spacetraders/model_scanned_ship.go

340 lines
9.1 KiB
Go

/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
)
// checks if the ScannedShip type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ScannedShip{}
// ScannedShip The ship that was scanned. Details include information about the ship that could be detected by the scanner.
type ScannedShip struct {
// The globally unique identifier of the ship.
Symbol string `json:"symbol"`
Registration ShipRegistration `json:"registration"`
Nav ShipNav `json:"nav"`
Frame *ScannedShipFrame `json:"frame,omitempty"`
Reactor *ScannedShipReactor `json:"reactor,omitempty"`
Engine ScannedShipEngine `json:"engine"`
Mounts []ScannedShipMountsInner `json:"mounts,omitempty"`
AdditionalProperties map[string]interface{}
}
type _ScannedShip ScannedShip
// NewScannedShip instantiates a new ScannedShip object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewScannedShip(symbol string, registration ShipRegistration, nav ShipNav, engine ScannedShipEngine) *ScannedShip {
this := ScannedShip{}
this.Symbol = symbol
this.Registration = registration
this.Nav = nav
this.Engine = engine
return &this
}
// NewScannedShipWithDefaults instantiates a new ScannedShip object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewScannedShipWithDefaults() *ScannedShip {
this := ScannedShip{}
return &this
}
// GetSymbol returns the Symbol field value
func (o *ScannedShip) GetSymbol() string {
if o == nil {
var ret string
return ret
}
return o.Symbol
}
// GetSymbolOk returns a tuple with the Symbol field value
// and a boolean to check if the value has been set.
func (o *ScannedShip) GetSymbolOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Symbol, true
}
// SetSymbol sets field value
func (o *ScannedShip) SetSymbol(v string) {
o.Symbol = v
}
// GetRegistration returns the Registration field value
func (o *ScannedShip) GetRegistration() ShipRegistration {
if o == nil {
var ret ShipRegistration
return ret
}
return o.Registration
}
// GetRegistrationOk returns a tuple with the Registration field value
// and a boolean to check if the value has been set.
func (o *ScannedShip) GetRegistrationOk() (*ShipRegistration, bool) {
if o == nil {
return nil, false
}
return &o.Registration, true
}
// SetRegistration sets field value
func (o *ScannedShip) SetRegistration(v ShipRegistration) {
o.Registration = v
}
// GetNav returns the Nav field value
func (o *ScannedShip) GetNav() ShipNav {
if o == nil {
var ret ShipNav
return ret
}
return o.Nav
}
// GetNavOk returns a tuple with the Nav field value
// and a boolean to check if the value has been set.
func (o *ScannedShip) GetNavOk() (*ShipNav, bool) {
if o == nil {
return nil, false
}
return &o.Nav, true
}
// SetNav sets field value
func (o *ScannedShip) SetNav(v ShipNav) {
o.Nav = v
}
// GetFrame returns the Frame field value if set, zero value otherwise.
func (o *ScannedShip) GetFrame() ScannedShipFrame {
if o == nil || isNil(o.Frame) {
var ret ScannedShipFrame
return ret
}
return *o.Frame
}
// GetFrameOk returns a tuple with the Frame field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ScannedShip) GetFrameOk() (*ScannedShipFrame, bool) {
if o == nil || isNil(o.Frame) {
return nil, false
}
return o.Frame, true
}
// HasFrame returns a boolean if a field has been set.
func (o *ScannedShip) HasFrame() bool {
if o != nil && !isNil(o.Frame) {
return true
}
return false
}
// SetFrame gets a reference to the given ScannedShipFrame and assigns it to the Frame field.
func (o *ScannedShip) SetFrame(v ScannedShipFrame) {
o.Frame = &v
}
// GetReactor returns the Reactor field value if set, zero value otherwise.
func (o *ScannedShip) GetReactor() ScannedShipReactor {
if o == nil || isNil(o.Reactor) {
var ret ScannedShipReactor
return ret
}
return *o.Reactor
}
// GetReactorOk returns a tuple with the Reactor field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ScannedShip) GetReactorOk() (*ScannedShipReactor, bool) {
if o == nil || isNil(o.Reactor) {
return nil, false
}
return o.Reactor, true
}
// HasReactor returns a boolean if a field has been set.
func (o *ScannedShip) HasReactor() bool {
if o != nil && !isNil(o.Reactor) {
return true
}
return false
}
// SetReactor gets a reference to the given ScannedShipReactor and assigns it to the Reactor field.
func (o *ScannedShip) SetReactor(v ScannedShipReactor) {
o.Reactor = &v
}
// GetEngine returns the Engine field value
func (o *ScannedShip) GetEngine() ScannedShipEngine {
if o == nil {
var ret ScannedShipEngine
return ret
}
return o.Engine
}
// GetEngineOk returns a tuple with the Engine field value
// and a boolean to check if the value has been set.
func (o *ScannedShip) GetEngineOk() (*ScannedShipEngine, bool) {
if o == nil {
return nil, false
}
return &o.Engine, true
}
// SetEngine sets field value
func (o *ScannedShip) SetEngine(v ScannedShipEngine) {
o.Engine = v
}
// GetMounts returns the Mounts field value if set, zero value otherwise.
func (o *ScannedShip) GetMounts() []ScannedShipMountsInner {
if o == nil || isNil(o.Mounts) {
var ret []ScannedShipMountsInner
return ret
}
return o.Mounts
}
// GetMountsOk returns a tuple with the Mounts field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ScannedShip) GetMountsOk() ([]ScannedShipMountsInner, bool) {
if o == nil || isNil(o.Mounts) {
return nil, false
}
return o.Mounts, true
}
// HasMounts returns a boolean if a field has been set.
func (o *ScannedShip) HasMounts() bool {
if o != nil && !isNil(o.Mounts) {
return true
}
return false
}
// SetMounts gets a reference to the given []ScannedShipMountsInner and assigns it to the Mounts field.
func (o *ScannedShip) SetMounts(v []ScannedShipMountsInner) {
o.Mounts = v
}
func (o ScannedShip) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ScannedShip) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["symbol"] = o.Symbol
toSerialize["registration"] = o.Registration
toSerialize["nav"] = o.Nav
if !isNil(o.Frame) {
toSerialize["frame"] = o.Frame
}
if !isNil(o.Reactor) {
toSerialize["reactor"] = o.Reactor
}
toSerialize["engine"] = o.Engine
if !isNil(o.Mounts) {
toSerialize["mounts"] = o.Mounts
}
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *ScannedShip) UnmarshalJSON(bytes []byte) (err error) {
varScannedShip := _ScannedShip{}
if err = json.Unmarshal(bytes, &varScannedShip); err == nil {
*o = ScannedShip(varScannedShip)
}
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "symbol")
delete(additionalProperties, "registration")
delete(additionalProperties, "nav")
delete(additionalProperties, "frame")
delete(additionalProperties, "reactor")
delete(additionalProperties, "engine")
delete(additionalProperties, "mounts")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableScannedShip struct {
value *ScannedShip
isSet bool
}
func (v NullableScannedShip) Get() *ScannedShip {
return v.value
}
func (v *NullableScannedShip) Set(val *ScannedShip) {
v.value = val
v.isSet = true
}
func (v NullableScannedShip) IsSet() bool {
return v.isSet
}
func (v *NullableScannedShip) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableScannedShip(val *ScannedShip) *NullableScannedShip {
return &NullableScannedShip{value: val, isSet: true}
}
func (v NullableScannedShip) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableScannedShip) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}