2023-05-09 16:53:56 +02:00
/ *
SpaceTraders API
SpaceTraders is an open - universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe . The API is documented using [ OpenAPI ] ( https : //github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version : 2.0 .0
Contact : joel @ spacetraders . io
* /
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
2023-05-09 16:55:06 +02:00
package spacetraders
2023-05-09 16:53:56 +02:00
import (
"encoding/json"
)
// checks if the ScannedShip type satisfies the MappedNullable interface at compile time
var _ MappedNullable = & ScannedShip { }
// ScannedShip The ship that was scanned. Details include information about the ship that could be detected by the scanner.
type ScannedShip struct {
// The globally unique identifier of the ship.
Symbol string ` json:"symbol" `
Registration ShipRegistration ` json:"registration" `
Nav ShipNav ` json:"nav" `
Frame * ScannedShipFrame ` json:"frame,omitempty" `
Reactor * ScannedShipReactor ` json:"reactor,omitempty" `
Engine ScannedShipEngine ` json:"engine" `
Mounts [ ] ScannedShipMountsInner ` json:"mounts,omitempty" `
AdditionalProperties map [ string ] interface { }
}
type _ScannedShip ScannedShip
// NewScannedShip instantiates a new ScannedShip object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewScannedShip ( symbol string , registration ShipRegistration , nav ShipNav , engine ScannedShipEngine ) * ScannedShip {
this := ScannedShip { }
this . Symbol = symbol
this . Registration = registration
this . Nav = nav
this . Engine = engine
return & this
}
// NewScannedShipWithDefaults instantiates a new ScannedShip object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewScannedShipWithDefaults ( ) * ScannedShip {
this := ScannedShip { }
return & this
}
// GetSymbol returns the Symbol field value
func ( o * ScannedShip ) GetSymbol ( ) string {
if o == nil {
var ret string
return ret
}
return o . Symbol
}
// GetSymbolOk returns a tuple with the Symbol field value
// and a boolean to check if the value has been set.
func ( o * ScannedShip ) GetSymbolOk ( ) ( * string , bool ) {
if o == nil {
return nil , false
}
return & o . Symbol , true
}
// SetSymbol sets field value
func ( o * ScannedShip ) SetSymbol ( v string ) {
o . Symbol = v
}
// GetRegistration returns the Registration field value
func ( o * ScannedShip ) GetRegistration ( ) ShipRegistration {
if o == nil {
var ret ShipRegistration
return ret
}
return o . Registration
}
// GetRegistrationOk returns a tuple with the Registration field value
// and a boolean to check if the value has been set.
func ( o * ScannedShip ) GetRegistrationOk ( ) ( * ShipRegistration , bool ) {
if o == nil {
return nil , false
}
return & o . Registration , true
}
// SetRegistration sets field value
func ( o * ScannedShip ) SetRegistration ( v ShipRegistration ) {
o . Registration = v
}
// GetNav returns the Nav field value
func ( o * ScannedShip ) GetNav ( ) ShipNav {
if o == nil {
var ret ShipNav
return ret
}
return o . Nav
}
// GetNavOk returns a tuple with the Nav field value
// and a boolean to check if the value has been set.
func ( o * ScannedShip ) GetNavOk ( ) ( * ShipNav , bool ) {
if o == nil {
return nil , false
}
return & o . Nav , true
}
// SetNav sets field value
func ( o * ScannedShip ) SetNav ( v ShipNav ) {
o . Nav = v
}
// GetFrame returns the Frame field value if set, zero value otherwise.
func ( o * ScannedShip ) GetFrame ( ) ScannedShipFrame {
if o == nil || isNil ( o . Frame ) {
var ret ScannedShipFrame
return ret
}
return * o . Frame
}
// GetFrameOk returns a tuple with the Frame field value if set, nil otherwise
// and a boolean to check if the value has been set.
func ( o * ScannedShip ) GetFrameOk ( ) ( * ScannedShipFrame , bool ) {
if o == nil || isNil ( o . Frame ) {
return nil , false
}
return o . Frame , true
}
// HasFrame returns a boolean if a field has been set.
func ( o * ScannedShip ) HasFrame ( ) bool {
if o != nil && ! isNil ( o . Frame ) {
return true
}
return false
}
// SetFrame gets a reference to the given ScannedShipFrame and assigns it to the Frame field.
func ( o * ScannedShip ) SetFrame ( v ScannedShipFrame ) {
o . Frame = & v
}
// GetReactor returns the Reactor field value if set, zero value otherwise.
func ( o * ScannedShip ) GetReactor ( ) ScannedShipReactor {
if o == nil || isNil ( o . Reactor ) {
var ret ScannedShipReactor
return ret
}
return * o . Reactor
}
// GetReactorOk returns a tuple with the Reactor field value if set, nil otherwise
// and a boolean to check if the value has been set.
func ( o * ScannedShip ) GetReactorOk ( ) ( * ScannedShipReactor , bool ) {
if o == nil || isNil ( o . Reactor ) {
return nil , false
}
return o . Reactor , true
}
// HasReactor returns a boolean if a field has been set.
func ( o * ScannedShip ) HasReactor ( ) bool {
if o != nil && ! isNil ( o . Reactor ) {
return true
}
return false
}
// SetReactor gets a reference to the given ScannedShipReactor and assigns it to the Reactor field.
func ( o * ScannedShip ) SetReactor ( v ScannedShipReactor ) {
o . Reactor = & v
}
// GetEngine returns the Engine field value
func ( o * ScannedShip ) GetEngine ( ) ScannedShipEngine {
if o == nil {
var ret ScannedShipEngine
return ret
}
return o . Engine
}
// GetEngineOk returns a tuple with the Engine field value
// and a boolean to check if the value has been set.
func ( o * ScannedShip ) GetEngineOk ( ) ( * ScannedShipEngine , bool ) {
if o == nil {
return nil , false
}
return & o . Engine , true
}
// SetEngine sets field value
func ( o * ScannedShip ) SetEngine ( v ScannedShipEngine ) {
o . Engine = v
}
// GetMounts returns the Mounts field value if set, zero value otherwise.
func ( o * ScannedShip ) GetMounts ( ) [ ] ScannedShipMountsInner {
if o == nil || isNil ( o . Mounts ) {
var ret [ ] ScannedShipMountsInner
return ret
}
return o . Mounts
}
// GetMountsOk returns a tuple with the Mounts field value if set, nil otherwise
// and a boolean to check if the value has been set.
func ( o * ScannedShip ) GetMountsOk ( ) ( [ ] ScannedShipMountsInner , bool ) {
if o == nil || isNil ( o . Mounts ) {
return nil , false
}
return o . Mounts , true
}
// HasMounts returns a boolean if a field has been set.
func ( o * ScannedShip ) HasMounts ( ) bool {
if o != nil && ! isNil ( o . Mounts ) {
return true
}
return false
}
// SetMounts gets a reference to the given []ScannedShipMountsInner and assigns it to the Mounts field.
func ( o * ScannedShip ) SetMounts ( v [ ] ScannedShipMountsInner ) {
o . Mounts = v
}
func ( o ScannedShip ) MarshalJSON ( ) ( [ ] byte , error ) {
toSerialize , err := o . ToMap ( )
if err != nil {
return [ ] byte { } , err
}
return json . Marshal ( toSerialize )
}
func ( o ScannedShip ) ToMap ( ) ( map [ string ] interface { } , error ) {
toSerialize := map [ string ] interface { } { }
toSerialize [ "symbol" ] = o . Symbol
toSerialize [ "registration" ] = o . Registration
toSerialize [ "nav" ] = o . Nav
if ! isNil ( o . Frame ) {
toSerialize [ "frame" ] = o . Frame
}
if ! isNil ( o . Reactor ) {
toSerialize [ "reactor" ] = o . Reactor
}
toSerialize [ "engine" ] = o . Engine
if ! isNil ( o . Mounts ) {
toSerialize [ "mounts" ] = o . Mounts
}
for key , value := range o . AdditionalProperties {
toSerialize [ key ] = value
}
return toSerialize , nil
}
func ( o * ScannedShip ) UnmarshalJSON ( bytes [ ] byte ) ( err error ) {
varScannedShip := _ScannedShip { }
if err = json . Unmarshal ( bytes , & varScannedShip ) ; err == nil {
* o = ScannedShip ( varScannedShip )
}
additionalProperties := make ( map [ string ] interface { } )
if err = json . Unmarshal ( bytes , & additionalProperties ) ; err == nil {
delete ( additionalProperties , "symbol" )
delete ( additionalProperties , "registration" )
delete ( additionalProperties , "nav" )
delete ( additionalProperties , "frame" )
delete ( additionalProperties , "reactor" )
delete ( additionalProperties , "engine" )
delete ( additionalProperties , "mounts" )
o . AdditionalProperties = additionalProperties
}
return err
}
type NullableScannedShip struct {
value * ScannedShip
isSet bool
}
func ( v NullableScannedShip ) Get ( ) * ScannedShip {
return v . value
}
func ( v * NullableScannedShip ) Set ( val * ScannedShip ) {
v . value = val
v . isSet = true
}
func ( v NullableScannedShip ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullableScannedShip ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullableScannedShip ( val * ScannedShip ) * NullableScannedShip {
return & NullableScannedShip { value : val , isSet : true }
}
func ( v NullableScannedShip ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullableScannedShip ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}