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/ *
SpaceTraders API
SpaceTraders is an open - universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe . The API is documented using [ OpenAPI ] ( https : //github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version : 2.0 .0
Contact : joel @ spacetraders . io
* /
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
"encoding/json"
)
// checks if the ShipCargo type satisfies the MappedNullable interface at compile time
var _ MappedNullable = & ShipCargo { }
// ShipCargo struct for ShipCargo
type ShipCargo struct {
// The max number of items that can be stored in the cargo hold.
Capacity int32 ` json:"capacity" `
// The number of items currently stored in the cargo hold.
Units int32 ` json:"units" `
// The items currently in the cargo hold.
Inventory [ ] ShipCargoItem ` json:"inventory" `
AdditionalProperties map [ string ] interface { }
}
type _ShipCargo ShipCargo
// NewShipCargo instantiates a new ShipCargo object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewShipCargo ( capacity int32 , units int32 , inventory [ ] ShipCargoItem ) * ShipCargo {
this := ShipCargo { }
this . Capacity = capacity
this . Units = units
this . Inventory = inventory
return & this
}
// NewShipCargoWithDefaults instantiates a new ShipCargo object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewShipCargoWithDefaults ( ) * ShipCargo {
this := ShipCargo { }
return & this
}
// GetCapacity returns the Capacity field value
func ( o * ShipCargo ) GetCapacity ( ) int32 {
if o == nil {
var ret int32
return ret
}
return o . Capacity
}
// GetCapacityOk returns a tuple with the Capacity field value
// and a boolean to check if the value has been set.
func ( o * ShipCargo ) GetCapacityOk ( ) ( * int32 , bool ) {
if o == nil {
return nil , false
}
return & o . Capacity , true
}
// SetCapacity sets field value
func ( o * ShipCargo ) SetCapacity ( v int32 ) {
o . Capacity = v
}
// GetUnits returns the Units field value
func ( o * ShipCargo ) GetUnits ( ) int32 {
if o == nil {
var ret int32
return ret
}
return o . Units
}
// GetUnitsOk returns a tuple with the Units field value
// and a boolean to check if the value has been set.
func ( o * ShipCargo ) GetUnitsOk ( ) ( * int32 , bool ) {
if o == nil {
return nil , false
}
return & o . Units , true
}
// SetUnits sets field value
func ( o * ShipCargo ) SetUnits ( v int32 ) {
o . Units = v
}
// GetInventory returns the Inventory field value
func ( o * ShipCargo ) GetInventory ( ) [ ] ShipCargoItem {
if o == nil {
var ret [ ] ShipCargoItem
return ret
}
return o . Inventory
}
// GetInventoryOk returns a tuple with the Inventory field value
// and a boolean to check if the value has been set.
func ( o * ShipCargo ) GetInventoryOk ( ) ( [ ] ShipCargoItem , bool ) {
if o == nil {
return nil , false
}
return o . Inventory , true
}
// SetInventory sets field value
func ( o * ShipCargo ) SetInventory ( v [ ] ShipCargoItem ) {
o . Inventory = v
}
func ( o ShipCargo ) MarshalJSON ( ) ( [ ] byte , error ) {
toSerialize , err := o . ToMap ( )
if err != nil {
return [ ] byte { } , err
}
return json . Marshal ( toSerialize )
}
func ( o ShipCargo ) ToMap ( ) ( map [ string ] interface { } , error ) {
toSerialize := map [ string ] interface { } { }
toSerialize [ "capacity" ] = o . Capacity
toSerialize [ "units" ] = o . Units
toSerialize [ "inventory" ] = o . Inventory
for key , value := range o . AdditionalProperties {
toSerialize [ key ] = value
}
return toSerialize , nil
}
func ( o * ShipCargo ) UnmarshalJSON ( bytes [ ] byte ) ( err error ) {
varShipCargo := _ShipCargo { }
if err = json . Unmarshal ( bytes , & varShipCargo ) ; err == nil {
* o = ShipCargo ( varShipCargo )
}
additionalProperties := make ( map [ string ] interface { } )
if err = json . Unmarshal ( bytes , & additionalProperties ) ; err == nil {
delete ( additionalProperties , "capacity" )
delete ( additionalProperties , "units" )
delete ( additionalProperties , "inventory" )
o . AdditionalProperties = additionalProperties
}
return err
}
type NullableShipCargo struct {
value * ShipCargo
isSet bool
}
func ( v NullableShipCargo ) Get ( ) * ShipCargo {
return v . value
}
func ( v * NullableShipCargo ) Set ( val * ShipCargo ) {
v . value = val
v . isSet = true
}
func ( v NullableShipCargo ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullableShipCargo ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullableShipCargo ( val * ShipCargo ) * NullableShipCargo {
return & NullableShipCargo { value : val , isSet : true }
}
func ( v NullableShipCargo ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullableShipCargo ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}