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/ *
SpaceTraders API
SpaceTraders is an open - universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe . The API is documented using [ OpenAPI ] ( https : //github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version : 2.0 .0
Contact : joel @ spacetraders . io
* /
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
"encoding/json"
)
// checks if the PatchShipNavRequest type satisfies the MappedNullable interface at compile time
var _ MappedNullable = & PatchShipNavRequest { }
// PatchShipNavRequest struct for PatchShipNavRequest
type PatchShipNavRequest struct {
FlightMode * ShipNavFlightMode ` json:"flightMode,omitempty" `
AdditionalProperties map [ string ] interface { }
}
type _PatchShipNavRequest PatchShipNavRequest
// NewPatchShipNavRequest instantiates a new PatchShipNavRequest object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewPatchShipNavRequest ( ) * PatchShipNavRequest {
this := PatchShipNavRequest { }
var flightMode ShipNavFlightMode = SHIPNAVFLIGHTMODE_CRUISE
this . FlightMode = & flightMode
return & this
}
// NewPatchShipNavRequestWithDefaults instantiates a new PatchShipNavRequest object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewPatchShipNavRequestWithDefaults ( ) * PatchShipNavRequest {
this := PatchShipNavRequest { }
var flightMode ShipNavFlightMode = SHIPNAVFLIGHTMODE_CRUISE
this . FlightMode = & flightMode
return & this
}
// GetFlightMode returns the FlightMode field value if set, zero value otherwise.
func ( o * PatchShipNavRequest ) GetFlightMode ( ) ShipNavFlightMode {
if o == nil || isNil ( o . FlightMode ) {
var ret ShipNavFlightMode
return ret
}
return * o . FlightMode
}
// GetFlightModeOk returns a tuple with the FlightMode field value if set, nil otherwise
// and a boolean to check if the value has been set.
func ( o * PatchShipNavRequest ) GetFlightModeOk ( ) ( * ShipNavFlightMode , bool ) {
if o == nil || isNil ( o . FlightMode ) {
return nil , false
}
return o . FlightMode , true
}
// HasFlightMode returns a boolean if a field has been set.
func ( o * PatchShipNavRequest ) HasFlightMode ( ) bool {
if o != nil && ! isNil ( o . FlightMode ) {
return true
}
return false
}
// SetFlightMode gets a reference to the given ShipNavFlightMode and assigns it to the FlightMode field.
func ( o * PatchShipNavRequest ) SetFlightMode ( v ShipNavFlightMode ) {
o . FlightMode = & v
}
func ( o PatchShipNavRequest ) MarshalJSON ( ) ( [ ] byte , error ) {
toSerialize , err := o . ToMap ( )
if err != nil {
return [ ] byte { } , err
}
return json . Marshal ( toSerialize )
}
func ( o PatchShipNavRequest ) ToMap ( ) ( map [ string ] interface { } , error ) {
toSerialize := map [ string ] interface { } { }
if ! isNil ( o . FlightMode ) {
toSerialize [ "flightMode" ] = o . FlightMode
}
for key , value := range o . AdditionalProperties {
toSerialize [ key ] = value
}
return toSerialize , nil
}
func ( o * PatchShipNavRequest ) UnmarshalJSON ( bytes [ ] byte ) ( err error ) {
varPatchShipNavRequest := _PatchShipNavRequest { }
if err = json . Unmarshal ( bytes , & varPatchShipNavRequest ) ; err == nil {
* o = PatchShipNavRequest ( varPatchShipNavRequest )
}
additionalProperties := make ( map [ string ] interface { } )
if err = json . Unmarshal ( bytes , & additionalProperties ) ; err == nil {
delete ( additionalProperties , "flightMode" )
o . AdditionalProperties = additionalProperties
}
return err
}
type NullablePatchShipNavRequest struct {
value * PatchShipNavRequest
isSet bool
}
func ( v NullablePatchShipNavRequest ) Get ( ) * PatchShipNavRequest {
return v . value
}
func ( v * NullablePatchShipNavRequest ) Set ( val * PatchShipNavRequest ) {
v . value = val
v . isSet = true
}
func ( v NullablePatchShipNavRequest ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullablePatchShipNavRequest ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullablePatchShipNavRequest ( val * PatchShipNavRequest ) * NullablePatchShipNavRequest {
return & NullablePatchShipNavRequest { value : val , isSet : true }
}
func ( v NullablePatchShipNavRequest ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullablePatchShipNavRequest ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}