340 lines
9.1 KiB
Go
340 lines
9.1 KiB
Go
/*
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SpaceTraders API
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SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
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API version: 2.0.0
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Contact: joel@spacetraders.io
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
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"encoding/json"
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)
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// checks if the ScannedShip type satisfies the MappedNullable interface at compile time
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var _ MappedNullable = &ScannedShip{}
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// ScannedShip The ship that was scanned. Details include information about the ship that could be detected by the scanner.
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type ScannedShip struct {
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// The globally unique identifier of the ship.
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Symbol string `json:"symbol"`
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Registration ShipRegistration `json:"registration"`
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Nav ShipNav `json:"nav"`
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Frame *ScannedShipFrame `json:"frame,omitempty"`
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Reactor *ScannedShipReactor `json:"reactor,omitempty"`
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Engine ScannedShipEngine `json:"engine"`
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Mounts []ScannedShipMountsInner `json:"mounts,omitempty"`
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AdditionalProperties map[string]interface{}
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}
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type _ScannedShip ScannedShip
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// NewScannedShip instantiates a new ScannedShip object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewScannedShip(symbol string, registration ShipRegistration, nav ShipNav, engine ScannedShipEngine) *ScannedShip {
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this := ScannedShip{}
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this.Symbol = symbol
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this.Registration = registration
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this.Nav = nav
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this.Engine = engine
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return &this
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}
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// NewScannedShipWithDefaults instantiates a new ScannedShip object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewScannedShipWithDefaults() *ScannedShip {
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this := ScannedShip{}
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return &this
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}
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// GetSymbol returns the Symbol field value
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func (o *ScannedShip) GetSymbol() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.Symbol
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}
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// GetSymbolOk returns a tuple with the Symbol field value
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// and a boolean to check if the value has been set.
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func (o *ScannedShip) GetSymbolOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Symbol, true
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}
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// SetSymbol sets field value
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func (o *ScannedShip) SetSymbol(v string) {
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o.Symbol = v
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}
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// GetRegistration returns the Registration field value
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func (o *ScannedShip) GetRegistration() ShipRegistration {
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if o == nil {
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var ret ShipRegistration
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return ret
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}
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return o.Registration
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}
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// GetRegistrationOk returns a tuple with the Registration field value
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// and a boolean to check if the value has been set.
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func (o *ScannedShip) GetRegistrationOk() (*ShipRegistration, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Registration, true
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}
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// SetRegistration sets field value
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func (o *ScannedShip) SetRegistration(v ShipRegistration) {
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o.Registration = v
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}
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// GetNav returns the Nav field value
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func (o *ScannedShip) GetNav() ShipNav {
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if o == nil {
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var ret ShipNav
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return ret
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}
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return o.Nav
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}
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// GetNavOk returns a tuple with the Nav field value
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// and a boolean to check if the value has been set.
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func (o *ScannedShip) GetNavOk() (*ShipNav, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Nav, true
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}
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// SetNav sets field value
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func (o *ScannedShip) SetNav(v ShipNav) {
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o.Nav = v
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}
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// GetFrame returns the Frame field value if set, zero value otherwise.
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func (o *ScannedShip) GetFrame() ScannedShipFrame {
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if o == nil || isNil(o.Frame) {
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var ret ScannedShipFrame
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return ret
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}
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return *o.Frame
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}
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// GetFrameOk returns a tuple with the Frame field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *ScannedShip) GetFrameOk() (*ScannedShipFrame, bool) {
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if o == nil || isNil(o.Frame) {
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return nil, false
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}
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return o.Frame, true
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}
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// HasFrame returns a boolean if a field has been set.
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func (o *ScannedShip) HasFrame() bool {
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if o != nil && !isNil(o.Frame) {
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return true
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}
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return false
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}
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// SetFrame gets a reference to the given ScannedShipFrame and assigns it to the Frame field.
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func (o *ScannedShip) SetFrame(v ScannedShipFrame) {
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o.Frame = &v
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}
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// GetReactor returns the Reactor field value if set, zero value otherwise.
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func (o *ScannedShip) GetReactor() ScannedShipReactor {
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if o == nil || isNil(o.Reactor) {
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var ret ScannedShipReactor
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return ret
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}
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return *o.Reactor
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}
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// GetReactorOk returns a tuple with the Reactor field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *ScannedShip) GetReactorOk() (*ScannedShipReactor, bool) {
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if o == nil || isNil(o.Reactor) {
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return nil, false
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}
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return o.Reactor, true
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}
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// HasReactor returns a boolean if a field has been set.
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func (o *ScannedShip) HasReactor() bool {
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if o != nil && !isNil(o.Reactor) {
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return true
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}
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return false
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}
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// SetReactor gets a reference to the given ScannedShipReactor and assigns it to the Reactor field.
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func (o *ScannedShip) SetReactor(v ScannedShipReactor) {
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o.Reactor = &v
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}
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// GetEngine returns the Engine field value
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func (o *ScannedShip) GetEngine() ScannedShipEngine {
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if o == nil {
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var ret ScannedShipEngine
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return ret
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}
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return o.Engine
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}
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// GetEngineOk returns a tuple with the Engine field value
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// and a boolean to check if the value has been set.
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func (o *ScannedShip) GetEngineOk() (*ScannedShipEngine, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Engine, true
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}
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// SetEngine sets field value
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func (o *ScannedShip) SetEngine(v ScannedShipEngine) {
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o.Engine = v
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}
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// GetMounts returns the Mounts field value if set, zero value otherwise.
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func (o *ScannedShip) GetMounts() []ScannedShipMountsInner {
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if o == nil || isNil(o.Mounts) {
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var ret []ScannedShipMountsInner
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return ret
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}
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return o.Mounts
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}
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// GetMountsOk returns a tuple with the Mounts field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *ScannedShip) GetMountsOk() ([]ScannedShipMountsInner, bool) {
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if o == nil || isNil(o.Mounts) {
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return nil, false
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}
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return o.Mounts, true
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}
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// HasMounts returns a boolean if a field has been set.
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func (o *ScannedShip) HasMounts() bool {
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if o != nil && !isNil(o.Mounts) {
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return true
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}
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return false
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}
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// SetMounts gets a reference to the given []ScannedShipMountsInner and assigns it to the Mounts field.
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func (o *ScannedShip) SetMounts(v []ScannedShipMountsInner) {
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o.Mounts = v
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}
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func (o ScannedShip) MarshalJSON() ([]byte, error) {
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toSerialize,err := o.ToMap()
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if err != nil {
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return []byte{}, err
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}
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return json.Marshal(toSerialize)
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}
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func (o ScannedShip) ToMap() (map[string]interface{}, error) {
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toSerialize := map[string]interface{}{}
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toSerialize["symbol"] = o.Symbol
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toSerialize["registration"] = o.Registration
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toSerialize["nav"] = o.Nav
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if !isNil(o.Frame) {
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toSerialize["frame"] = o.Frame
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}
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if !isNil(o.Reactor) {
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toSerialize["reactor"] = o.Reactor
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}
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toSerialize["engine"] = o.Engine
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if !isNil(o.Mounts) {
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toSerialize["mounts"] = o.Mounts
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}
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for key, value := range o.AdditionalProperties {
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toSerialize[key] = value
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}
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return toSerialize, nil
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}
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func (o *ScannedShip) UnmarshalJSON(bytes []byte) (err error) {
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varScannedShip := _ScannedShip{}
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if err = json.Unmarshal(bytes, &varScannedShip); err == nil {
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*o = ScannedShip(varScannedShip)
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}
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additionalProperties := make(map[string]interface{})
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if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
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delete(additionalProperties, "symbol")
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delete(additionalProperties, "registration")
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delete(additionalProperties, "nav")
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delete(additionalProperties, "frame")
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delete(additionalProperties, "reactor")
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delete(additionalProperties, "engine")
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delete(additionalProperties, "mounts")
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o.AdditionalProperties = additionalProperties
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}
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return err
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}
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type NullableScannedShip struct {
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value *ScannedShip
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isSet bool
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}
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func (v NullableScannedShip) Get() *ScannedShip {
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return v.value
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}
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func (v *NullableScannedShip) Set(val *ScannedShip) {
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v.value = val
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v.isSet = true
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}
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func (v NullableScannedShip) IsSet() bool {
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return v.isSet
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}
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func (v *NullableScannedShip) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableScannedShip(val *ScannedShip) *NullableScannedShip {
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return &NullableScannedShip{value: val, isSet: true}
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}
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func (v NullableScannedShip) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableScannedShip) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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