spacetraders/model_patch_ship_nav_reques...

157 lines
5.0 KiB
Go

/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
)
// checks if the PatchShipNavRequest type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &PatchShipNavRequest{}
// PatchShipNavRequest struct for PatchShipNavRequest
type PatchShipNavRequest struct {
FlightMode *ShipNavFlightMode `json:"flightMode,omitempty"`
AdditionalProperties map[string]interface{}
}
type _PatchShipNavRequest PatchShipNavRequest
// NewPatchShipNavRequest instantiates a new PatchShipNavRequest object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewPatchShipNavRequest() *PatchShipNavRequest {
this := PatchShipNavRequest{}
var flightMode ShipNavFlightMode = SHIPNAVFLIGHTMODE_CRUISE
this.FlightMode = &flightMode
return &this
}
// NewPatchShipNavRequestWithDefaults instantiates a new PatchShipNavRequest object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewPatchShipNavRequestWithDefaults() *PatchShipNavRequest {
this := PatchShipNavRequest{}
var flightMode ShipNavFlightMode = SHIPNAVFLIGHTMODE_CRUISE
this.FlightMode = &flightMode
return &this
}
// GetFlightMode returns the FlightMode field value if set, zero value otherwise.
func (o *PatchShipNavRequest) GetFlightMode() ShipNavFlightMode {
if o == nil || isNil(o.FlightMode) {
var ret ShipNavFlightMode
return ret
}
return *o.FlightMode
}
// GetFlightModeOk returns a tuple with the FlightMode field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PatchShipNavRequest) GetFlightModeOk() (*ShipNavFlightMode, bool) {
if o == nil || isNil(o.FlightMode) {
return nil, false
}
return o.FlightMode, true
}
// HasFlightMode returns a boolean if a field has been set.
func (o *PatchShipNavRequest) HasFlightMode() bool {
if o != nil && !isNil(o.FlightMode) {
return true
}
return false
}
// SetFlightMode gets a reference to the given ShipNavFlightMode and assigns it to the FlightMode field.
func (o *PatchShipNavRequest) SetFlightMode(v ShipNavFlightMode) {
o.FlightMode = &v
}
func (o PatchShipNavRequest) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o PatchShipNavRequest) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !isNil(o.FlightMode) {
toSerialize["flightMode"] = o.FlightMode
}
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *PatchShipNavRequest) UnmarshalJSON(bytes []byte) (err error) {
varPatchShipNavRequest := _PatchShipNavRequest{}
if err = json.Unmarshal(bytes, &varPatchShipNavRequest); err == nil {
*o = PatchShipNavRequest(varPatchShipNavRequest)
}
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "flightMode")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullablePatchShipNavRequest struct {
value *PatchShipNavRequest
isSet bool
}
func (v NullablePatchShipNavRequest) Get() *PatchShipNavRequest {
return v.value
}
func (v *NullablePatchShipNavRequest) Set(val *PatchShipNavRequest) {
v.value = val
v.isSet = true
}
func (v NullablePatchShipNavRequest) IsSet() bool {
return v.isSet
}
func (v *NullablePatchShipNavRequest) Unset() {
v.value = nil
v.isSet = false
}
func NewNullablePatchShipNavRequest(val *PatchShipNavRequest) *NullablePatchShipNavRequest {
return &NullablePatchShipNavRequest{value: val, isSet: true}
}
func (v NullablePatchShipNavRequest) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullablePatchShipNavRequest) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}