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/ *
SpaceTraders API
SpaceTraders is an open - universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe . The API is documented using [ OpenAPI ] ( https : //github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version : 2.0 .0
Contact : joel @ spacetraders . io
* /
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
"encoding/json"
)
// checks if the PurchaseShipRequest type satisfies the MappedNullable interface at compile time
var _ MappedNullable = & PurchaseShipRequest { }
// PurchaseShipRequest struct for PurchaseShipRequest
type PurchaseShipRequest struct {
ShipType ShipType ` json:"shipType" `
// The symbol of the waypoint you want to purchase the ship at.
WaypointSymbol string ` json:"waypointSymbol" `
AdditionalProperties map [ string ] interface { }
}
type _PurchaseShipRequest PurchaseShipRequest
// NewPurchaseShipRequest instantiates a new PurchaseShipRequest object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewPurchaseShipRequest ( shipType ShipType , waypointSymbol string ) * PurchaseShipRequest {
this := PurchaseShipRequest { }
this . ShipType = shipType
this . WaypointSymbol = waypointSymbol
return & this
}
// NewPurchaseShipRequestWithDefaults instantiates a new PurchaseShipRequest object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewPurchaseShipRequestWithDefaults ( ) * PurchaseShipRequest {
this := PurchaseShipRequest { }
return & this
}
// GetShipType returns the ShipType field value
func ( o * PurchaseShipRequest ) GetShipType ( ) ShipType {
if o == nil {
var ret ShipType
return ret
}
return o . ShipType
}
// GetShipTypeOk returns a tuple with the ShipType field value
// and a boolean to check if the value has been set.
func ( o * PurchaseShipRequest ) GetShipTypeOk ( ) ( * ShipType , bool ) {
if o == nil {
return nil , false
}
return & o . ShipType , true
}
// SetShipType sets field value
func ( o * PurchaseShipRequest ) SetShipType ( v ShipType ) {
o . ShipType = v
}
// GetWaypointSymbol returns the WaypointSymbol field value
func ( o * PurchaseShipRequest ) GetWaypointSymbol ( ) string {
if o == nil {
var ret string
return ret
}
return o . WaypointSymbol
}
// GetWaypointSymbolOk returns a tuple with the WaypointSymbol field value
// and a boolean to check if the value has been set.
func ( o * PurchaseShipRequest ) GetWaypointSymbolOk ( ) ( * string , bool ) {
if o == nil {
return nil , false
}
return & o . WaypointSymbol , true
}
// SetWaypointSymbol sets field value
func ( o * PurchaseShipRequest ) SetWaypointSymbol ( v string ) {
o . WaypointSymbol = v
}
func ( o PurchaseShipRequest ) MarshalJSON ( ) ( [ ] byte , error ) {
toSerialize , err := o . ToMap ( )
if err != nil {
return [ ] byte { } , err
}
return json . Marshal ( toSerialize )
}
func ( o PurchaseShipRequest ) ToMap ( ) ( map [ string ] interface { } , error ) {
toSerialize := map [ string ] interface { } { }
toSerialize [ "shipType" ] = o . ShipType
toSerialize [ "waypointSymbol" ] = o . WaypointSymbol
for key , value := range o . AdditionalProperties {
toSerialize [ key ] = value
}
return toSerialize , nil
}
func ( o * PurchaseShipRequest ) UnmarshalJSON ( bytes [ ] byte ) ( err error ) {
varPurchaseShipRequest := _PurchaseShipRequest { }
if err = json . Unmarshal ( bytes , & varPurchaseShipRequest ) ; err == nil {
* o = PurchaseShipRequest ( varPurchaseShipRequest )
}
additionalProperties := make ( map [ string ] interface { } )
if err = json . Unmarshal ( bytes , & additionalProperties ) ; err == nil {
delete ( additionalProperties , "shipType" )
delete ( additionalProperties , "waypointSymbol" )
o . AdditionalProperties = additionalProperties
}
return err
}
type NullablePurchaseShipRequest struct {
value * PurchaseShipRequest
isSet bool
}
func ( v NullablePurchaseShipRequest ) Get ( ) * PurchaseShipRequest {
return v . value
}
func ( v * NullablePurchaseShipRequest ) Set ( val * PurchaseShipRequest ) {
v . value = val
v . isSet = true
}
func ( v NullablePurchaseShipRequest ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullablePurchaseShipRequest ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullablePurchaseShipRequest ( val * PurchaseShipRequest ) * NullablePurchaseShipRequest {
return & NullablePurchaseShipRequest { value : val , isSet : true }
}
func ( v NullablePurchaseShipRequest ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullablePurchaseShipRequest ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}