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/ *
SpaceTraders API
SpaceTraders is an open - universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe . The API is documented using [ OpenAPI ] ( https : //github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version : 2.0 .0
Contact : joel @ spacetraders . io
* /
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
"encoding/json"
)
// checks if the ShipRefine200ResponseDataProducedInner type satisfies the MappedNullable interface at compile time
var _ MappedNullable = & ShipRefine200ResponseDataProducedInner { }
// ShipRefine200ResponseDataProducedInner struct for ShipRefine200ResponseDataProducedInner
type ShipRefine200ResponseDataProducedInner struct {
TradeSymbol * string ` json:"tradeSymbol,omitempty" `
Units * int32 ` json:"units,omitempty" `
AdditionalProperties map [ string ] interface { }
}
type _ShipRefine200ResponseDataProducedInner ShipRefine200ResponseDataProducedInner
// NewShipRefine200ResponseDataProducedInner instantiates a new ShipRefine200ResponseDataProducedInner object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewShipRefine200ResponseDataProducedInner ( ) * ShipRefine200ResponseDataProducedInner {
this := ShipRefine200ResponseDataProducedInner { }
return & this
}
// NewShipRefine200ResponseDataProducedInnerWithDefaults instantiates a new ShipRefine200ResponseDataProducedInner object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewShipRefine200ResponseDataProducedInnerWithDefaults ( ) * ShipRefine200ResponseDataProducedInner {
this := ShipRefine200ResponseDataProducedInner { }
return & this
}
// GetTradeSymbol returns the TradeSymbol field value if set, zero value otherwise.
func ( o * ShipRefine200ResponseDataProducedInner ) GetTradeSymbol ( ) string {
if o == nil || isNil ( o . TradeSymbol ) {
var ret string
return ret
}
return * o . TradeSymbol
}
// GetTradeSymbolOk returns a tuple with the TradeSymbol field value if set, nil otherwise
// and a boolean to check if the value has been set.
func ( o * ShipRefine200ResponseDataProducedInner ) GetTradeSymbolOk ( ) ( * string , bool ) {
if o == nil || isNil ( o . TradeSymbol ) {
return nil , false
}
return o . TradeSymbol , true
}
// HasTradeSymbol returns a boolean if a field has been set.
func ( o * ShipRefine200ResponseDataProducedInner ) HasTradeSymbol ( ) bool {
if o != nil && ! isNil ( o . TradeSymbol ) {
return true
}
return false
}
// SetTradeSymbol gets a reference to the given string and assigns it to the TradeSymbol field.
func ( o * ShipRefine200ResponseDataProducedInner ) SetTradeSymbol ( v string ) {
o . TradeSymbol = & v
}
// GetUnits returns the Units field value if set, zero value otherwise.
func ( o * ShipRefine200ResponseDataProducedInner ) GetUnits ( ) int32 {
if o == nil || isNil ( o . Units ) {
var ret int32
return ret
}
return * o . Units
}
// GetUnitsOk returns a tuple with the Units field value if set, nil otherwise
// and a boolean to check if the value has been set.
func ( o * ShipRefine200ResponseDataProducedInner ) GetUnitsOk ( ) ( * int32 , bool ) {
if o == nil || isNil ( o . Units ) {
return nil , false
}
return o . Units , true
}
// HasUnits returns a boolean if a field has been set.
func ( o * ShipRefine200ResponseDataProducedInner ) HasUnits ( ) bool {
if o != nil && ! isNil ( o . Units ) {
return true
}
return false
}
// SetUnits gets a reference to the given int32 and assigns it to the Units field.
func ( o * ShipRefine200ResponseDataProducedInner ) SetUnits ( v int32 ) {
o . Units = & v
}
func ( o ShipRefine200ResponseDataProducedInner ) MarshalJSON ( ) ( [ ] byte , error ) {
toSerialize , err := o . ToMap ( )
if err != nil {
return [ ] byte { } , err
}
return json . Marshal ( toSerialize )
}
func ( o ShipRefine200ResponseDataProducedInner ) ToMap ( ) ( map [ string ] interface { } , error ) {
toSerialize := map [ string ] interface { } { }
if ! isNil ( o . TradeSymbol ) {
toSerialize [ "tradeSymbol" ] = o . TradeSymbol
}
if ! isNil ( o . Units ) {
toSerialize [ "units" ] = o . Units
}
for key , value := range o . AdditionalProperties {
toSerialize [ key ] = value
}
return toSerialize , nil
}
func ( o * ShipRefine200ResponseDataProducedInner ) UnmarshalJSON ( bytes [ ] byte ) ( err error ) {
varShipRefine200ResponseDataProducedInner := _ShipRefine200ResponseDataProducedInner { }
if err = json . Unmarshal ( bytes , & varShipRefine200ResponseDataProducedInner ) ; err == nil {
* o = ShipRefine200ResponseDataProducedInner ( varShipRefine200ResponseDataProducedInner )
}
additionalProperties := make ( map [ string ] interface { } )
if err = json . Unmarshal ( bytes , & additionalProperties ) ; err == nil {
delete ( additionalProperties , "tradeSymbol" )
delete ( additionalProperties , "units" )
o . AdditionalProperties = additionalProperties
}
return err
}
type NullableShipRefine200ResponseDataProducedInner struct {
value * ShipRefine200ResponseDataProducedInner
isSet bool
}
func ( v NullableShipRefine200ResponseDataProducedInner ) Get ( ) * ShipRefine200ResponseDataProducedInner {
return v . value
}
func ( v * NullableShipRefine200ResponseDataProducedInner ) Set ( val * ShipRefine200ResponseDataProducedInner ) {
v . value = val
v . isSet = true
}
func ( v NullableShipRefine200ResponseDataProducedInner ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullableShipRefine200ResponseDataProducedInner ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullableShipRefine200ResponseDataProducedInner ( val * ShipRefine200ResponseDataProducedInner ) * NullableShipRefine200ResponseDataProducedInner {
return & NullableShipRefine200ResponseDataProducedInner { value : val , isSet : true }
}
func ( v NullableShipRefine200ResponseDataProducedInner ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullableShipRefine200ResponseDataProducedInner ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}