market ) SetTransactions ( v [ ] MarketTransaction ) {
o . Transactions = v
}
// GetTradeGoods returns the TradeGoods field value if set, zero value otherwise.
func ( o * Market ) GetTradeGoods ( ) [ ] MarketTradeGood {
if o == nil || isNil ( o . TradeGoods ) {
var ret [ ] MarketTradeGood
return ret
}
return o . TradeGoods
}
// GetTradeGoodsOk returns a tuple with the TradeGoods field value if set, nil otherwise
// and a boolean to check if the value has been set.
func ( o * Market ) GetTradeGoodsOk ( ) ( [ ] MarketTradeGood , bool ) {
if o == nil || isNil ( o . TradeGoods ) {
return nil , false
}
return o . TradeGoods , true
}
// HasTradeGoods returns a boolean if a field has been set.
func ( o * Market ) HasTradeGoods ( ) bool {
if o != nil && ! isNil ( o . TradeGoods ) {
return true
}
return false
}
// SetTradeGoods gets a reference to the given []MarketTradeGood and assigns it to the TradeGoods field.
func ( o * Market ) SetTradeGoods ( v [ ] MarketTradeGood ) {
o . TradeGoods = v
}
func ( o Market ) MarshalJSON ( ) ( [ ] byte , error ) {
toSerialize , err := o . ToMap ( )
if err != nil {
return [ ] byte { } , err
}
return json . Marshal ( toSerialize )
}
func ( o Market ) ToMap ( ) ( map [ string ] interface { } , error ) {
toSerialize := map [ string ] interface { } { }
toSerialize [ "symbol" ] = o . Symbol
toSerialize [ "exports" ] = o . Exports
toSerialize [ "imports" ] = o . Imports
toSerialize [ "exchange" ] = o . Exchange
if ! isNil ( o . Transactions ) {
toSerialize [ "transactions" ] = o . Transactions
}
if ! isNil ( o . TradeGoods ) {
toSerialize [ "tradeGoods" ] = o . TradeGoods
}
for key , value := range o . AdditionalProperties {
toSerialize [ key ] = value
}
return toSerialize , nil
}
func ( o * Market ) UnmarshalJSON ( bytes [ ] byte ) ( err error ) {
varMarket := _Market { }
if err = json . Unmarshal ( bytes , & varMarket ) ; err == nil {
* o = Market ( varMarket )
}
additionalProperties := make ( map [ string ] interface { } )
if err = json . Unmarshal ( bytes , & additionalProperties ) ; err == nil {
delete ( additionalProperties , "symbol" )
delete ( additionalProperties , "exports" )
delete ( additionalProperties , "imports" )
delete ( additionalProperties , "exchange" )
delete ( additionalProperties , "transactions" )
delete ( additionalProperties , "tradeGoods" )
o . AdditionalProperties = additionalProperties
}
return err
}
type NullableMarket struct {
value * Market
isSet bool
}
func ( v NullableMarket ) Get ( ) * Market {
return v . value
}
func ( v * NullableMarket ) Set ( val * Market ) {
v . value = val
v . isSet = true
}
func ( v NullableMarket ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullableMarket ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullableMarket ( val * Market ) * NullableMarket {
return & NullableMarket { value : val , isSet : true }
}
func ( v NullableMarket ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullableMarket ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}