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/ *
SpaceTraders API
SpaceTraders is an open - universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe . The API is documented using [ OpenAPI ] ( https : //github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version : 2.0 .0
Contact : joel @ spacetraders . io
* /
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
"encoding/json"
)
// checks if the Shipyard type satisfies the MappedNullable interface at compile time
var _ MappedNullable = & Shipyard { }
// Shipyard
type Shipyard struct {
// The symbol of the shipyard. The symbol is the same as the waypoint where the shipyard is located.
Symbol string ` json:"symbol" `
// The list of ship types available for purchase at this shipyard.
ShipTypes [ ] ShipyardShipTypesInner ` json:"shipTypes" `
// The list of recent transactions at this shipyard.
Transactions [ ] ShipyardTransaction ` json:"transactions,omitempty" `
// The ships that are currently available for purchase at the shipyard.
Ships [ ] ShipyardShip ` json:"ships,omitempty" `
AdditionalProperties map [ string ] interface { }
}
type _Shipyard Shipyard
// NewShipyard instantiates a new Shipyard object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewShipyard ( symbol string , shipTypes [ ] ShipyardShipTypesInner ) * Shipyard {
this := Shipyard { }
this . Symbol = symbol
this . ShipTypes = shipTypes
return & this
}
// NewShipyardWithDefaults instantiates a new Shipyard object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewShipyardWithDefaults ( ) * Shipyard {
this := Shipyard { }
return & this
}
// GetSymbol returns the Symbol field value
func ( o * Shipyard ) GetSymbol ( ) string {
if o == nil {
var ret string
return ret
}
return o . Symbol
}
// GetSymbolOk returns a tuple with the Symbol field value
// and a boolean to check if the value has been set.
func ( o * Shipyard ) GetSymbolOk ( ) ( * string , bool ) {
if o == nil {
return nil , false
}
return & o . Symbol , true
}
// SetSymbol sets field value
func ( o * Shipyard ) SetSymbol ( v string ) {
o . Symbol = v
}
// GetShipTypes returns the ShipTypes field value
func ( o * Shipyard ) GetShipTypes ( ) [ ] ShipyardShipTypesInner {
if o == nil {
var ret [ ] ShipyardShipTypesInner
return ret
}
return o . ShipTypes
}
// GetShipTypesOk returns a tuple with the ShipTypes field value
// and a boolean to check if the value has been set.
func ( o * Shipyard ) GetShipTypesOk ( ) ( [ ] ShipyardShipTypesInner , bool ) {
if o == nil {
return nil , false
}
return o . ShipTypes , true
}
// SetShipTypes sets field value
func ( o * Shipyard ) SetShipTypes ( v [ ] ShipyardShipTypesInner ) {
o . ShipTypes = v
}
// GetTransactions returns the Transactions field value if set, zero value otherwise.
func ( o * Shipyard ) GetTransactions ( ) [ ] ShipyardTransaction {
if o == nil || isNil ( o . Transactions ) {
var ret [ ] ShipyardTransaction
return ret
}
return o . Transactions
}
// GetTransactionsOk returns a tuple with the Transactions field value if set, nil otherwise
// and a boolean to check if the value has been set.
func ( o * Shipyard ) GetTransactionsOk ( ) ( [ ] ShipyardTransaction , bool ) {
if o == nil || isNil ( o . Transactions ) {
return nil , false
}
return o . Transactions , true
}
// HasTransactions returns a boolean if a field has been set.
func ( o * Shipyard ) HasTransactions ( ) bool {
if o != nil && ! isNil ( o . Transactions ) {
return true
}
return false
}
// SetTransactions gets a reference to the given []ShipyardTransaction and assigns it to the Transactions field.
func ( o * Shipyard ) SetTransactions ( v [ ] ShipyardTransaction ) {
o . Transactions = v
}
// GetShips returns the Ships field value if set, zero value otherwise.
func ( o * Shipyard ) GetShips ( ) [ ] ShipyardShip {
if o == nil || isNil ( o . Ships ) {
var ret [ ] ShipyardShip
return ret
}
return o . Ships
}
// GetShipsOk returns a tuple with the Ships field value if set, nil otherwise
// and a boolean to check if the value has been set.
func ( o * Shipyard ) GetShipsOk ( ) ( [ ] ShipyardShip , bool ) {
if o == nil || isNil ( o . Ships ) {
return nil , false
}
return o . Ships , true
}
// HasShips returns a boolean if a field has been set.
func ( o * Shipyard ) HasShips ( ) bool {
if o != nil && ! isNil ( o . Ships ) {
return true
}
return false
}
// SetShips gets a reference to the given []ShipyardShip and assigns it to the Ships field.
func ( o * Shipyard ) SetShips ( v [ ] ShipyardShip ) {
o . Ships = v
}
func ( o Shipyard ) MarshalJSON ( ) ( [ ] byte , error ) {
toSerialize , err := o . ToMap ( )
if err != nil {
return [ ] byte { } , err
}
return json . Marshal ( toSerialize )
}
func ( o Shipyard ) ToMap ( ) ( map [ string ] interface { } , error ) {
toSerialize := map [ string ] interface { } { }
toSerialize [ "symbol" ] = o . Symbol
toSerialize [ "shipTypes" ] = o . ShipTypes
if ! isNil ( o . Transactions ) {
toSerialize [ "transactions" ] = o . Transactions
}
if ! isNil ( o . Ships ) {
toSerialize [ "ships" ] = o . Ships
}
for key , value := range o . AdditionalProperties {
toSerialize [ key ] = value
}
return toSerialize , nil
}
func ( o * Shipyard ) UnmarshalJSON ( bytes [ ] byte ) ( err error ) {
varShipyard := _Shipyard { }
if err = json . Unmarshal ( bytes , & varShipyard ) ; err == nil {
* o = Shipyard ( varShipyard )
}
additionalProperties := make ( map [ string ] interface { } )
if err = json . Unmarshal ( bytes , & additionalProperties ) ; err == nil {
delete ( additionalProperties , "symbol" )
delete ( additionalProperties , "shipTypes" )
delete ( additionalProperties , "transactions" )
delete ( additionalProperties , "ships" )
o . AdditionalProperties = additionalProperties
}
return err
}
type NullableShipyard struct {
value * Shipyard
isSet bool
}
func ( v NullableShipyard ) Get ( ) * Shipyard {
return v . value
}
func ( v * NullableShipyard ) Set ( val * Shipyard ) {
v . value = val
v . isSet = true
}
func ( v NullableShipyard ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullableShipyard ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullableShipyard ( val * Shipyard ) * NullableShipyard {
return & NullableShipyard { value : val , isSet : true }
}
func ( v NullableShipyard ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullableShipyard ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}